Replay-derived match flow, timings, and composition.

Advanced match analysis

zmtto1 + NepTunoVz + Twospookym8 vs furbi + Einhart + [Chupisco] - Sirius Black

Queue
Ranked 3v3 Supremacy
Map
Savannah
Map Seed
24954
Duration
23:35
Patch
19.17020
Played
· 1 day ago
Savannah map preview
MapSavannah
Defeat Team Elo 961
zmtto1 Poseidon · Elo 1116 -11
NepTunoVz Amaterasu · Elo 857 -4
Twospookym8 Ra · Elo 910 -20
23:35 Match length
Victory Team Elo 1270
furbi Amaterasu · Elo 1390 +2
Einhart Demeter · Elo 1506 +1
[Chupisco] - Sirius Black Oranos · Elo 915 +17
14.4% win probability Pre-match · furbi + Einhart + [Chupisco] - Sirius Black favored win probability 85.6%
Key momentsIn match order
Fastest Classical
3:48* Einhart Pan · estimated
First extra TC
4:06 Einhart Town Center
First pressure
5:23 [Chupisco] - Sirius Black Military Barracks
Armory timing
5:40 [Chupisco] - Sirius Black Armory
Fastest Heroic
8:07* [Chupisco] - Sirius Black Hyperion · estimated
Market timing
8:14 NepTunoVz Market
Fortress timing
11:12 furbi Castle
Fastest Mythic
14:12* furbi Takemikazuchi · estimated

zmtto1

Poseidon · Blue · Team 1
Loss 1116 -11
EAPM
27.8
Favorite unit
Peltast
66 fielded
Total score
32,419
Military score
10,902
Economic score
20,112
Kills score
1,427
Units killed
55
Units lost
279
Buildings razed
0
Largest army
210
First expansion
5:01
Age path
HermesClassical · Research start 3:56
DionysusHeroic · Research start 12:18
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Large army production210 military units
Most Deaths

furbi

Amaterasu · Red · Team 2
Win 1390 +2
EAPM
27.1
Favorite unit
Samurai
34 fielded
Total score
79,100
Military score
33,141
Economic score
41,900
Kills score
4,059
Units killed
91
Units lost
10
Buildings razed
62
Largest army
69
First expansion
5:20
Age path
MinakatatomiClassical · Est. start 3:33
RaijinHeroic · Est. start 9:21
TakemikazuchiMythic · Est. start 12:12
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom7 expansion build events
Highest Score Most Resources

NepTunoVz

Amaterasu · Yellow · Team 1
Loss 857 -4
EAPM
26.4
Favorite unit
Samurai
14 fielded
Total score
31,418
Military score
8,884
Economic score
21,661
Kills score
873
Units killed
36
Units lost
94
Buildings razed
0
Largest army
86
First expansion
11:29
Age path
Ame No UzumeClassical · Research start 4:15
HachimanHeroic · Research start 12:33
OkuninushiMythic · Research start 20:13
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Market economy1,400 total resource volume
Large army production86 military units
No post-game awards

Einhart

Demeter · Green · Team 2
Win 1506 +1
EAPM
73.3
Favorite unit
Hoplite
55 fielded
Total score
77,816
Military score
35,919
Economic score
34,504
Kills score
7,393
Units killed
235
Units lost
52
Buildings razed
57
Largest army
129
First expansion
4:06
Age path
PanClassical · Research start 2:48
HestiaHeroic · Est. start 11:42
HeraMythic · Est. start 13:45
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Heavy walling18 wall build events
Large army production129 military units
Largest Army Most Improvements Most Kills

Twospookym8

Ra · Cyan · Team 1
Loss 910 -20
EAPM
13.0
Favorite unit
Slinger
16 fielded
Total score
19,815
Military score
5,351
Economic score
14,008
Kills score
456
Units killed
8
Units lost
65
Buildings razed
5
Largest army
44
First expansion
21:19
Age path
PtahClassical · Research start 4:24
SobekHeroic · Research start 9:20
HorusMythic · Research start 17:11
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

[Chupisco] - Sirius Black

Oranos · Pink · Team 2
Win 915 +17
EAPM
40.3
Favorite unit
Contarius
56 fielded
Total score
51,261
Military score
21,845
Economic score
27,153
Kills score
2,263
Units killed
99
Units lost
36
Buildings razed
9
Largest army
106
First expansion
16:01
Age path
OceanusClassical · Research start 3:42
HyperionHeroic · Research start 6:52
HeliosMythic · Research start 19:03
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Large army production106 military units
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

zmtto1furbiNepTunoVzEinhartTwospookym8[Chupisco] - Sirius Black
Score composition MilitaryEconomyKills score
zmtto1 32,419
10,90220,112
furbi 79,100
33,14141,900
NepTunoVz 31,418
21,661
Einhart 77,816
35,91934,504
Twospookym8 19,815
14,008
[Chupisco] - Sirius Black 51,261
21,84527,153
Units killed vs lost KilledLost
zmtto1 55 / 279
55279
furbi 91 / 10
91
NepTunoVz 36 / 94
94
Einhart 235 / 52
23552
Twospookym8 8 / 65
65
[Chupisco] - Sirius Black 99 / 36
99

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,400 total volume

zmtto1

Bought

No buys

Sold

No sells

Total player market volume0

furbi

Bought

No buys

Sold

No sells

Total player market volume0

NepTunoVz

Bought

No buys

Sold

Food400
Wood1,000
Total player market volume1,400

Einhart

Bought

No buys

Sold

No sells

Total player market volume0

Twospookym8

Bought

No buys

Sold

No sells

Total player market volume0

[Chupisco] - Sirius Black

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

zmtto1

Army · 210

Units

Peltast66
Prodromos30
Hoplite29
Hippeus28
Hypaspist25
Toxotes25
Hippolyta3
Theseus3
Atalanta1

Technologies17 researched

Hand Axe5:35
Pickaxe7:28
Husbandry11:12
Medium Infantry12:47
Copper Weapons13:44
Copper Shields13:44
Copper Armor14:12
Medium Archers14:15
Bow Saw14:54
Plow14:56
Bronze Armor15:27
Bronze Weapons15:27
Heavy Archers15:41
Bronze Shields15:49
Heavy Infantry15:57
Crenellations16:19
Shaft Mine19:10
Buildings 12 types
Farm60
House17
Military Academy14
Storehouse10
Archery Range9
Stable6
Wall5
Granary2
Town Center2
Armory1
Market1
Temple1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

furbi

Army · 69

Units

Samurai34
Bushi10
Yumi Archer10
Yumi Horse Archer8
Asura4
Onna Musha3

Technologies13 researched · 9 pre-queued

Husbandry2:56
Hand Axe5:57
Pickaxe9:03
Copper ShieldsPre-queued · 10:11
Shaft Mine11:20
Bow Saw11:23
Plow11:23
Copper ArmorPre-queued · 13:47
Copper WeaponsPre-queued · 13:48
Bronze ShieldsPre-queued · 13:48
BallisticsPre-queued · 13:49
Medium Dojo Soldiers14:16
Heavy Dojo Soldiers15:53
Heavy Stable Soldiers16:13
Bronze ArmorPre-queued · 17:18
Bronze WeaponsPre-queued · 17:19
Iron ShieldsPre-queued · 17:19
Champion Dojo SoldiersPre-queued · 17:44
Heavy Guardhouse Soldiers18:48
Iron Armor21:28
Iron Weapons21:28
Champion Guardhouse Soldiers21:44
Buildings 13 types
Farm26
House19
Shrine Japanese11
Watermill9
Town Center7
Guardhouse5
Stable Japanese5
Dojo4
Mining Camp Japanese4
Castle3
Armory1
Market1
Temple1
God powers 5 invoked
Solar Shield2
Divine Slash1
Shrine Of The Hunt1
Titan Gate1

NepTunoVz

Army · 86

Units

Samurai14
Shinobi13
Yumi Archer13
Naginata Rider11
Yari Spearman9
Yumi Horse Archer8
Bushi6
Daimyo6
Onna Musha6

Technologies16 researched

Hand Axe3:24
Plow6:07
Pickaxe6:10
Medium Dojo Soldiers6:57
Copper Armor7:24
Copper Weapons11:14
Copper Shields11:15
Medium Stable Soldiers13:12
Shaft Mine14:25
Bow Saw14:30
Heavy Dojo Soldiers15:11
Heavy Stable Soldiers17:21
Heavy Guardhouse Soldiers17:26
Bronze Weapons18:34
Bronze Armor18:35
Ballistics20:14
Buildings 14 types
House27
Farm14
Watermill13
Wall11
Dojo5
Guardhouse5
Shrine Japanese5
Stable Japanese5
Mining Camp Japanese4
Castle3
Town Center2
Armory1
Market1
Temple1
God powers 1 invoked
Goshinboku1

Einhart

Army · 129

Units

Hoplite55
Peltast22
Hypaspist15
Toxotes15
Hamadryad9
Helepolis5
Iolaus2
Medusa2
Orpheus2
Icarus1
Midas1

Technologies15 researched · 8 pre-queued

Husbandry5:26
Hand AxePre-queued · 7:28
Pickaxe8:11
Shaft MinePre-queued · 10:30
Plow11:04
Crenellations11:06
Medium Infantry11:53
Copper Weapons11:55
Copper Armor11:55
Copper Shields11:55
Medium ArchersPre-queued · 12:24
Bow SawPre-queued · 12:50
Bronze Armor14:36
Bronze Shields14:36
Bronze Weapons14:36
Ballistics14:37
Heavy InfantryPre-queued · 14:49
Heavy ArchersPre-queued · 14:51
Iron Weapons18:39
Iron Armor18:39
Iron Shields18:39
Champion ArchersPre-queued · 19:25
Champion InfantryPre-queued · 19:26
Buildings 12 types
Military Academy19
House18
Wall18
Storehouse15
Archery Range10
Farm8
Granary6
Town Center5
Temple4
Armory3
Fortress3
Village Center1
God powers 3 invoked
Communal Hearth1
Lightning Storm1
Titan Gate1

Twospookym8

Army · 44

Units

Slinger16
Petsuchos13
Spearman9
War Elephant6

Technologies8 researched

Pickaxe3:44
Hand Axe5:33
Plow8:08
Husbandry8:10
Bow Saw12:10
Shaft Mine12:25
Heavy War Elephants16:27
Medium Slingers20:16
Buildings 15 types
Farm33
House27
Obelisk5
Barracks3
Mining Camp3
Temple2
Armory1
Granary1
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Village Center1
God powers 3 invoked
Locust Swarm1
Rain1
Tornado1

[Chupisco] - Sirius Black

Army · 106

Units

Contarius56
Arcus41
Fire Siphon9

Technologies19 researched

Husbandry0:22
Hand Axe4:14
Pickaxe4:33
Copper Weapons8:30
Copper Armor8:30
Copper Shields8:31
Ballistics8:31
Plow10:37
Bronze Weapons11:44
Bronze Armor11:44
Bronze Shields11:45
Shaft Mine12:13
Bow Saw12:13
Heavy Cavalry12:36
Medium Archers12:38
Crenellations16:13
Heavy Archers19:46
Champion Archers21:26
Medium Infantry21:26
Buildings 12 types
Military Barracks12
Manor8
Farm7
Sentry Tower4
Town Center3
Market2
Palace2
Armory1
Economic Guild1
Mirror Tower1
Sky Passage1
Temple1
God powers 6 invoked
Carnivora2
Shockwave2
Chaos1
Vortex1