Identity reads the last 96 known games. The score split reads every known game with an official end-of-game score; opening, timing and military read analyzed games.
Identity
Known · last 96 of 101
One-trick Freyr · 96% of 96 games
Freyr96%92 games
Zeus3%3 games
Oranos1%1 game
Pantheon split
Norse 96%
Greek 3%
Atlantean 1%
Favorite minor-god paths
Ullr→Aegir→Vidar
11 games · 8–3
Hermes
1 game · 0–1
Most-picked minor god at each age, following the picks that came before it. Analyzed games.
How is this read?
One-trick: top god in at least 90% of the last 96 games. Main: at least 60%. Pool: top two together at least 80%. Flex: no god above 40% with 4 or more gods at 10%+. Anything else is varied. Under 20 known games there is no label.
Playstyle
Analyzed · 40 of 101
Score split · 35 of 101 known games
Balanced
Military 44%Economy 56%
More military than 66% of Freyr players. Wins and losses weighted equally (45% in wins, 42% in losses).
Kills per loss
0.88
98 killed · 111 lost per game
Buildings razed
6.2
per game
Largest army
43%
of games
Opening plan · Classical
Aggressive opener
Fight 62%
Expand 22%
Advance 8%
Other 5%
Expand and fight 2%
Town centers before Heroic: 1 70% · 2 28% · 3+ 2% · early dock on 100% of 4 water maps
Age-up timing
Slower ← vs Freyr players → Faster
Classical2:52
Faster than 98% of Freyr players
Heroic9:41
Faster than 92% of Freyr players
Mythic19:25
Faster than 49% of Freyr players
Military
Early military
90%
of games, before Heroic
Myth-heavy
8%
of games
eAPM
32
higher than 48% of under 1200 players
Army archetypes (infantry, archer and cavalry players, early raids) arrive with the new replay decoder.
Rating & Form
Ranked 1v1 Supremacy · known rated games
10001100Peak 1174
May 14Last 100 rated gamesAug 25
7 days
±0
30 days
±0
Last 10
3–7
W
W
L
L
L
W
L
L
L
L
Games per week
37 in 12 weeks
Match History
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Head-to-head
Results between Freyren: Beyond Goldmine's End and the players they have met · Ranked 1v1 Supremacy