Replay-derived match flow, timings, and composition.

Advanced match analysis

UR TaIeNT vs Nido

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
392
Duration
23:38
Patch
19.17020
Played
· 8 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
UR TaIeNT Hades · Elo 1323 -8
23:38 Match length
Winner
Nido Thor · Elo 1537 +8
22.6% win probability Pre-match · Nido favored win probability 77.4%
Key momentsIn match order
First pressure
2:50 Nido Hersir trained
Fastest Classical
3:25* Nido Freyja · estimated
Armory timing
4:43 Nido Dwarven Armory
Fastest Heroic
11:14* UR TaIeNT Apollo · estimated
Fortress timing
12:32 UR TaIeNT Fortress
First extra TC
13:47 Nido Town Center
Market timing
17:53 Nido Market
Fastest Mythic
21:39* Nido Tyr · estimated

UR TaIeNT

Hades · Blue
Loss 1323 -8
EAPM
35.2
Favorite unit
Hoplite
110 fielded
Total score
22,993
Military score
8,078
Economic score
11,953
Kills score
2,962
Units killed
120
Units lost
178
Buildings razed
3
Largest army
179
First expansion
15:25
Age path
AthenaClassical · Research start 3:10
ApolloHeroic · Est. start 9:59
ArtemisMythic · Est. start 21:01
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production179 military units
Most Deaths Most Improvements

Nido

Thor · Red
Win 1537 +8
EAPM
90.6
Favorite unit
Throwing Axeman
61 fielded
Total score
43,489
Military score
14,737
Economic score
24,195
Kills score
4,723
Units killed
178
Units lost
139
Buildings razed
14
Largest army
161
First expansion
13:47
Age path
FreyjaClassical · Est. start 2:25
BragiHeroic · Est. start 13:50
TyrMythic · Research start 19:39
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling26 wall build events
Large army production161 military units
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

UR TaIeNTNido
Score
Total score Nido
22,99335%43,48965%
Military score Nido
8,07835%14,73765%
Economic score Nido
11,95333%24,19567%
Kills score Nido
2,96239%4,72361%
Combat and army
UR TaIeNTNido
120 Units killed 178
178 Units lost 139
3 Buildings razed 14
179 Largest army 161

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

UR TaIeNT

Army · 179

Units

Hoplite110
Toxotes53
Petrobolos4
Achilles3
Ajax3
Chiron2
Manticore2
Minotaur2

Technologies4 researched · 10 pre-queued

Hand Axe3:41
Copper Armor9:03
BallisticsPre-queued · 9:04
Medium InfantryPre-queued · 9:31
Medium ArchersPre-queued · 9:34
Heavy InfantryPre-queued · 12:41
PlowPre-queued · 14:52
Bow SawPre-queued · 15:02
PickaxePre-queued · 15:03
Copper Shields17:27
Heavy ArchersPre-queued · 19:46
Copper Weapons20:57
Bronze ShieldsPre-queued · 20:58
Bronze ArmorPre-queued · 20:58
Buildings 11 types
Farm30
House16
Storehouse10
Granary4
Archery Range3
Military Academy3
Wall2
Armory1
Fortress1
Temple1
Town Center1
God powers 4 invoked
Sentinel2
Restoration1
Underworld Passage1

Nido

Army · 161

Units

Throwing Axeman61
Jarl37
Raiding Cavalry31
Hersir15
Battle Boar6
Valkyrie5
Berserk4
Portable Ram2

Technologies12 researched · 4 pre-queued

Pickaxe5:58
Copper Weapons6:02
Copper Armor6:04
Copper Shields6:54
Medium CavalryPre-queued · 8:52
Hand Axe10:49
Medium Infantry11:11
Plow15:09
Shaft MinePre-queued · 15:10
Heavy Cavalry15:23
Heavy InfantryPre-queued · 15:51
Bow Saw16:24
Bronze Shields21:28
Ballistics21:29
Champion CavalryPre-queued · 22:49
Champion Infantry23:34
Buildings 11 types
Farm33
Wall26
House22
Great Hall9
Ox Cart Building7
Longhouse4
Town Center3
Hill Fort2
Dwarven Armory1
Market1
Temple1
God powers 4 invoked
Dwarven Mine1
Fimbulwinter1
Flaming Weapons1
Forest Fire1