Replay-derived match flow, timings, and composition.

Advanced match analysis

KAYZ3R92 + Alex0x5021 + VNG3L3791 + papaya vs nicagremory + Pichel + Mariusz3030 + Wolframix66

Queue
Ranked 4v4 Supremacy
Map
Midgard
Map Seed
30766
Duration
25:51
Patch
19.17020
Played
· 7 hours ago
Midgard map preview
MapMidgard
Defeat Team Elo 796
KAYZ3R92 Poseidon · Elo 782 -14
Alex0x5021 Hades · Elo 811 -16
VNG3L3791 Hades · Elo 862 -18
papaya Gaia · Elo 727 -12
25:51 Match length
Victory Team Elo 850
nicagremory Poseidon · Elo 1058 +26
Pichel Huitzilopochtli · Elo 765 +18
Mariusz3030 Poseidon · Elo 803 +17
Wolframix66 Hades · Elo 776 +18
42.3% win probability Pre-match · nicagremory + Pichel + Mariusz3030 + Wolframix66 favored win probability 57.7%
Key momentsIn match order
Fastest Classical
3:07* papaya Oceanus · estimated
First pressure
4:57 Pichel Warrior Priest trained
First extra TC
5:50 papaya Town Center
Armory timing
7:02 Pichel Armory
Market timing
7:58 Pichel Market
Fastest Heroic
10:40* papaya Theia · estimated
Fortress timing
13:42 KAYZ3R92 Fortress
Fastest Mythic
18:44* KAYZ3R92 Artemis · estimated

KAYZ3R92

Poseidon · Maroon · Team 1
Loss 782 -14
EAPM
14.1
Favorite unit
Pentekonter
6 fielded
Total score
22,701
Military score
4,125
Economic score
17,737
Kills score
839
Units killed
34
Units lost
121
Buildings razed
1
Largest army
13
First expansion
16:33
Age path
HermesClassical · Est. start 5:59
DionysusHeroic · Est. start 12:17
ArtemisMythic · Est. start 16:44
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom3 expansion build events
Water commitment2 dock build events
Market economy4,700 total resource volume
No post-game awards

nicagremory

Poseidon · Red · Team 2
Win 1058 +26
EAPM
22.4
Favorite unit
Toxotes
54 fielded
Total score
55,364
Military score
17,550
Economic score
35,438
Kills score
2,376
Units killed
81
Units lost
59
Buildings razed
2
Largest army
116
First expansion
15:05
Age path
AresClassical · Research start 5:23
AphroditeHeroic · Research start 13:24
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Multi-TC boom3 expansion build events
Water commitment1 dock build events
Large army production116 military units
No post-game awards

Alex0x5021

Hades · Yellow · Team 1
Loss 811 -16
EAPM
17.0
Favorite unit
Hippeus
11 fielded
Total score
13,701
Military score
6,399
Economic score
6,702
Kills score
600
Units killed
25
Units lost
89
Buildings razed
0
Largest army
46
First expansion
—
Age path
AthenaClassical · Research start 4:30
ApolloHeroic · Research start 15:45
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Water commitment2 dock build events
No post-game awards

Pichel

Huitzilopochtli · Green · Team 2
Win 765 +18
EAPM
37.1
Favorite unit
Shorn One
61 fielded
Total score
59,578
Military score
25,800
Economic score
27,176
Kills score
6,602
Units killed
259
Units lost
93
Buildings razed
5
Largest army
167
First expansion
11:23
Age path
PatecatlClassical · Research start 5:07
ItzpapalotlHeroic · Research start 12:45
MictlantecutliMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom3 expansion build events
Market economy600 total resource volume
Large army production167 military units
No post-game awards

VNG3L3791

Hades · Cyan · Team 1
Loss 862 -18
EAPM
107.5
Favorite unit
Hoplite
525 fielded
Total score
41,904
Military score
17,603
Economic score
21,284
Kills score
3,096
Units killed
106
Units lost
462
Buildings razed
2
Largest army
1,802
First expansion
12:07
Age path
AthenaClassical · Research start 3:19
AphroditeHeroic · Research start 13:42
HephaestusMythic · Research start 20:14
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Water commitment1 dock build events
Large army production1,802 military units
Most Deaths

Mariusz3030

Poseidon · Pink · Team 2
Win 803 +17
EAPM
35.6
Favorite unit
Toxotes
29 fielded
Total score
68,504
Military score
30,445
Economic score
30,681
Kills score
7,378
Units killed
271
Units lost
77
Buildings razed
38
Largest army
122
First expansion
14:47
Age path
AresClassical · Est. start 3:14
DionysusHeroic · Research start 11:44
ArtemisMythic · Est. start 18:59
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Water commitment1 dock build events
Market economy300 total resource volume
Large army production122 military units
Highest Score Most Improvements Most Kills

papaya

Gaia · Orange · Team 1
Loss 727 -12
EAPM
23.6
Favorite unit
Murmillo
38 fielded
Total score
68,214
Military score
23,085
Economic score
40,812
Kills score
4,317
Units killed
154
Units lost
101
Buildings razed
3
Largest army
100
First expansion
5:50
Age path
OceanusClassical · Est. start 2:07
TheiaHeroic · Est. start 9:26
AtlasMythic · Est. start 19:20
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Water commitment1 dock build events
Large army production100 military units
Largest Army Most Resources

Wolframix66

Hades · Blue · Team 2
Win 776 +18
EAPM
22.4
Favorite unit
Toxotes
39 fielded
Total score
59,962
Military score
23,393
Economic score
31,343
Kills score
5,226
Units killed
158
Units lost
91
Buildings razed
45
Largest army
110
First expansion
6:41
Age path
AresClassical · Research start 4:11
ApolloHeroic · Research start 14:12
ArtemisMythic · Research start 17:08
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Multi-TC boom5 expansion build events
Water commitment1 dock build events
Market economy1,900 total resource volume
Large army production110 military units
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

KAYZ3R92nicagremoryAlex0x5021PichelVNG3L3791Mariusz3030papayaWolframix66
Score composition MilitaryEconomyKills score
KAYZ3R92 22,701
17,737
nicagremory 55,364
17,55035,438
Alex0x5021 13,701
Pichel 59,578
25,80027,176
VNG3L3791 41,904
17,60321,284
Mariusz3030 68,504
30,44530,681
papaya 68,214
23,08540,812
Wolframix66 59,962
23,39331,343
Units killed vs lost KilledLost
KAYZ3R92 34 / 121
121
nicagremory 81 / 59
81
Alex0x5021 25 / 89
89
Pichel 259 / 93
25993
VNG3L3791 106 / 462
106462
Mariusz3030 271 / 77
27177
papaya 154 / 101
154101
Wolframix66 158 / 91
15891

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,500 total volume

KAYZ3R92

Bought

Wood100

Sold

Food2,600
Wood2,000
Total player market volume4,700

nicagremory

Bought

No buys

Sold

No sells

Total player market volume0

Alex0x5021

Bought

No buys

Sold

No sells

Total player market volume0

Pichel

Bought

Wood600

Sold

No sells

Total player market volume600

VNG3L3791

Bought

No buys

Sold

No sells

Total player market volume0

Mariusz3030

Bought

Food300

Sold

No sells

Total player market volume300

papaya

Bought

No buys

Sold

No sells

Total player market volume0

Wolframix66

Bought

Wood1,300

Sold

Wood600
Total player market volume1,900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

KAYZ3R92

Army · 13

Units

Pentekonter6
Hippeus4
Atalanta1
Theseus1
Trireme1

Technologies0 researched · 14 pre-queued

Medium CavalryPre-queued · 11:02
Copper WeaponsPre-queued · 11:46
Copper ArmorPre-queued · 11:47
Copper ShieldsPre-queued · 11:47
PickaxePre-queued · 14:08
Hand AxePre-queued · 14:08
HusbandryPre-queued · 14:11
PlowPre-queued · 14:11
Heavy CavalryPre-queued · 15:24
Bow SawPre-queued · 17:22
Shaft MinePre-queued · 17:23
Bronze WeaponsPre-queued · 24:48
Bronze ArmorPre-queued · 24:48
Bronze ShieldsPre-queued · 24:48
Buildings 12 types
House31
Farm6
Market6
Stable3
Storehouse3
Armory2
Dock2
Fortress2
Granary2
Village Center2
Temple1
Town Center1
God powers 2 invoked
Cease Fire1
Lure1

nicagremory

Army · 116

Units

Toxotes54
Hoplite26
Hippeus25
Hypaspist10
Theseus1

Technologies19 researched

Pickaxe1:06
Hand Axe8:18
Husbandry8:48
Plow8:49
Medium Archers9:39
Medium Infantry9:46
Medium Cavalry9:51
Shaft Mine15:12
Bow Saw15:14
Copper Armor15:20
Copper Shields15:20
Copper Weapons15:21
Ballistics15:22
Heavy Cavalry16:00
Heavy Infantry16:08
Bronze Armor18:10
Bronze Shields18:11
Bronze Weapons18:12
Heavy Archers19:16
Buildings 12 types
House18
Farm15
Storehouse11
Military Academy5
Stable5
Archery Range4
Granary4
Fortress3
Town Center3
Armory1
Dock1
Temple1
God powers 6 invoked
Curse4
Lure1
Pestilence1

Alex0x5021

Army · 46

Units

Hippeus11
Hoplite10
Toxotes8
Hypaspist6
Ajax3
Achilles2
Peltast2
Prodromos2
Juggernaut1
Pentekonter1

Technologies16 researched

Plow5:43
Hand Axe5:45
Medium Infantry7:47
Medium Cavalry10:21
Crenellations11:25
Medium Archers12:50
Pickaxe13:15
Copper Armor16:05
Copper Weapons16:05
Ballistics16:06
Copper Shields16:31
Heavy Infantry17:06
Bronze Weapons17:10
Bronze Armor17:10
Heavy Archers17:22
Shaft Mine19:14
Buildings 12 types
House14
Farm11
Sentry Tower4
Storehouse3
Dock2
Granary2
Military Academy2
Archery Range1
Armory1
Market1
Stable1
Temple1
God powers 3 invoked
Sentinel3

Pichel

Army · 167

Units

Shorn One61
Tlamanih Spearman34
Warrior Priest22
Tequihua Archer19
Ocelotl Warrior15
Jaguar Rider6
Centzon Totochtin4
Coyote Warrior3
Obsidian Butterfly3

Technologies9 researched · 3 pre-queued

Hand Axe6:34
PickaxePre-queued · 6:38
Medium War Hut Soldiers8:55
Ballistics10:33
Medium Nobles Hut Soldiers10:37
Plow14:36
Bow SawPre-queued · 14:37
Shaft MinePre-queued · 14:38
Heavy War Hut Soldiers15:57
Heavy Great Temple Soldiers19:20
Champion War Hut Soldiers20:30
Champion Great Temple Soldiers20:34
Buildings 10 types
Farm45
House28
Calpulli10
Great Temple8
Nobles Hut3
Temple3
Town Center3
Armory1
Market1
War Hut1
God powers 2 invoked
Blood Pact1
Purge1

VNG3L3791

Army · 1802

Units

Hoplite525
Peltast462
Toxotes384
Hippeus361
Prodromos66
Achilles2
Ajax1
Chiron1

Technologies17 researched

Pickaxe3:47
Hand Axe3:53
Plow7:20
Medium Infantry10:54
Copper Weapons15:00
Copper Armor15:00
Ballistics15:01
Copper Shields15:02
Medium Archers15:04
Heavy Infantry17:03
Heavy Archers17:07
Medium Cavalry19:18
Bronze Weapons20:47
Bronze Armor20:47
Bronze Shields20:49
Champion Archers22:20
Heavy Cavalry23:49
Buildings 13 types
Farm38
House21
Storehouse13
Military Academy10
Stable10
Archery Range9
Granary4
Town Center3
Armory1
Dock1
Fortress1
Market1
Temple1
God powers 7 invoked
Sentinel3
Curse2
Plenty Vault1
Restoration1

Mariusz3030

Army · 122

Units

Toxotes29
Hetairos22
Hippeus18
Peltast11
Hoplite8
Hypaspist7
Prodromos7
Petrobolos6
Helepolis4
Atalanta2
Cyclops2
Theseus2
Hippolyta1
Hydra1
Polyphemus1
Trireme1

Technologies25 researched

Hand Axe4:00
Husbandry4:32
Plow7:26
Pickaxe7:32
Medium Cavalry9:15
Copper Shields11:11
Copper Armor11:16
Copper Weapons12:19
Ballistics12:53
Shaft Mine13:36
Heavy Cavalry14:07
Medium Archers14:34
Bronze Shields14:37
Bronze Weapons15:02
Heavy Archers16:22
Bronze Armor18:00
Bow Saw18:30
Medium Infantry18:43
Heavy Infantry19:38
Iron Weapons20:38
Champion Archers21:02
Champion Infantry21:03
Champion Cavalry24:10
Iron Shields24:12
Iron Armor24:12
Buildings 13 types
Farm24
House16
Storehouse8
Stable4
Fortress3
Granary3
Military Academy3
Archery Range2
Town Center2
Armory1
Dock1
Market1
Temple1
God powers 4 invoked
Bronze1
Earthquake1
Lure1
Pestilence1

papaya

Army · 100

Units

Murmillo38
Katapeltes23
Arcus11
Fanatic11
Cheiroballista5
Destroyer5
Oracle3
Caladria2
Turma2

Technologies2 researched · 19 pre-queued

Husbandry3:24
Hand AxePre-queued · 3:45
PickaxePre-queued · 3:45
Shaft MinePre-queued · 5:54
Bow SawPre-queued · 5:54
Medium InfantryPre-queued · 7:20
Medium ArchersPre-queued · 7:28
BallisticsPre-queued · 9:17
Copper ShieldsPre-queued · 13:19
Copper ArmorPre-queued · 13:19
Copper WeaponsPre-queued · 13:19
Bronze ShieldsPre-queued · 19:11
Bronze ArmorPre-queued · 19:11
Bronze WeaponsPre-queued · 19:11
Heavy ArchersPre-queued · 19:43
Heavy CavalryPre-queued · 19:43
Heavy InfantryPre-queued · 19:43
Plow20:50
Champion ArchersPre-queued · 21:22
Champion InfantryPre-queued · 21:22
Champion CavalryPre-queued · 21:29
Buildings 11 types
Farm28
Economic Guild16
Manor11
Palace7
Counter Barracks6
Town Center4
Military Barracks3
Sentry Tower3
Temple2
Armory1
Dock1
God powers 5 invoked
Carnivora2
Gaia Forest1
Hesperides Tree1
Implode1

Wolframix66

Army · 110

Units

Toxotes39
Gastraphetoros15
Cyclops10
Hypaspist10
Hippeus7
Manticore7
Petrobolos5
Helepolis4
Juggernaut4
Achilles3
Ajax2
Chiron1
Pentekonter1
Perseus1
Trireme1

Technologies18 researched

Hand Axe7:01
Plow7:04
Husbandry7:06
Copper Weapons11:12
Copper Shields11:13
Copper Armor11:15
Ballistics11:17
Medium Archers11:25
Pickaxe12:52
Medium Infantry13:09
Bronze Weapons16:38
Bronze Armor16:38
Bronze Shields16:38
Shaft Mine16:51
Heavy Archers17:12
Bow Saw20:43
Iron Weapons21:05
Iron Armor21:05
Buildings 14 types
House16
Storehouse11
Farm9
Granary7
Town Center5
Archery Range3
Fortress3
Military Academy3
Armory1
Dock1
Market1
Sentry Tower1
Stable1
Temple1
God powers 4 invoked
Earthquake1
Sentinel1
Titan Gate1
Underworld Passage1