Identity reads the last 56 known games. The score split reads every known game with an official end-of-game score; opening, timing and military read analyzed games.
Identity
Known · last 56 of 59
Flex · 8 gods · top Isis 27%
Isis27%15 games
Oranos20%11 games
Nüwa20%11 games
Gaia12%7 games
Shennong11%6 games
Amaterasu7%4 games
Pantheon split
Atlantean 32%
Chinese 30%
Egyptian 27%
Japanese 7%
Greek 2%
Norse 2%
Favorite minor-god paths
Anubis→Sobek→Osiris
3 games · 3–0
Houtu→Goumang→Zhurong
4 games · 4–0
Chiyou→Rushou→Huangdi
3 games · 3–0
Most-picked minor god at each age, following the picks that came before it. Analyzed games.
How is this read?
One-trick: top god in at least 90% of the last 56 games. Main: at least 60%. Pool: top two together at least 80%. Flex: no god above 40% with 4 or more gods at 10%+. Anything else is varied. Under 20 known games there is no label.
Playstyle
Analyzed · 32 of 59
Score split · 54 of 59 known games
Military 44%Economy 56%
Too few wins or losses to balance by result.
Kills per loss
1.51
80 killed · 53 lost per game
Buildings razed
9.5
per game
Largest army
31%
of games
Opening plan · Classical
Mixed opener
Advance 47%
Expand 38%
Other 12%
Fight 3%
Town centers before Heroic: 1 12% · 2 78% · 3+ 9% · early dock on 100% of 1 water maps
Age-up timing
Slower ← vs the ladder → Faster
Classical4:17
Faster than 48% of the ladder
Heroic9:14
Faster than 97% of the ladder
Mythic13:58
Faster than 99% of the ladder
Military
Early military
34%
of games, before Heroic
Myth-heavy
9%
of games
eAPM
53
higher than 77% of all players
Army archetypes (infantry, archer and cavalry players, early raids) arrive with the new replay decoder.
Rating & Form
Ranked Team Supremacy · known rated games
120014001600Peak 1780
Jul 17Last 59 rated gamesSep 21
7 days
±0
30 days
±0
Last 10
10–0
W
W
W
W
W
W
W
W
W
W
Games per week
14 in 12 weeks
Match History
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Head-to-head
Results between Micol and the players they have met · Ranked Team Supremacy