Replay-derived match flow, timings, and composition.

Advanced match analysis

Muslera vs Ismael

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
30168
Duration
30:06
Patch
19.17020
Played
· 8 hours ago
Megalopolis map preview
MapMegalopolis
Winner
Muslera Poseidon · Elo 1109 +15
30:06 Match length
Defeated
Ismael Zeus · Elo 1050 -15
58.4% win probability Pre-match · Muslera favored win probability 41.6%
Key momentsIn match order
Fastest Classical
4:05* Muslera Hermes · estimated
First pressure
4:10 Ismael Military Academy
Armory timing
9:25 Ismael Armory
Fastest Heroic
12:13* Ismael Apollo · estimated
First extra TC
17:19 Muslera Town Center
Fortress timing
18:59 Muslera Fortress
Fastest Mythic
25:05* Ismael Hera · estimated

Muslera

Poseidon · Blue
Win 1109 +15
EAPM
43.6
Favorite unit
Toxotes
36 fielded
Total score
51,404
Military score
23,313
Economic score
23,097
Kills score
5,017
Units killed
168
Units lost
119
Buildings razed
25
Largest army
158
First expansion
17:19
Age path
HermesClassical · Research start 3:05
DionysusHeroic · Est. start 14:44
ArtemisMythic · Research start 24:19
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production158 military units
Highest Score Most Improvements Most Kills Most Resources

Ismael

Zeus · Red
Loss 1050 -15
EAPM
33.2
Favorite unit
Hoplite
68 fielded
Total score
29,109
Military score
11,089
Economic score
14,741
Kills score
3,279
Units killed
118
Units lost
185
Buildings razed
1
Largest army
142
First expansion
18:06
Age path
AthenaClassical · Est. start 3:06
ApolloHeroic · Est. start 10:58
HeraMythic · Est. start 23:05
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling21 wall build events
Large army production142 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

MusleraIsmael
Score
Total score Muslera
51,40464%29,10936%
Military score Muslera
23,31368%11,08932%
Economic score Muslera
23,09761%14,74139%
Kills score Muslera
5,01760%3,27940%
Combat and army
MusleraIsmael
168 Units killed 118
119 Units lost 185
25 Buildings razed 1
158 Largest army 142

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Muslera

Army · 158

Units

Toxotes36
Hypaspist34
Hippeus32
Centaur10
Chimera10
Peltast10
Hydra7
Theseus7
Atalanta6
Hetairos3
Petrobolos2
Hippolyta1

Technologies16 researched · 6 pre-queued

Hand Axe8:49
Medium Cavalry8:59
Medium ArchersPre-queued · 10:52
Pickaxe11:03
Husbandry12:31
Plow13:30
Medium Infantry17:23
Heavy Archers18:16
Heavy Infantry18:17
Heavy CavalryPre-queued · 18:18
Bow SawPre-queued · 22:35
Shaft MinePre-queued · 22:35
Copper Weapons24:30
Copper Armor24:30
Copper Shields24:31
Bronze Weapons25:12
Ballistics25:12
Champion ArchersPre-queued · 26:24
Champion Cavalry26:25
Bronze Armor26:57
Iron Weapons27:50
Bronze ShieldsPre-queued · 27:50
Buildings 11 types
Farm53
House18
Storehouse8
Granary7
Archery Range2
Military Academy2
Stable2
Temple2
Town Center2
Armory1
Fortress1
God powers 4 invoked
Bronze1
Cease Fire1
Earthquake1
Lure1

Ismael

Army · 142

Units

Hoplite68
Peltast34
Minotaur12
Manticore9
Heracles4
Jason4
Toxotes4
Odysseus3
Petrobolos3
Hypaspist1

Technologies14 researched · 6 pre-queued

Husbandry6:49
Copper Shields10:22
Hand Axe11:55
Pickaxe14:10
Bow Saw14:10
Medium ArchersPre-queued · 15:50
Medium InfantryPre-queued · 15:52
Shaft Mine16:07
Heavy Archers17:21
Heavy Infantry18:55
Champion ArchersPre-queued · 18:56
Copper Armor21:26
Copper Weapons21:26
Bronze ShieldsPre-queued · 21:27
BallisticsPre-queued · 21:27
Plow22:26
Champion InfantryPre-queued · 23:53
Bronze Armor23:57
Bronze Weapons23:57
Crenellations25:01
Buildings 11 types
Farm23
Wall21
House17
Archery Range6
Granary6
Military Academy5
Storehouse4
Temple4
Fortress2
Town Center2
Armory1
God powers 4 invoked
Restoration2
Bolt1
Underworld Passage1