Identity reads the last 50 known games. The score split reads every known game; opening, timing and military read analyzed games.
Identity
Known · last 50 of 51
Amaterasu main · 80% · also Isis 20%
Amaterasu80%40 games
Isis20%10 games
Pantheon split
Japanese 80%
Egyptian 20%
Favorite minor-god paths
Minakatatomi→Raijin→Takemikazuchi
9 games · 6–3
Anubis→Nephthys→Osiris
1 game · 1–0
Most-picked minor god at each age, following the picks that came before it. Analyzed games.
How is this read?
One-trick: top god in at least 90% of the last 50 games. Main: at least 60%. Pool: top two together at least 80%. Flex: no god above 40% with 4 or more gods at 10%+. Anything else is varied. Under 20 known games there is no label.
Playstyle
Analyzed · 26 of 51
Score split · all 25 known games
Balanced
Military 46%Economy 54%
More military than 30% of Amaterasu players. Wins and losses weighted equally (51% in wins, 41% in losses).
Kills per loss
1.36
114 killed · 84 lost per game
Buildings razed
9.8
per game
Most kills
68%
of games
Opening plan · Classical
Aggressive opener
Fight 81%
Expand 8%
Other 8%
Advance 4%
Town centers before Heroic: 1 88% · 2 12% · 3+ 0% · early dock on 100% of 3 water maps
Age-up timing
Slower ← vs Amaterasu players → Faster
Classical4:05
Faster than 30% of Amaterasu players
Heroic12:15
Faster than 43% of Amaterasu players
Mythic19:52
Faster than 44% of Amaterasu players
Military
Early military
85%
of games, before Heroic
Myth-heavy
8%
of games
eAPM
41
higher than 25% of 1200–1499 players
Army archetypes (infantry, archer and cavalry players, early raids) arrive with the new replay decoder.
Rating & Form
Ranked 1v1 Supremacy · known rated games
12001300Peak 1347
Feb 1Last 51 rated gamesSep 14
7 days
±0
30 days
±0
Last 10
7–3
L
L
W
L
W
W
W
W
W
W
Games per week
29 in 12 weeks
Match History
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Head-to-head
Results between Pardal and the players they have met · Ranked 1v1 Supremacy