Player Profile

[NGA] MAXIMUS TROPUS

Loki main · 72% · also Kronos 12%Aggressive opener

Profile ID 1076934942 [NGA] Clan

Steam Name History

Newest first, with the last time each name was seen.

  1. MAXIMUS TROPUS
  2. MAXIMUS TROPUS
  3. MAXIMUS TROPUS

Identity & Playstyle

Identity reads the last 90 known games. The score split reads every known game with an official end-of-game score; opening, timing and military read analyzed games.

Identity

Known · last 90 of 92

Loki main · 72% · also Kronos 12%

  • Loki 72%65 games
  • Kronos 12%11 games
  • Thor 12%11 games
  • Set 1%1 game
  • Poseidon 1%1 game
  • Freyr 1%1 game

Pantheon split

  • Norse 86%
  • Atlantean 12%
  • Egyptian 1%
  • Greek 1%

Favorite minor-god paths

  • Loki HeimdallBragiHel 1 game · 1–0
  • Kronos PrometheusHyperionAtlas 1 game · 0–1
  • Thor FreyjaBragiTyr 2 games · 1–1

Most-picked minor god at each age, following the picks that came before it. Analyzed games.

How is this read?

One-trick: top god in at least 90% of the last 90 games. Main: at least 60%. Pool: top two together at least 80%. Flex: no god above 40% with 4 or more gods at 10%+. Anything else is varied. Under 20 known games there is no label.

Playstyle

Analyzed · 27 of 92

Score split · 40 of 92 known games

Balanced
Military 46%Economy 54%

More military than 70% of Loki players. Wins and losses weighted equally (47% in wins, 44% in losses).

Kills per loss
1.17
104 killed · 89 lost per game
Buildings razed
9.8
per game
Largest army
65%
of games

Opening plan · Classical

Aggressive opener
  • Fight 63%
  • Expand 19%
  • Advance 15%
  • Other 4%

Town centers before Heroic: 1 81% · 2 15% · 3+ 4%

Age-up timing

Slower vs Loki players Faster
  • Classical 4:09 Faster than 50% of Loki players
  • Heroic 10:49 Faster than 68% of Loki players
  • Mythic 16:23 Faster than 90% of Loki players

Military

Early military
89%
of games, before Heroic
Myth-heavy
7%
of games
eAPM
44
higher than 33% of 1200–1499 players

Army archetypes (infantry, archer and cavalry players, early raids) arrive with the new replay decoder.

Rating & Form

Ranked 1v1 Supremacy · known rated games

11001200 Peak 1283
Nov 15Last 92 rated gamesSep 29
7 days
±0
30 days
±0

Last 10

3–7
  1. W
  2. L
  3. L
  4. W
  5. L
  6. L
  7. L
  8. L
  9. L
  10. W

Games per week

38 in 12 weeks

Match History

Recent matches
DateLengthMapMatchupResultRatingActions
Search for a player to load recent matches.

Head-to-head

Results between MAXIMUS TROPUS and the players they have met · Ranked 1v1 Supremacy

Most met · 15 of 80

MAXIMUS TROPUS1170 · mostly Loki
2–13 meetings
Bowser1182 · mostly Susanoo
Win rate vs
66.7%
Rating gap
+12 them
Last met
Aug 26
Rating swing
+22
  • Aug 26 Steppe LokivsSusanoo Win +19
  • Aug 26 Mount Olympus LokivsSusanoo Loss −14
  • Jul 30 Tundra LokivsLoki Win +17

God matchups

MAXIMUS TROPUS's gods against every opponent god faced · Ranked 1v1 Supremacy

Win-rate scale<3030–3940–4748–5152–5960–6970%+
Your god \ theirsHadesPoseidonSusanooHuitzilopochtliLokiZeusFreyrOdinOranosShennongTsukuyomiAmaterasuGaiaIsisKronosNüwaQuetzalcoatlRaSetTezcatlipocaThorDemeter
Loki65 games 50%10 50%8 60%5 40%5 33%3 60%5 100%2 25%4 67%3 67%3 67%3 100%1 50%2 0%1 100%1 100%2 100%2 0%1 0%1 100%1 100%1 0%1
Kronos11 games 0%1 0%1 0%2 0%1 100%2 0%1 0%1 100%1 0%1
Thor11 games 50%2 50%4 0%1 0%1 0%2 0%1
Freyr1 game 0%1
Poseidon1 game 0%1
Set1 game 0%1

Only opponent gods faced are shown. Cells under 3 games are dimmed. Striped cells are mirror matchups.

Best matchups

  • Loki vs Oranos3 games · 2–167%
  • Loki vs Shennong3 games · 2–167%
  • Loki vs Tsukuyomi3 games · 2–167%
  • Loki vs Susanoo5 games · 3–260%
  • Loki vs Zeus5 games · 3–260%

Hardest matchups

  • Loki vs Odin4 games · 1–325%
  • Loki vs Huitzilopochtli5 games · 2–340%
  • Loki vs Hades10 games · 5–550%
  • Loki vs Poseidon8 games · 4–450%
  • Thor vs Poseidon4 games · 2–250%

Gods & pantheons

Major-god and pantheon results · Ranked 1v1 Supremacy · open a god for its minor-god picks

  • Loki65 games · 17 analyzed 55.4% 36–29 72%
    Classical 17 reached
    Heimdall82%57% win Forseti18%33% win
    Heroic 13 reached
    Bragi100%62% win
    Mythic 1 reached
    Hel100%100% win
  • Kronos11 games · 6 analyzed 27.3% 3–8 12%
    Classical 6 reached
    Prometheus100%0% win
    Heroic 6 reached
    Hyperion100%0% win
    Mythic 1 reached
    Atlas100%0% win
  • Thor11 games · 4 analyzed 27.3% 3–8 12%
    Classical 4 reached
    Freyja100%25% win
    Heroic 4 reached
    Bragi100%25% win
    Mythic 2 reached
    Tyr100%50% win
  • Freyr1 game 0.0% 0–1 1%

    No parsed replays for this god yet.

  • Poseidon1 game 0.0% 0–1 1%

    No parsed replays for this god yet.

  • Set1 game 0.0% 0–1 1%

    No parsed replays for this god yet.

Pantheon split

  • NorseLoki, Thor, Freyr 77 played · 39–38 50.6%
  • AtlanteanKronos 11 played · 3–8 27.3%
  • EgyptianSet 1 played · 0–1 0.0%
  • GreekPoseidon 1 played · 0–1 0.0%

Maps

20 maps · best and toughest need 10+ resolved results

Steppe Most played
10 played · 4–640%
Alfheim
7 played · 2–529%
Giza
7 played · 3–443%
Megalopolis
7 played · 3–443%
Valley Of Kings
7 played · 3–443%
Elysium
6 played · 2–433%
Marsh
6 played · 3–350%
Savannah
6 played · 2–433%
Tundra
6 played · 2–433%
+ 11 more maps 28 games
Ghost Lake
5 played · 2–340%
Mount Olympus
5 played · 4–180%
Watering Hole
4 played · 3–175%
Yellow River
4 played · 2–250%
Blue Lagoon
2 played · 2–0100%
Nile Shallows
2 played · 0–20%
Oasis
2 played · 1–150%
Anatolia
1 played · 1–0100%
Cloud Forest
1 played · 1–0100%
Midgard
1 played · 1–0100%
Mirage
1 played · 1–0100%
Best map
Steppe 40%
Toughest map
Steppe 40%
Most played
Steppe 10 games

Context

Win rate by situation · buckets under 10 games are dimmed

Opponent rating

  • Opponent 100+ below 67% 4–2
  • Within 100 47% 37–41
  • Opponent 100+ above 17% 1–5

Game length

  • Under 12:00 59% 10–7
  • 12–20 min 52% 17–16
  • 20–30 min 41% 15–22
  • 30+ min 0% 0–3

Patch

  • Unlabelled patch 50% 1–1
  • 19.17020 47% 41–47

92 known matches 27 analyzed archive through 2026-10-03 updated 7 hours, 1 minute ago refresh queued