Player Profile

arbnknght

Tsukuyomi main · 83% · also Amaterasu 17%Military leanBoomerFast tech

Profile ID 1075038735

Steam Name History

Newest first, with the last time each name was seen.

  1. arbnknght
  2. arbnknght
  3. arbnknght
  4. arbnknght

Identity & Playstyle

Identity reads the last 29 known games. The score split reads every known game with an official end-of-game score; opening, timing and military read analyzed games.

Identity

Known · last 29 of 29

Tsukuyomi main · 83% · also Amaterasu 17%

  • Tsukuyomi 83%24 games
  • Amaterasu 17%5 games

Pantheon split

  • Japanese 100%

Favorite minor-god paths

  • Tsukuyomi InariokamiFujinOkuninushi 8 games · 4–4
  • Amaterasu AmenouzumeRaijinOkuninushi 1 game · 1–0

Most-picked minor god at each age, following the picks that came before it. Analyzed games.

How is this read?

One-trick: top god in at least 90% of the last 29 games. Main: at least 60%. Pool: top two together at least 80%. Flex: no god above 40% with 4 or more gods at 10%+. Anything else is varied. Under 20 known games there is no label.

Playstyle

Analyzed · 25 of 29

Score split · 26 of 29 known games

Military lean
Military 49%Economy 51%

Wins and losses weighted equally (42% in wins, 56% in losses).

Kills per loss
0.51
439 killed · 858 lost per game
Buildings razed
17.1
per game
Most improvements
58%
of games

Opening plan · Classical

Boomer
  • Expand 72%
  • Fight 16%
  • Advance 4%
  • Expand and fight 4%
  • Other 4%

Town centers before Heroic: 1 20% · 2 8% · 3+ 72% · early dock on 50% of 2 water maps

Age-up timing

Slower vs the ladder Faster
  • Classical 1:08 No ladder reference yet
  • Heroic 2:23 No ladder reference yet
  • Mythic 5:08 No ladder reference yet

Military

Early military
96%
of games, before Heroic
Myth-heavy
8%
of games
eAPM
45
38–49 typical

Army archetypes (infantry, archer and cavalry players, early raids) arrive with the new replay decoder.

Rating & Form

Ranked Deathmatch · known rated games

95010001050 Peak 1085
Sep 10Last 29 rated gamesNov 1
7 days
+42
30 days
+121

Last 10

6–4
  1. L
  2. W
  3. L
  4. W
  5. L
  6. L
  7. W
  8. W
  9. W
  10. W

Games per week

29 in 12 weeks

Match History

Recent matches
DateLengthMapMatchupResultRatingActions
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Head-to-head

Results between arbnknght and the players they have met · Ranked Deathmatch

Most met · 14 of 14

arbnknght1085 · mostly Tsukuyomi
4–1115 meetings
Resign Now1102 · mostly Kronos
Win rate vs
26.7%
Rating gap
+17 them
Last met
Nov 1
Rating swing
−17
  • Nov 1 Mount Olympus TsukuyomivsKronos Win +18
  • Oct 31 Anatolia TsukuyomivsKronos Win +22
  • Oct 24 Marsh TsukuyomivsKronos Loss −7
  • Oct 22 Savannah TsukuyomivsKronos Win +27
  • Oct 21 Anatolia TsukuyomivsKronos Loss −5

God matchups

arbnknght's gods against every opponent god faced · Ranked Deathmatch

Win-rate scale<3030–3940–4748–5152–5960–6970%+
Your god \ theirsKronosHadesAmaterasuFreyrLokiGaiaOranosRaShennong
Tsukuyomi24 games 25%12 33%3 0%1 50%2 100%2 100%1 100%1 100%1 100%1
Amaterasu5 games 25%4 100%1

Only opponent gods faced are shown. Cells under 3 games are dimmed. Striped cells are mirror matchups.

Best matchups

  • Tsukuyomi vs Hades3 games · 1–233%
  • Tsukuyomi vs Kronos12 games · 3–925%
  • Amaterasu vs Kronos4 games · 1–325%

Hardest matchups

  • Tsukuyomi vs Kronos12 games · 3–925%
  • Amaterasu vs Kronos4 games · 1–325%
  • Tsukuyomi vs Hades3 games · 1–233%

Gods & pantheons

Major-god and pantheon results · Ranked Deathmatch · open a god for its minor-god picks

  • Tsukuyomi24 games · 23 analyzed 45.8% 11–13 83%
    Classical 23 reached
    Inariokami78%33% win Amenouzume22%80% win
    Heroic 23 reached
    Fujin57%69% win Hachiman43%10% win
    Mythic 22 reached
    Okuninushi95%43% win Watatsumi5%0% win
  • Amaterasu5 games · 1 analyzed 40.0% 2–3 17%
    Classical 1 reached
    Amenouzume100%100% win
    Heroic 1 reached
    Raijin100%100% win
    Mythic 1 reached
    Okuninushi100%100% win

Pantheon split

  • JapaneseTsukuyomi, Amaterasu 29 played · 13–16 44.8%

Maps

17 maps · best and toughest need 10+ resolved results

Ghost Lake Most played
4 played · 2–250%
Anatolia
3 played · 2–167%
Blue Lagoon
3 played · 1–233%
Yellow River
3 played · 2–167%
Giza
2 played · 2–0100%
Mount Olympus
2 played · 1–150%
Savannah
2 played · 1–150%
Alfheim
1 played · 0–10%
Marsh
1 played · 0–10%
+ 8 more maps 8 games
Megalopolis
1 played · 1–0100%
Midgard
1 played · 1–0100%
Mirage
1 played · 0–10%
Oasis
1 played · 0–10%
Steppe
1 played · 0–10%
Tundra
1 played · 0–10%
Valley Of Kings
1 played · 0–10%
Watering Hole
1 played · 0–10%
Best map
Needs 10 resolved games
Toughest map
Needs 10 resolved games
Most played
Ghost Lake 4 games

Context

Win rate by situation · buckets under 10 games are dimmed

Opponent rating

  • Opponent 100+ below 100% 1–0
  • Within 100 73% 8–3
  • Opponent 100+ above 24% 4–13

Game length

  • Under 12:00 36% 4–7
  • 12–20 min 46% 5–6
  • 20–30 min 67% 2–1
  • 30+ min 50% 2–2

Patch

  • 19.17020 45% 13–16

29 known matches 25 analyzed archive through 2026-10-03 updated 0 minutes ago