Advanced match analysis
Deztiiny X + Nani + Lx Jokel2 vs Hawk Eyes + LEONHOLLOW + Angry AvocAdo
- Queue
- Ranked 3v3 Supremacy
- Map
- Watering Hole
- Map Seed
- 1835
- Duration
- 16:27
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeat
Team Elo 892
Deztiiny X
Poseidon · Elo 894 -12
Nani
Kronos · Elo 894 -12
Lx Jokel2
Gaia · Elo 888 -11
16:27
Match length
Victory
Team Elo 1014
Hawk Eyes
Thor · Elo 1035 +11
LEONHOLLOW
Set · Elo 920 +15
Angry AvocAdo
Thor · Elo 1087 +9
33.1% win probability
Pre-match · Hawk Eyes + LEONHOLLOW + Angry AvocAdo favored
win probability 66.9%
Key momentsIn match order
Deztiiny X
Poseidon · Blue · Team 1- EAPM
- 13.4
- Favorite unit
- Toxotes 29 fielded
- Total score
- 14,585
- Military score
- 3,755
- Economic score
- 9,947
- Kills score
- 901
- Units killed
- 41
- Units lost
- 63
- Buildings razed
- 1
- Largest army
- 49
- First expansion
- —
Age path
HermesClassical · Research start 3:19
DionysusHeroic · Research start 7:59
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Deaths
Hawk Eyes
Thor · Red · Team 2- EAPM
- 22.1
- Favorite unit
- Throwing Axeman 19 fielded
- Total score
- 26,452
- Military score
- 11,098
- Economic score
- 14,039
- Kills score
- 1,377
- Units killed
- 42
- Units lost
- 14
- Buildings razed
- 3
- Largest army
- 59
- First expansion
- 15:00
Age path
ForsetiClassical · Research start 3:45
BragiHeroic · Research start 8:24
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling12 wall build events
Market economy900 total resource volume
Highest Score
Largest Army
Most Improvements
Nani
Kronos · Yellow · Team 1- EAPM
- 20.3
- Favorite unit
- Murmillo 13 fielded
- Total score
- 19,841
- Military score
- 4,540
- Economic score
- 14,646
- Kills score
- 655
- Units killed
- 29
- Units lost
- 23
- Buildings razed
- 0
- Largest army
- 33
- First expansion
- 7:01
Age path
LetoClassical · Research start 4:35
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards
LEONHOLLOW
Set · Green · Team 2- EAPM
- 28.1
- Favorite unit
- Slinger 24 fielded
- Total score
- 21,323
- Military score
- 5,515
- Economic score
- 15,329
- Kills score
- 479
- Units killed
- 15
- Units lost
- 22
- Buildings razed
- 2
- Largest army
- 64
- First expansion
- 7:54
Age path
PtahClassical · Research start 6:36
SekhmetHeroic · Research start 10:10
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards
Lx Jokel2
Gaia · Cyan · Team 1- EAPM
- 21.8
- Favorite unit
- Murmillo 101 fielded
- Total score
- 13,948
- Military score
- 5,510
- Economic score
- 8,120
- Kills score
- 318
- Units killed
- 14
- Units lost
- 40
- Buildings razed
- 0
- Largest army
- 108
- First expansion
- 9:12
Age path
OceanusClassical · Research start 4:32
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Market economy400 total resource volume
Large army production108 military units
No post-game awards
Angry AvocAdo
Thor · Pink · Team 2- EAPM
- 38.4
- Favorite unit
- Throwing Axeman 68 fielded
- Total score
- 25,823
- Military score
- 11,888
- Economic score
- 11,968
- Kills score
- 1,967
- Units killed
- 69
- Units lost
- 49
- Buildings razed
- 3
- Largest army
- 97
- First expansion
- 6:48
Age path
ForsetiClassical · Research start 4:41
SkadiHeroic · Research start 13:25
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling8 wall build events
Large army production97 military units
Most Kills
Most Resources
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
Deztiiny XHawk EyesNaniLEONHOLLOWLx Jokel2Angry AvocAdo
Score composition
MilitaryEconomyKills score
Deztiiny X
14,585
Hawk Eyes
26,452
Nani
19,841
LEONHOLLOW
21,323
Lx Jokel2
13,948
Angry AvocAdo
25,823
Units killed vs lost
KilledLost
Deztiiny X
41 / 63
Hawk Eyes
42 / 14
Nani
29 / 23
LEONHOLLOW
15 / 22
Lx Jokel2
14 / 40
Angry AvocAdo
69 / 49
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,300 total volume›
Deztiiny X
Bought
No buys
Sold
No sells
Total player market volume0
Hawk Eyes
Bought
Sold
No sells
Total player market volume900
Nani
Bought
No buys
Sold
No sells
Total player market volume0
LEONHOLLOW
Bought
No buys
Sold
No sells
Total player market volume0
Lx Jokel2
Bought
No buys
Sold
Total player market volume400
Angry AvocAdo
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.