Advanced match analysis
King Roar vs NoizyFoxasz
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 32293
- Duration
- 24:13
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
King Roar
Demeter · Elo 1182 +15
24:13
Match length
Defeated
NoizyFoxasz
Poseidon · Elo 1133 -15
57.0% win probability
Pre-match · King Roar favored
win probability 43.0%
Key momentsIn match order
King Roar
Demeter · Yellow- EAPM
- 57.0
- Favorite unit
- Hoplite 74 fielded
- Total score
- 51,108
- Military score
- 20,135
- Economic score
- 25,023
- Kills score
- 5,950
- Units killed
- 227
- Units lost
- 100
- Buildings razed
- 15
- Largest army
- 156
- First expansion
- 4:54
Age path
PanClassical · Est. start 3:39
HestiaHeroic · Est. start 12:41
HeraMythic · Est. start 17:01
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
Market economy1,300 total resource volume
Large army production156 military units
Highest Score
Largest Army
Most Kills
Most Resources
NoizyFoxasz
Poseidon · Red- EAPM
- 54.8
- Favorite unit
- Hypaspist 84 fielded
- Total score
- 34,846
- Military score
- 11,234
- Economic score
- 20,752
- Kills score
- 2,882
- Units killed
- 101
- Units lost
- 234
- Buildings razed
- 2
- Largest army
- 184
- First expansion
- 9:14
Age path
HermesClassical · Est. start 2:36
DionysusHeroic · Est. start 9:46
HephaestusMythic · Est. start 15:30
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Large army production184 military units
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
King RoarNoizyFoxasz
Score
Combat and army
King RoarNoizyFoxasz
227
Units killed
101
100
Units lost
234
15
Buildings razed
2
156
Largest army
184
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,300 total volume›
King Roar
Bought
No buys
Sold
Total player market volume1,300
NoizyFoxasz
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.