Replay-derived match flow, timings, and composition.

Advanced match analysis

King Roar vs NoizyFoxasz

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
32293
Duration
24:13
Patch
19.17020
Played
· 7 hours ago
Valley Of Kings map preview
MapValley Of Kings
Winner
King Roar Demeter · Elo 1182 +15
24:13 Match length
Defeated
NoizyFoxasz Poseidon · Elo 1133 -15
57.0% win probability Pre-match · King Roar favored win probability 43.0%
Key momentsIn match order
Fastest Classical
3:36* NoizyFoxasz Hermes · estimated
First pressure
4:25 NoizyFoxasz Stable
First extra TC
4:54 King Roar Village Center
Armory timing
7:54 NoizyFoxasz Armory
Fastest Heroic
11:01* NoizyFoxasz Dionysus · estimated
Fortress timing
13:11 NoizyFoxasz Fortress
Market timing
17:07 King Roar Market
Fastest Mythic
17:30* NoizyFoxasz Hephaestus · estimated

King Roar

Demeter · Yellow
Win 1182 +15
EAPM
57.0
Favorite unit
Hoplite
74 fielded
Total score
51,108
Military score
20,135
Economic score
25,023
Kills score
5,950
Units killed
227
Units lost
100
Buildings razed
15
Largest army
156
First expansion
4:54
Age path
PanClassical · Est. start 3:39
HestiaHeroic · Est. start 12:41
HeraMythic · Est. start 17:01
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
Market economy1,300 total resource volume
Large army production156 military units
Highest Score Largest Army Most Kills Most Resources

NoizyFoxasz

Poseidon · Red
Loss 1133 -15
EAPM
54.8
Favorite unit
Hypaspist
84 fielded
Total score
34,846
Military score
11,234
Economic score
20,752
Kills score
2,882
Units killed
101
Units lost
234
Buildings razed
2
Largest army
184
First expansion
9:14
Age path
HermesClassical · Est. start 2:36
DionysusHeroic · Est. start 9:46
HephaestusMythic · Est. start 15:30
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Large army production184 military units
Most Deaths Most Improvements

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

King RoarNoizyFoxasz
Score
Total score King Roar
51,10859%34,84641%
Military score King Roar
20,13564%11,23436%
Economic score King Roar
25,02355%20,75245%
Kills score King Roar
5,95067%2,88233%
Combat and army
King RoarNoizyFoxasz
227 Units killed 101
100 Units lost 234
15 Buildings razed 2
156 Largest army 184

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,300 total volume

King Roar

Bought

No buys

Sold

Food1,300
Total player market volume1,300

NoizyFoxasz

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

King Roar

Army · 156

Units

Hoplite74
Toxotes54
Hamadryad11
Petrobolos7
Amazon Archer4
Iolaus2
Peltast2
Hypaspist1
Icarus1

Technologies12 researched · 5 pre-queued

Pickaxe5:25
Plow6:57
Medium Infantry7:23
Hand Axe10:04
Copper Weapons11:47
Copper Armor11:47
Copper Shields11:47
Medium Archers12:25
Heavy Infantry12:59
Heavy ArchersPre-queued · 13:01
Champion Archers19:48
Champion Infantry19:52
BallisticsPre-queued · 20:23
Bronze ArmorPre-queued · 20:23
Bronze WeaponsPre-queued · 20:23
Bronze ShieldsPre-queued · 20:24
Crenellations23:30
Buildings 14 types
Farm19
House17
Storehouse7
Wall7
Archery Range5
Granary5
Military Academy5
Fortress3
Sentry Tower2
Armory1
Market1
Temple1
Town Center1
Village Center1
God powers 3 invoked
Communal Hearth1
Lightning Storm1
Wither1

NoizyFoxasz

Army · 184

Units

Hypaspist84
Hippeus44
Hoplite22
Prodromos7
Centaur6
Petrobolos4
Atalanta3
Hetairos3
Theseus3
Hippolyta2
Peltast2
Toxotes2
Colossus1
Polyphemus1

Technologies7 researched · 12 pre-queued

Medium Cavalry6:46
Copper ArmorPre-queued · 11:19
Copper WeaponsPre-queued · 11:19
Heavy Cavalry11:53
Medium InfantryPre-queued · 12:39
PickaxePre-queued · 12:49
Hand AxePre-queued · 12:50
Heavy InfantryPre-queued · 14:54
Plow15:09
Champion CavalryPre-queued · 15:14
Copper Shields19:20
Ballistics19:21
Bronze ArmorPre-queued · 20:14
Bronze WeaponsPre-queued · 20:14
Bronze Shields20:15
Champion InfantryPre-queued · 20:19
Shaft MinePre-queued · 20:53
Bow SawPre-queued · 20:53
Iron Shields22:39
Buildings 12 types
Farm45
House17
Storehouse11
Military Academy7
Wall6
Fortress4
Stable4
Granary3
Armory2
Temple2
Town Center2
Archery Range1
God powers 4 invoked
Bronze1
Cease Fire1
Lure1
Plenty Vault1