Identity reads the last 64 known games. The score split reads every known game with an official end-of-game score; opening, timing and military read analyzed games.
Identity
Known · last 64 of 64
Varied · top Gaia 55%
Gaia55%35 games
Poseidon20%13 games
Quetzalcoatl20%13 games
Set3%2 games
Tezcatlipoca2%1 game
Pantheon split
Atlantean 55%
Aztec 22%
Greek 20%
Egyptian 3%
Favorite minor-god paths
Oceanus→Theia→Atlas
6 games · 2–4
Hermes→Dionysus→Hephaestus
3 games · 0–3
Huehuecoyotl→Coatlicue
5 games · 2–3
Most-picked minor god at each age, following the picks that came before it. Analyzed games.
How is this read?
One-trick: top god in at least 90% of the last 64 games. Main: at least 60%. Pool: top two together at least 80%. Flex: no god above 40% with 4 or more gods at 10%+. Anything else is varied. Under 20 known games there is no label.
Playstyle
Analyzed · 42 of 64
Score split · all 64 known games
Balanced
Military 44%Economy 56%
More military than 76% of Gaia players. Wins and losses weighted equally (48% in wins, 41% in losses).
Kills per loss
0.93
84 killed · 91 lost per game
Buildings razed
5.2
per game
Largest army
36%
of games
Opening plan · Classical
Aggressive opener
Fight 67%
Advance 21%
Expand and fight 12%
Town centers before Heroic: 1 81% · 2 19% · 3+ 0%
Age-up timing
Slower ← vs Gaia players → Faster
Classical4:28
Faster than 11% of Gaia players
Heroic11:39
Faster than 25% of Gaia players
Mythic20:00
Faster than 11% of Gaia players
Military
Early military
79%
of games, before Heroic
Myth-heavy
0%
of games
eAPM
71
higher than 89% of 1200–1499 players
Army archetypes (infantry, archer and cavalry players, early raids) arrive with the new replay decoder.
Rating & Form
All ranked · known rated games
130014001500Peak 1533
Aug 12Last 64 rated gamesOct 20
7 days
±0
30 days
−20
Last 10
6–4
W
L
W
L
W
W
L
W
L
W
Games per week
45 in 12 weeks
Match History
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Head-to-head
Results between KillerITA and the players they have met · All ranked