Replay-derived match flow, timings, and composition.

Advanced match analysis

Deztiiny X + Nani + Lx Jokel2 vs Hawk Eyes + LEONHOLLOW + Angry AvocAdo

Queue
Ranked 3v3 Supremacy
Map
Watering Hole
Map Seed
1835
Duration
16:27
Patch
19.17020
Played
· 7 hours ago
Watering Hole map preview
MapWatering Hole
Defeat Team Elo 892
Deztiiny X Poseidon · Elo 894 -12
Nani Kronos · Elo 894 -12
Lx Jokel2 Gaia · Elo 888 -11
16:27 Match length
Victory Team Elo 1014
Hawk Eyes Thor · Elo 1035 +11
LEONHOLLOW Set · Elo 920 +15
Angry AvocAdo Thor · Elo 1087 +9
33.1% win probability Pre-match · Hawk Eyes + LEONHOLLOW + Angry AvocAdo favored win probability 66.9%
Key momentsIn match order
Armory timing
0:07 Angry AvocAdo Dwarven Armory
First pressure
3:51 Hawk Eyes Hersir trained
Fastest Classical
4:19* Deztiiny X Hermes · estimated
Market timing
6:11 Lx Jokel2 Market
First extra TC
6:48 Angry AvocAdo Town Center
Fastest Heroic
9:14* Deztiiny X Dionysus · estimated
Fortress timing
11:34 Hawk Eyes Hill Fort

Deztiiny X

Poseidon · Blue · Team 1
Loss 894 -12
EAPM
13.4
Favorite unit
Toxotes
29 fielded
Total score
14,585
Military score
3,755
Economic score
9,947
Kills score
901
Units killed
41
Units lost
63
Buildings razed
1
Largest army
49
First expansion
—
Age path
HermesClassical · Research start 3:19
DionysusHeroic · Research start 7:59
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Deaths

Hawk Eyes

Thor · Red · Team 2
Win 1035 +11
EAPM
22.1
Favorite unit
Throwing Axeman
19 fielded
Total score
26,452
Military score
11,098
Economic score
14,039
Kills score
1,377
Units killed
42
Units lost
14
Buildings razed
3
Largest army
59
First expansion
15:00
Age path
ForsetiClassical · Research start 3:45
BragiHeroic · Research start 8:24
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling12 wall build events
Market economy900 total resource volume
Highest Score Largest Army Most Improvements

Nani

Kronos · Yellow · Team 1
Loss 894 -12
EAPM
20.3
Favorite unit
Murmillo
13 fielded
Total score
19,841
Military score
4,540
Economic score
14,646
Kills score
655
Units killed
29
Units lost
23
Buildings razed
0
Largest army
33
First expansion
7:01
Age path
LetoClassical · Research start 4:35
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

LEONHOLLOW

Set · Green · Team 2
Win 920 +15
EAPM
28.1
Favorite unit
Slinger
24 fielded
Total score
21,323
Military score
5,515
Economic score
15,329
Kills score
479
Units killed
15
Units lost
22
Buildings razed
2
Largest army
64
First expansion
7:54
Age path
PtahClassical · Research start 6:36
SekhmetHeroic · Research start 10:10
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Lx Jokel2

Gaia · Cyan · Team 1
Loss 888 -11
EAPM
21.8
Favorite unit
Murmillo
101 fielded
Total score
13,948
Military score
5,510
Economic score
8,120
Kills score
318
Units killed
14
Units lost
40
Buildings razed
0
Largest army
108
First expansion
9:12
Age path
OceanusClassical · Research start 4:32
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Market economy400 total resource volume
Large army production108 military units
No post-game awards

Angry AvocAdo

Thor · Pink · Team 2
Win 1087 +9
EAPM
38.4
Favorite unit
Throwing Axeman
68 fielded
Total score
25,823
Military score
11,888
Economic score
11,968
Kills score
1,967
Units killed
69
Units lost
49
Buildings razed
3
Largest army
97
First expansion
6:48
Age path
ForsetiClassical · Research start 4:41
SkadiHeroic · Research start 13:25
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling8 wall build events
Large army production97 military units
Most Kills Most Resources

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

Deztiiny XHawk EyesNaniLEONHOLLOWLx Jokel2Angry AvocAdo
Score composition MilitaryEconomyKills score
Deztiiny X 14,585
3,7559,947
Hawk Eyes 26,452
11,09814,039
Nani 19,841
4,54014,646
LEONHOLLOW 21,323
5,51515,329
Lx Jokel2 13,948
5,5108,120
Angry AvocAdo 25,823
11,88811,968
Units killed vs lost KilledLost
Deztiiny X 41 / 63
4163
Hawk Eyes 42 / 14
42
Nani 29 / 23
2923
LEONHOLLOW 15 / 22
1522
Lx Jokel2 14 / 40
40
Angry AvocAdo 69 / 49
6949

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,300 total volume

Deztiiny X

Bought

No buys

Sold

No sells

Total player market volume0

Hawk Eyes

Bought

Food900

Sold

No sells

Total player market volume900

Nani

Bought

No buys

Sold

No sells

Total player market volume0

LEONHOLLOW

Bought

No buys

Sold

No sells

Total player market volume0

Lx Jokel2

Bought

No buys

Sold

Food100
Wood300
Total player market volume400

Angry AvocAdo

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Deztiiny X

Army · 49

Units

Toxotes29
Hippeus15
Atalanta2
Theseus2
Hippolyta1

Technologies3 researched

Medium Archers8:09
Medium Cavalry9:13
Heavy Cavalry12:51
Buildings 7 types
House8
Granary5
Storehouse5
Stable2
Archery Range1
Market1
Temple1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

Hawk Eyes

Army · 59

Units

Throwing Axeman19
Hirdman11
Godi8
Hersir8
Huskarl7
Portable Ram4
Battle Boar2

Technologies13 researched

Hand Axe4:50
Pickaxe4:52
Copper Shields6:52
Copper Armor6:53
Copper Weapons6:53
Medium Infantry9:12
Ballistics9:14
Bronze Weapons10:19
Bronze Armor10:19
Bronze Shields10:20
Bow Saw11:14
Plow14:45
Iron Shields15:35
Buildings 11 types
House24
Wall12
Longhouse4
Market3
Farm2
Ox Cart Building2
Dwarven Armory1
Great Hall1
Hill Fort1
Temple1
Town Center1
God powers 2 invoked
Flaming Weapons1
Healing Spring1

Nani

Army · 33

Units

Murmillo13
Turma10
Automaton7
Katapeltes2
Oracle1

Technologies6 researched

Hand Axe7:47
Pickaxe7:48
Copper Weapons8:39
Copper Armor8:39
Medium Infantry10:41
Medium Archers11:22
Buildings 8 types
Farm24
Military Barracks6
Manor3
Armory1
Counter Barracks1
Economic Guild1
Temple1
Town Center1
God powers 6 invoked
Spider Lair5
Deconstruction1

LEONHOLLOW

Army · 64

Units

Slinger24
Wadjet18
Spearman15
Scarab4
Axeman3

Technologies4 researched

Husbandry2:31
Pickaxe5:15
Plow13:35
Shaft Mine14:22
Buildings 16 types
Farm50
House18
Market8
Granary4
Mining Camp4
Armory3
Barracks3
Obelisk2
Lumber Camp1
Migdol Stronghold1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 3 invoked
Vision2
Shifting Sands1

Lx Jokel2

Army · 108

Units

Murmillo101
Cheiroballista2
Katapeltes2
Oracle2
Caladria1

Technologies9 researched

Hand Axe6:03
Plow7:21
Bow Saw8:41
Pickaxe9:55
Medium Infantry10:43
Copper Armor11:02
Medium Archers12:33
Copper Weapons15:58
Crenellations16:02
Buildings 9 types
Military Barracks9
Farm6
Manor4
Counter Barracks2
Armory1
Economic Guild1
Market1
Temple1
Town Center1
God powers 4 invoked
Carnivora2
Gaia Forest2

Angry AvocAdo

Army · 97

Units

Throwing Axeman68
Hersir9
Hirdman7
Berserk5
Portable Ram4
Raiding Cavalry4

Technologies11 researched

Copper Armor0:48
Copper Shields2:06
Pickaxe2:27
Hand Axe2:59
Copper Weapons4:50
Medium Infantry8:12
Bronze Weapons14:46
Bronze Armor14:46
Bronze Shields14:47
Heavy Infantry15:01
Iron Weapons15:42
Buildings 9 types
House15
Longhouse12
Wall8
Ox Cart Building4
Dwarven Armory1
Great Hall1
Hill Fort1
Temple1
Town Center1
God powers 4 invoked
Healing Spring2
Dwarven Mine1
Frost1