Advanced match analysis
KAYZ3R92 + Alex0x5021 + VNG3L3791 + papaya vs nicagremory + Pichel + Mariusz3030 + Wolframix66
- Queue
- Ranked 4v4 Supremacy
- Map
- Midgard
- Map Seed
- 30766
- Duration
- 25:51
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeat
Team Elo 796
KAYZ3R92
Poseidon · Elo 782 -14
Alex0x5021
Hades · Elo 811 -16
VNG3L3791
Hades · Elo 862 -18
papaya
Gaia · Elo 727 -12
25:51
Match length
Victory
Team Elo 850
nicagremory
Poseidon · Elo 1058 +26
Pichel
Huitzilopochtli · Elo 765 +18
Mariusz3030
Poseidon · Elo 803 +17
Wolframix66
Hades · Elo 776 +18
42.3% win probability
Pre-match · nicagremory + Pichel + Mariusz3030 + Wolframix66 favored
win probability 57.7%
Key momentsIn match order
KAYZ3R92
Poseidon · Maroon · Team 1- EAPM
- 14.1
- Favorite unit
- Pentekonter 6 fielded
- Total score
- 22,701
- Military score
- 4,125
- Economic score
- 17,737
- Kills score
- 839
- Units killed
- 34
- Units lost
- 121
- Buildings razed
- 1
- Largest army
- 13
- First expansion
- 16:33
Age path
HermesClassical · Est. start 5:59
DionysusHeroic · Est. start 12:17
ArtemisMythic · Est. start 16:44
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom3 expansion build events
Water commitment2 dock build events
Market economy4,700 total resource volume
No post-game awards
nicagremory
Poseidon · Red · Team 2- EAPM
- 22.4
- Favorite unit
- Toxotes 54 fielded
- Total score
- 55,364
- Military score
- 17,550
- Economic score
- 35,438
- Kills score
- 2,376
- Units killed
- 81
- Units lost
- 59
- Buildings razed
- 2
- Largest army
- 116
- First expansion
- 15:05
Age path
AresClassical · Research start 5:23
AphroditeHeroic · Research start 13:24
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Multi-TC boom3 expansion build events
Water commitment1 dock build events
Large army production116 military units
No post-game awards
Alex0x5021
Hades · Yellow · Team 1- EAPM
- 17.0
- Favorite unit
- Hippeus 11 fielded
- Total score
- 13,701
- Military score
- 6,399
- Economic score
- 6,702
- Kills score
- 600
- Units killed
- 25
- Units lost
- 89
- Buildings razed
- 0
- Largest army
- 46
- First expansion
- —
Age path
AthenaClassical · Research start 4:30
ApolloHeroic · Research start 15:45
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Water commitment2 dock build events
No post-game awards
Pichel
Huitzilopochtli · Green · Team 2- EAPM
- 37.1
- Favorite unit
- Shorn One 61 fielded
- Total score
- 59,578
- Military score
- 25,800
- Economic score
- 27,176
- Kills score
- 6,602
- Units killed
- 259
- Units lost
- 93
- Buildings razed
- 5
- Largest army
- 167
- First expansion
- 11:23
Age path
PatecatlClassical · Research start 5:07
ItzpapalotlHeroic · Research start 12:45
MictlantecutliMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom3 expansion build events
Market economy600 total resource volume
Large army production167 military units
No post-game awards
VNG3L3791
Hades · Cyan · Team 1- EAPM
- 107.5
- Favorite unit
- Hoplite 525 fielded
- Total score
- 41,904
- Military score
- 17,603
- Economic score
- 21,284
- Kills score
- 3,096
- Units killed
- 106
- Units lost
- 462
- Buildings razed
- 2
- Largest army
- 1,802
- First expansion
- 12:07
Age path
AthenaClassical · Research start 3:19
AphroditeHeroic · Research start 13:42
HephaestusMythic · Research start 20:14
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Water commitment1 dock build events
Large army production1,802 military units
Most Deaths
Mariusz3030
Poseidon · Pink · Team 2- EAPM
- 35.6
- Favorite unit
- Toxotes 29 fielded
- Total score
- 68,504
- Military score
- 30,445
- Economic score
- 30,681
- Kills score
- 7,378
- Units killed
- 271
- Units lost
- 77
- Buildings razed
- 38
- Largest army
- 122
- First expansion
- 14:47
Age path
AresClassical · Est. start 3:14
DionysusHeroic · Research start 11:44
ArtemisMythic · Est. start 18:59
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Water commitment1 dock build events
Market economy300 total resource volume
Large army production122 military units
Highest Score
Most Improvements
Most Kills
papaya
Gaia · Orange · Team 1- EAPM
- 23.6
- Favorite unit
- Murmillo 38 fielded
- Total score
- 68,214
- Military score
- 23,085
- Economic score
- 40,812
- Kills score
- 4,317
- Units killed
- 154
- Units lost
- 101
- Buildings razed
- 3
- Largest army
- 100
- First expansion
- 5:50
Age path
OceanusClassical · Est. start 2:07
TheiaHeroic · Est. start 9:26
AtlasMythic · Est. start 19:20
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Water commitment1 dock build events
Large army production100 military units
Largest Army
Most Resources
Wolframix66
Hades · Blue · Team 2- EAPM
- 22.4
- Favorite unit
- Toxotes 39 fielded
- Total score
- 59,962
- Military score
- 23,393
- Economic score
- 31,343
- Kills score
- 5,226
- Units killed
- 158
- Units lost
- 91
- Buildings razed
- 45
- Largest army
- 110
- First expansion
- 6:41
Age path
AresClassical · Research start 4:11
ApolloHeroic · Research start 14:12
ArtemisMythic · Research start 17:08
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Multi-TC boom5 expansion build events
Water commitment1 dock build events
Market economy1,900 total resource volume
Large army production110 military units
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
KAYZ3R92nicagremoryAlex0x5021PichelVNG3L3791Mariusz3030papayaWolframix66
Score composition
MilitaryEconomyKills score
KAYZ3R92
22,701
nicagremory
55,364
Alex0x5021
13,701
Pichel
59,578
VNG3L3791
41,904
Mariusz3030
68,504
papaya
68,214
Wolframix66
59,962
Units killed vs lost
KilledLost
KAYZ3R92
34 / 121
nicagremory
81 / 59
Alex0x5021
25 / 89
Pichel
259 / 93
VNG3L3791
106 / 462
Mariusz3030
271 / 77
papaya
154 / 101
Wolframix66
158 / 91
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 7,500 total volume›
KAYZ3R92
Bought
Sold
Total player market volume4,700
nicagremory
Bought
No buys
Sold
No sells
Total player market volume0
Alex0x5021
Bought
No buys
Sold
No sells
Total player market volume0
Pichel
Bought
Sold
No sells
Total player market volume600
VNG3L3791
Bought
No buys
Sold
No sells
Total player market volume0
Mariusz3030
Bought
Sold
No sells
Total player market volume300
papaya
Bought
No buys
Sold
No sells
Total player market volume0
Wolframix66
Bought
Sold
Total player market volume1,900
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
KAYZ3R92
Army · 13Units
Technologies0 researched · 14 pre-queued
Buildings ›12 types
God powers ›2 invoked
nicagremory
Army · 116Units
Technologies19 researched
Buildings ›12 types
God powers ›6 invoked
Alex0x5021
Army · 46Units
Technologies16 researched
Buildings ›12 types
God powers ›3 invoked
Pichel
Army · 167Units
Centzon Totochtin4