Identity reads the last 100 known games. The score split reads every known game with an official end-of-game score; opening, timing and military read analyzed games.
Identity
Known · last 100 of 142
Amaterasu main · 75% · also Tsukuyomi 21%
Amaterasu75%75 games
Tsukuyomi21%21 games
Susanoo4%4 games
Pantheon split
Japanese 100%
Favorite minor-god paths
Amenouzume→Raijin→Takemikazuchi
5 games · 3–2
Minakatatomi→Raijin→Takemikazuchi
2 games · 2–0
Inariokami→Hachiman→Watatsumi
2 games · 1–1
Most-picked minor god at each age, following the picks that came before it. Analyzed games.
How is this read?
One-trick: top god in at least 90% of the last 100 games. Main: at least 60%. Pool: top two together at least 80%. Flex: no god above 40% with 4 or more gods at 10%+. Anything else is varied. Under 20 known games there is no label.
Playstyle
Analyzed · 44 of 142
Score split · 63 of 142 known games
Balanced
Military 43%Economy 57%
More military than 12% of Amaterasu players. Wins and losses weighted equally (46% in wins, 41% in losses).
Kills per loss
1.42
127 killed · 89 lost per game
Buildings razed
8.9
per game
Most improvements
84%
of games
Opening plan · Classical
Mixed opener
Other 64%
Advance 23%
Fight 14%
Town centers before Heroic: 1 100% · 2 0% · 3+ 0% · early dock on 0% of 4 water maps
Age-up timing
Slower ← vs Amaterasu players → Faster
Classical3:54
Faster than 54% of Amaterasu players
Heroic11:12
Faster than 72% of Amaterasu players
Mythic26:50
Faster than 0% of Amaterasu players
Military
Early military
2%
of games, before Heroic
Myth-heavy
5%
of games
eAPM
41
higher than 49% of under 1200 players
Army archetypes (infantry, archer and cavalry players, early raids) arrive with the new replay decoder.
Rating & Form
Ranked 1v1 Supremacy · known rated games
120012501300Peak 1339
Jul 27Last 100 rated gamesSep 22
7 days
±0
30 days
±0
Last 10
7–3
W
L
W
W
W
W
L
L
W
W
Games per week
78 in 12 weeks
Match History
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Head-to-head
Results between Commander and the players they have met · Ranked 1v1 Supremacy