Player Profile

Joy

Not enough games for an identity label (20 needed)Aggressive openerSlow tech

Profile ID 1073971977

Steam Name History

Newest first, with the last time each name was seen.

  1. Joy
  2. Joy
  3. Joy
  4. Biteral
  5. Joy

Identity & Playstyle

Identity reads the last 14 known games. The score split reads every known game with an official end-of-game score; opening, timing and military read analyzed games.

Identity

Known · last 14 of 14

Not enough games for an identity label (20 needed)

14 of 20 games needed for an identity label.

  • Amaterasu 14%2 games
  • Gaia 14%2 games
  • Tsukuyomi 7%1 game
  • Ra 7%1 game
  • Odin 7%1 game
  • Fu Xi 7%1 game

Pantheon split

  • Atlantean 29%
  • Japanese 29%
  • Norse 21%
  • Aztec 7%
  • Chinese 7%
  • Egyptian 7%

Favorite minor-god paths

  • Amaterasu Amenouzume 1 game · 0–1
  • Fu Xi ChiyouNuba 1 game · 0–1
  • Gaia OceanusRheia 1 game · 0–1

Most-picked minor god at each age, following the picks that came before it. Analyzed games.

How is this read?

One-trick: top god in at least 90% of the last 14 games. Main: at least 60%. Pool: top two together at least 80%. Flex: no god above 40% with 4 or more gods at 10%+. Anything else is varied. Under 20 known games there is no label.

Playstyle

Analyzed · 11 of 14

Score split · all 14 known games

Balanced
Military 41%Economy 59%

More military than 66% of the ladder. Wins and losses weighted equally (46% in wins, 36% in losses).

Kills per loss
1.20
127 killed · 106 lost per game
Buildings razed
11.1
per game
Largest army
21%
of games

Opening plan · Classical

Aggressive opener
  • Fight 64%
  • Advance 27%
  • Other 9%

Town centers before Heroic: 1 100% · 2 0% · 3+ 0% · early dock on 100% of 1 water maps

Age-up timing

Slower vs the ladder Faster
  • Classical 4:18 Faster than 46% of the ladder
  • Heroic 13:08 Faster than 24% of the ladder
  • Mythic 15:43 Faster than 90% of the ladder

Military

Early military
82%
of games, before Heroic
Myth-heavy
18%
of games
eAPM
38
higher than 62% of under 1200 players

Army archetypes (infantry, archer and cavalry players, early raids) arrive with the new replay decoder.

Rating & Form

Ranked Team Supremacy · known rated games

100010501100 Peak 1113
Aug 29Last 14 rated gamesOct 19
7 days
±0
30 days
−57

Last 10

4–6
  1. L
  2. L
  3. W
  4. W
  5. L
  6. L
  7. W
  8. W
  9. L
  10. L

Games per week

14 in 12 weeks

Match History

Recent matches
DateLengthMapMatchupResultRatingActions
Search for a player to load recent matches.

Head-to-head

Results between Joy and the players they have met · Ranked Team Supremacy

Most met · 15 of 35

Joy993 · mostly Susanoo
0–11 meetings
aimbob1145 · mostly Loki
Win rate vs
0.0%
Rating gap
+152 them
Last met
Sep 12
Rating swing
−29
  • Sep 12 Midgard SusanoovsLoki Loss −29

God matchups

Joy's gods against every opponent god faced · Ranked Team Supremacy

Win-rate scale<3030–3940–4748–5152–5960–6970%+
Your god \ theirsZeusLokiAmaterasuGaiaFreyrTezcatlipocaTsukuyomiDemeterHadesHuitzilopochtliNüwaOranosPoseidonSetShennong
Amaterasu5 games 100%1 0%1 0%1 100%1 0%1
Gaia4 games 0%1 0%1 0%1 0%1
Loki3 games 100%1 100%1 100%1
Odin3 games 0%1 0%1 0%1
Ra3 games 100%1 100%1 100%1
Susanoo3 games 0%2 0%1
Tezcatlipoca3 games 100%1 100%2
Thor3 games 100%1 100%1 100%1
Fu Xi2 games 0%1 0%1
Kronos2 games 100%1 100%1
Oranos2 games 0%1 0%1
Tsukuyomi2 games 100%1 100%1

Only opponent gods faced are shown. Cells under 3 games are dimmed. Striped cells are mirror matchups.

Best matchups

  • No matchup has 3+ games yet.

Hardest matchups

  • No matchup has 3+ games yet.

Gods & pantheons

Major-god and pantheon results · Ranked Team Supremacy · open a god for its minor-god picks

  • Amaterasu2 games · 1 analyzed 50.0% 1–1 14%
    Classical 1 reached
    Amenouzume100%0% win
    Heroic
    Not reached in analyzed games.
    Mythic
    Not reached in analyzed games.
  • Gaia2 games · 1 analyzed 0.0% 0–2 14%
    Classical 1 reached
    Oceanus100%0% win
    Heroic 1 reached
    Rheia100%0% win
    Mythic
    Not reached in analyzed games.
  • Fu Xi1 game · 1 analyzed 0.0% 0–1 7%
    Classical 1 reached
    Chiyou100%0% win
    Heroic 1 reached
    Nuba100%0% win
    Mythic
    Not reached in analyzed games.
  • Kronos1 game · 1 analyzed 100.0% 1–0 7%
    Classical 1 reached
    Leto100%100% win
    Heroic 1 reached
    Hyperion100%100% win
    Mythic
    Not reached in analyzed games.
  • Loki1 game 100.0% 1–0 7%

    No parsed replays for this god yet.

  • Odin1 game · 1 analyzed 0.0% 0–1 7%
    Classical 1 reached
    Freyja100%0% win
    Heroic 1 reached
    Skadi100%0% win
    Mythic
    Not reached in analyzed games.
  • Oranos1 game · 1 analyzed 0.0% 0–1 7%
    Classical 1 reached
    Oceanus100%0% win
    Heroic 1 reached
    Theia100%0% win
    Mythic 1 reached
    Helios100%0% win
  • Ra1 game · 1 analyzed 100.0% 1–0 7%
    Classical 1 reached
    Bast100%100% win
    Heroic 1 reached
    Sekhmet100%100% win
    Mythic 1 reached
    Horus100%100% win
  • Susanoo1 game · 1 analyzed 0.0% 0–1 7%
    Classical 1 reached
    Minakatatomi100%0% win
    Heroic 1 reached
    Raijin100%0% win
    Mythic
    Not reached in analyzed games.
  • Tezcatlipoca1 game · 1 analyzed 100.0% 1–0 7%
    Classical 1 reached
    Huehuecoyotl100%100% win
    Heroic 1 reached
    Itzpapalotl100%100% win
    Mythic 1 reached
    Xolotl100%100% win
  • Thor1 game · 1 analyzed 100.0% 1–0 7%
    Classical 1 reached
    Forseti100%100% win
    Heroic 1 reached
    Skadi100%100% win
    Mythic
    Not reached in analyzed games.
  • Tsukuyomi1 game · 1 analyzed 100.0% 1–0 7%
    Classical 1 reached
    Inariokami100%100% win
    Heroic 1 reached
    Hachiman100%100% win
    Mythic 1 reached
    Okuninushi100%100% win

Pantheon split

  • AtlanteanGaia, Kronos, Oranos 4 played · 1–3 25.0%
  • JapaneseAmaterasu, Susanoo, Tsukuyomi 4 played · 2–2 50.0%
  • NorseLoki, Odin, Thor 3 played · 2–1 66.7%
  • AztecTezcatlipoca 1 played · 1–0 100.0%
  • ChineseFu Xi 1 played · 0–1 0.0%
  • EgyptianRa 1 played · 1–0 100.0%

Maps

9 maps · best and toughest need 10+ resolved results

Marsh Most played
3 played · 1–233%
Ghost Lake
2 played · 1–150%
Giza
2 played · 1–150%
Megalopolis
2 played · 1–150%
Anatolia
1 played · 1–0100%
Midgard
1 played · 0–10%
Mount Olympus
1 played · 1–0100%
Savannah
1 played · 1–0100%
Watering Hole
1 played · 0–10%
Best map
Needs 10 resolved games
Toughest map
Needs 10 resolved games
Most played
Marsh 3 games

Context

Win rate by situation · buckets under 10 games are dimmed

Opponent rating

  • Opponent 100+ below 75% 3–1
  • Within 100 57% 4–3
  • Opponent 100+ above 0% 0–3

Game length

  • Under 12:00 0% 0–1
  • 12–20 min 50% 2–2
  • 20–30 min 50% 4–4
  • 30+ min 100% 1–0

Patch

  • 19.17020 50% 7–7

14 known matches 11 analyzed archive through 2026-10-03 updated 0 minutes ago