Identity reads the last 100 known games. The score split reads every known game with an official end-of-game score; opening, timing and military read analyzed games.
Identity
Known · last 100 of 335
Shennong main · 63% · also Oranos 31%
Shennong63%63 games
Oranos31%31 games
Kronos5%5 games
Gaia1%1 game
Pantheon split
Chinese 63%
Atlantean 37%
Favorite minor-god paths
Houtu→Rushou→Huangdi
18 games · 14–4
Oceanus→Hyperion→Helios
20 games · 13–7
Prometheus→Hyperion→Atlas
2 games · 2–0
Most-picked minor god at each age, following the picks that came before it. Analyzed games.
How is this read?
One-trick: top god in at least 90% of the last 100 games. Main: at least 60%. Pool: top two together at least 80%. Flex: no god above 40% with 4 or more gods at 10%+. Anything else is varied. Under 20 known games there is no label.
Playstyle
Analyzed · 100 of 335
Score split · 328 of 335 known games
Economic lean
Military 37%Economy 63%
More military than 9% of Shennong players. Wins and losses weighted equally (39% in wins, 34% in losses).
Kills per loss
1.15
117 killed · 102 lost per game
Buildings razed
11.2
per game
Highest score
22%
of games
Opening plan · Classical
Aggressive opener
Fight 42%
Expand and fight 22%
Advance 17%
Expand 11%
Other 8%
Town centers before Heroic: 1 53% · 2 43% · 3+ 4% · early dock on 100% of 12 water maps
Age-up timing
Slower ← vs Shennong players → Faster
Classical4:31
Faster than 10% of Shennong players
Heroic12:33
Faster than 8% of Shennong players
Mythic16:43
Faster than 70% of Shennong players
Military
Early military
73%
of games, before Heroic
Myth-heavy
7%
of games
eAPM
31
higher than 4% of 1200–1499 players
Army archetypes (infantry, archer and cavalry players, early raids) arrive with the new replay decoder.
Rating & Form
All ranked · known rated games
130014001500Peak 1539
Jul 25Last 100 rated gamesNov 1
7 days
−87
30 days
+222
Last 10
4–6
W
L
L
W
L
W
L
W
L
L
Games per week
97 in 12 weeks
Match History
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Head-to-head
Results between Near and the players they have met · All ranked