Identity reads the last 100 known games. The score split reads every known game with an official end-of-game score; opening, timing and military read analyzed games.
Identity
Known · last 100 of 112
Set main · 60% · also Isis 39%
Set60%60 games
Isis39%39 games
Amaterasu1%1 game
Pantheon split
Egyptian 99%
Japanese 1%
Favorite minor-god paths
Anubis→Nephthys→Thoth
11 games · 4–7
Anubis→Nephthys→Thoth
4 games · 3–1
Most-picked minor god at each age, following the picks that came before it. Analyzed games.
How is this read?
One-trick: top god in at least 90% of the last 100 games. Main: at least 60%. Pool: top two together at least 80%. Flex: no god above 40% with 4 or more gods at 10%+. Anything else is varied. Under 20 known games there is no label.
Playstyle
Analyzed · 46 of 112
Score split · 54 of 112 known games
Balanced
Military 44%Economy 56%
More military than 49% of Set players. Wins and losses weighted equally (49% in wins, 39% in losses).
Kills per loss
0.81
87 killed · 108 lost per game
Buildings razed
4.8
per game
Largest army
65%
of games
Opening plan · Classical
Aggressive opener
Fight 67%
Advance 24%
Expand 7%
Other 2%
Town centers before Heroic: 1 63% · 2 37% · 3+ 0%
Age-up timing
Slower ← vs Set players → Faster
Classical3:14
Faster than 86% of Set players
Heroic8:40
Faster than 80% of Set players
Mythic14:08
Faster than 90% of Set players
Military
Early military
80%
of games, before Heroic
Myth-heavy
2%
of games
eAPM
60
higher than 75% of 1200–1499 players
Army archetypes (infantry, archer and cavalry players, early raids) arrive with the new replay decoder.
Rating & Form
Ranked 1v1 Supremacy · known rated games
130013501400Peak 1419
Mar 20Last 100 rated gamesSep 11
7 days
±0
30 days
±0
Last 10
4–6
L
L
W
L
L
W
L
L
W
W
Games per week
24 in 12 weeks
Match History
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Head-to-head
Results between Coquinha and the players they have met · Ranked 1v1 Supremacy