Identity reads the last 23 known games. The score split reads every known game with an official end-of-game score; opening, timing and military read analyzed games.
Identity
Known · last 23 of 26
Varied · top Amaterasu 48%
Amaterasu48%11 games
Nüwa30%7 games
Fu Xi9%2 games
Shennong9%2 games
Susanoo4%1 game
Pantheon split
Japanese 52%
Chinese 48%
Favorite minor-god paths
Minakatatomi→Hachiman
3 games · 3–0
Houtu→Rushou
2 games · 1–1
Inariokami→Raijin→Takemikazuchi
1 game · 1–0
Most-picked minor god at each age, following the picks that came before it. Analyzed games.
How is this read?
One-trick: top god in at least 90% of the last 23 games. Main: at least 60%. Pool: top two together at least 80%. Flex: no god above 40% with 4 or more gods at 10%+. Anything else is varied. Under 20 known games there is no label.
Playstyle
Analyzed · 16 of 26
Score split · 17 of 26 known games
Military lean
Military 50%Economy 50%
More military than 77% of Amaterasu players. Wins and losses weighted equally (56% in wins, 44% in losses).
Kills per loss
0.86
87 killed · 101 lost per game
Buildings razed
8.1
per game
Most improvements
82%
of games
Opening plan · Classical
Aggressive opener
Fight 50%
Advance 25%
Expand 19%
Other 6%
Town centers before Heroic: 1 75% · 2 25% · 3+ 0% · early dock on 100% of 1 water maps
Age-up timing
Slower ← vs Amaterasu players → Faster
Classical4:08
Faster than 21% of Amaterasu players
Heroic9:05
Faster than 96% of Amaterasu players
Mythic14:24
Faster than 100% of Amaterasu players
Military
Early military
69%
of games, before Heroic
Myth-heavy
12%
of games
eAPM
80
higher than 95% of 1200–1499 players
Army archetypes (infantry, archer and cavalry players, early raids) arrive with the new replay decoder.
Rating & Form
Ranked 1v1 Supremacy · known rated games
1440146014801500Peak 1502
Jun 21Last 26 rated gamesAug 19
7 days
±0
30 days
±0
Last 10
6–4
L
L
W
L
W
W
W
L
W
W
Games per week
7 in 12 weeks
Match History
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Head-to-head
Results between Einhart and the players they have met · Ranked 1v1 Supremacy