God Power Rankings
Expected win chance against the field at equal rating, Ranked 1v1, as chosen by players. 50 is even; gods that share a rank band are not separable.
Power Rankings · Strength vs the Field
Strength is the expected win chance, in percentage points, against the mix of gods players actually pick, with both players at the same rating. The bar is the 95% interval; a band like 1–4 means those gods cannot be told apart at this sample.
Matchup Heatmap ›| Band | God | Strength | 95% Interval | Change | Play Rate | Raw Win Rate | Best Matchup | Worst Matchup |
|---|---|---|---|---|---|---|---|---|
| 1–4 overlaps |
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52.9 | 52.4 – 53.4 | — | 7.6% | 52.9%35194 games |
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| 1–13 overlaps |
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51.7 | 51.0 – 52.3 | — | 4.5% | 52.0%21496 games |
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| 2–15 overlaps |
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51.3 | 50.8 – 51.9 | — | 5.4% | 51.3%25342 games |
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| 1–15 overlaps |
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51.3 | 50.4 – 52.1 | — | 7.3% | 51.2%33888 games |
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| 2–15 overlaps |
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51.3 | 50.6 – 51.9 | — | 7.0% | 51.1%32549 games |
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| 1–15 overlaps |
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51.2 | 50.4 – 52.0 | — | 3.5% | 52.0%16773 games |
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| 2–16 3 gods, not separable |
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51.1 | 50.4 – 51.8 | — | 3.7% | 50.9%17862 games |
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| band 2–16 |
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50.8 | 50.2 – 51.4 | — | 4.4% | 51.0%21037 games |
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| band 2–16 |
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50.8 | 50.1 – 51.5 | — | 2.6% | 51.7%12499 games |
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| 2–17 2 gods, not separable |
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50.8 | 50.0 – 51.5 | — | 2.9% | 51.3%14236 games |
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| band 2–17 |
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50.5 | 49.8 – 51.2 | — | 2.7% | 51.8%13075 games |
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| 2–19 overlaps |
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50.3 | 49.6 – 51.0 | — | 5.3% | 50.9%24983 games |
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| 2–22 overlaps |
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49.9 | 49.0 – 50.7 | — | 2.3% | 50.2%11035 games |
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| 3–22 2 gods, not separable |
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49.6 | 48.7 – 50.4 | — | 1.8% | 49.9%8944 games |
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| band 3–22 |
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49.2 | 48.3 – 50.2 | — | 2.8% | 49.5%13643 games |
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| 7–22 overlaps |
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48.9 | 48.1 – 49.8 | — | 2.4% | 49.4%11570 games |
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| 13–22 overlaps |
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48.6 | 48.1 – 49.1 | — | 9.0% | 47.9%40668 games |
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| 12–22 overlaps |
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48.5 | 47.9 – 49.2 | — | 4.4% | 47.6%20993 games |
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| 10–23 overlaps |
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48.3 | 47.2 – 49.3 | — | 2.1% | 48.3%10085 games |
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| 12–23 overlaps |
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48.2 | 47.4 – 49.1 | — | 2.0% | 48.8%9666 games |
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| 13–23 2 gods, not separable |
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48.2 | 47.6 – 48.7 | — | 9.8% | 47.5%44174 games |
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| band 13–23 |
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47.5 | 46.6 – 48.3 | — | 3.3% | 47.4%16170 games |
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| 19–23 overlaps |
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45.7 | 44.6 – 46.9 | — | 3.6% | 45.2%17590 games |
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Play rate is each god's share of the fitted cohort's picks (mirrors count twice). Raw win rate is the unadjusted record in the same matches, shown for contrast: it still mixes in who picks the god and whom they face. Best and worst matchup are the equal-rating win chances against one opponent.
How To Read It · Method In Plain Words
Equal rating
Every match contributes with both players' pre-match ratings taken into account, so a god played mostly by stronger players gets no credit for its players. The slope was fitted from the same games (about 0.72 per 100 rating).
Against the field
Strength is the chance to win against an opponent drawn from the gods players actually pick on this patch, not against one fixed opponent. Mirrors are included, so a popular god is partly measured against itself.
Bands, not places
Two gods get different ranks only when the gap between them is clear after checking all 23 gods against each other at once. Gods in one band are listed by point estimate, but the order inside a band is not evidence.
Observational
This is what happens at equal rating as chosen by players, not what a god would do in random hands. Who picks a god, and why, is part of the number. Matchup terms included in this release.
Fitted on 251108 Ranked 1v1 matches on patch 19.17020 between Jul 1, 2026 and Oct 27, 2026 (UTC), built Oct 27, 2026. Rebuilt weekly and published after review. For direct god-vs-god records see the matchup heatmap on God Stats.