Identity reads the last 99 known games. The score split reads every known game with an official end-of-game score; opening, timing and military read analyzed games.
Identity
Known · last 99 of 100
Flex · 10 gods · top Gaia 33%
Gaia33%33 games
Kronos20%20 games
Oranos19%19 games
Nüwa11%11 games
Tezcatlipoca9%9 games
Quetzalcoatl3%3 games
Pantheon split
Atlantean 73%
Aztec 13%
Chinese 12%
Norse 2%
Favorite minor-god paths
Oceanus→Theia→Atlas
3 games · 1–2
Houtu→Goumang→Gonggong
2 games · 1–1
Oceanus→Hyperion→Hekate
3 games · 0–3
Most-picked minor god at each age, following the picks that came before it. Analyzed games.
How is this read?
One-trick: top god in at least 90% of the last 99 games. Main: at least 60%. Pool: top two together at least 80%. Flex: no god above 40% with 4 or more gods at 10%+. Anything else is varied. Under 20 known games there is no label.
Playstyle
Analyzed · 38 of 100
Score split · 98 of 100 known games
Balanced
Military 40%Economy 60%
More military than 50% of the ladder. Wins and losses weighted equally (43% in wins, 37% in losses).
Kills per loss
1.24
113 killed · 91 lost per game
Buildings razed
9.3
per game
Largest army
31%
of games
Opening plan · Classical
Mixed opener
Fight 34%
Advance 34%
Expand 16%
Other 16%
Town centers before Heroic: 1 63% · 2 32% · 3+ 5% · early dock on 100% of 2 water maps
Age-up timing
Slower ← vs the ladder → Faster
Classical4:10
Faster than 58% of the ladder
Heroic9:12
Faster than 97% of the ladder
Mythic16:57
Faster than 81% of the ladder
Military
Early military
50%
of games, before Heroic
Myth-heavy
26%
of games
eAPM
71
higher than 92% of all players
Army archetypes (infantry, archer and cavalry players, early raids) arrive with the new replay decoder.
Rating & Form
Ranked Team Supremacy · known rated games
1400150016001700Peak 1724
Jan 26Last 100 rated gamesOct 1
7 days
±0
30 days
±0
Last 10
4–6
L
L
W
W
L
L
L
W
L
W
Games per week
35 in 12 weeks
Match History
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Head-to-head
Results between 你很强但還不夠 and the players they have met · Ranked Team Supremacy