Player Profile

DerKaputzenmann

Gaia / Kronos pool · 52% / 48%Boomer

Profile ID 1073752833

Steam Name History

Newest first, with the last time each name was seen.

  1. DerKaputzenmann
  2. DerKaputzenmann
  3. DerKaputzenmann

Identity & Playstyle

Identity reads the last 100 known games. The score split reads every known game with an official end-of-game score; opening, timing and military read analyzed games.

Identity

Known · last 100 of 600

Gaia / Kronos pool · 52% / 48%

  • Gaia 52%52 games
  • Kronos 48%48 games

Pantheon split

  • Atlantean 100%

Favorite minor-god paths

  • Kronos PrometheusHyperionAtlas 50 games · 22–28
  • Gaia OceanusTheiaAtlas 29 games · 24–5

Most-picked minor god at each age, following the picks that came before it. Analyzed games.

How is this read?

One-trick: top god in at least 90% of the last 100 games. Main: at least 60%. Pool: top two together at least 80%. Leans: top god at least 45%. Flex: no god above 40% with 4 or more gods at 10%+, or a focus index of 0.15 or lower. Anything else is varied. Under 20 known games there is no label.

Playstyle

Analyzed · 253 of 600

Score split · 574 of 600 known games

Balanced
Military 44%Economy 56%

More military than 84% of Gaia players. Wins and losses weighted equally (48% in wins, 39% in losses).

Kills per loss
1.11
107 killed · 96 lost per game
Buildings razed
11.6
per game
Largest army
35%
of games

Opening plan · Classical

Boomer
  • Advance 47%
  • Fight 34%
  • Other 8%
  • Expand 6%
  • Expand and fight 6%

Town centers before Heroic: 1 51% · 2 48% · 3+ 2% · early dock on 100% of 12 water maps

Age-up timing

Slower vs Gaia players Faster
  • Classical 3:30 Faster than 83% of Gaia players
  • Heroic 10:48 Faster than 72% of Gaia players
  • Mythic 16:40 Faster than 84% of Gaia players

Military

Early military
74%
of games, before Heroic
Myth-heavy
33%
of games
eAPM
57
higher than 74% of 1200–1499 players

Army archetypes (infantry, archer and cavalry players, early raids) arrive with the new replay decoder.

Rating & Form

All ranked · known rated games

1300135014001450 Peak 1453
Oct 6Last 100 rated gamesOct 26
7 days
+14
30 days
+26

Last 10

7–3
  1. W
  2. L
  3. L
  4. W
  5. W
  6. W
  7. W
  8. W
  9. W
  10. L

Games per week

261 in 12 weeks

Match History

Recent matches
DateLengthMapMatchupResultRatingActions
Search for a player to load recent matches.

Head-to-head

Results between DerKaputzenmann and the players they have met · All ranked

Most met · 15 of 994

DerKaputzenmann1442 · mostly Kronos
6–713 meetings
MyM1502 · mostly Kronos
Win rate vs
46.2%
Rating gap
+60 them
Last met
Oct 26
Rating swing
+24
  • Oct 26 Midgard KronosvsFreyr Loss −11
  • Oct 19 Valley Of Kings GaiavsKronos Loss −16
  • Oct 10 Ghost Lake KronosvsThor Win +18
  • Oct 9 Watering Hole GaiavsKronos Win +8
  • Oct 9 Savannah GaiavsKronos Win +24

God matchups

DerKaputzenmann's gods against every opponent god faced · All ranked

Win-rate scale<3030–3940–4748–5152–5960–6970%+
Your god \ theirsHadesPoseidonZeusGaiaLokiFreyrThorKronosOdinAmaterasuTsukuyomiIsisRaOranosNüwaSusanooSetDemeterFu XiShennongQuetzalcoatlTezcatlipocaHuitzilopochtli
Kronos1059 games 66%107 39%93 63%67 59%70 54%61 61%69 58%59 63%60 52%54 53%51 41%44 50%38 51%35 67%36 50%26 44%27 67%24 64%28 55%20 46%22 68%25 62%21 77%22
Gaia610 games 50%62 43%54 52%56 48%42 52%48 51%35 49%41 53%36 30%27 58%19 33%24 65%23 41%22 56%16 67%18 31%16 65%17 50%10 63%16 46%11 67%6 43%7 50%4

Only opponent gods faced are shown. Cells under 3 games are dimmed. Striped cells are mirror matchups.

Best matchups

  • Kronos vs Huitzilopochtli22 games · 17–577%
  • Kronos vs Quetzalcoatl25 games · 17–868%
  • Kronos vs Oranos36 games · 24–1267%
  • Kronos vs Set24 games · 16–867%
  • Gaia vs Nüwa18 games · 12–667%

Hardest matchups

  • Gaia vs Odin27 games · 8–1930%
  • Gaia vs Susanoo16 games · 5–1131%
  • Gaia vs Tsukuyomi24 games · 8–1633%
  • Kronos vs Poseidon93 games · 36–5739%
  • Kronos vs Tsukuyomi44 games · 18–2641%

Gods & pantheons

Major-god and pantheon results · All ranked · open a god for its minor-god picks

  • Kronos361 games · 166 analyzed 54.6% 197–164 63%
    Classical 166 reached
    Prometheus98%54% win Leto2%0% win
    Heroic 141 reached
    Hyperion81%47% win Rheia19%74% win
    Mythic 101 reached
    Atlas60%46% win Helios40%65% win
  • Gaia213 games · 55 analyzed 48.4% 103–110 37%
    Classical 55 reached
    Oceanus98%67% win Leto2%0% win
    Heroic 50 reached
    Theia86%65% win Rheia14%57% win
    Mythic 37 reached
    Atlas89%85% win Hekate11%75% win

Pantheon split

  • AtlanteanKronos, Gaia 574 played · 300–274 52.3%

Maps

27 maps · best and toughest need 10+ resolved results

Elysium Most played
41 played · 24–1759%
Giza
39 played · 24–1562%
Megalopolis
39 played · 20–1951%
Oasis
35 played · 22–1363%
Blue Lagoon
34 played · 14–2041%
Nile Shallows
32 played · 21–1166%
Alfheim
30 played · 11–1937%
Savannah
30 played · 13–1743%
Anatolia
29 played · 18–1162%
+ 18 more maps 265 games
Ghost Lake Best
29 played · 21–872%
Valley Of Kings
29 played · 15–1452%
Tundra
28 played · 16–1257%
Marsh
25 played · 12–1348%
Watering Hole
21 played · 9–1243%
Okuchichibu
20 played · 11–955%
Steppe
20 played · 8–1240%
Midgard
19 played · 11–858%
Cloud Forest
16 played · 8–850%
Yellow River Toughest
15 played · 3–1220%
Mirage
13 played · 6–746%
Mount Olympus
13 played · 8–562%
Snake Dance
9 played · 3–633%
Kii
2 played · 0–20%
Obsidian Ridge
2 played · 1–150%
Setonaikai
2 played · 0–20%
Mediterranean
1 played · 0–10%
Sea Of Worms
1 played · 1–0100%
Best map
Ghost Lake 72%
Toughest map
Yellow River 20%
Most played
Elysium 41 games

Context

Win rate by situation · buckets under 10 games are dimmed

Opponent rating

  • Opponent 100+ below 81% 188–44
  • Within 100 44% 102–132
  • Opponent 100+ above 9% 10–98

Game length

  • Under 12:00 59% 50–35
  • 12–20 min 52% 104–98
  • 20–30 min 51% 124–118
  • 30+ min 49% 22–23

Patch

  • Unlabelled patch 46% 140–162
  • 19.17020 59% 152–106
  • 19.16313 57% 8–6

600 known matches 253 analyzed archive through 2026-10-03 updated 11 hours, 14 minutes ago refresh queued