Replay-derived match flow, timings, and composition.

Advanced match analysis

Mito_Conquistador vs VKNGCastillo

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
28643
Duration
16:32
Patch
19.17020
Played
· 7 hours ago
Savannah map preview
MapSavannah
Defeated
Mito_Conquistador Poseidon · Elo 925 -16
16:32 Match length
Winner
VKNGCastillo Freyr · Elo 963 +16
44.6% win probability Pre-match · VKNGCastillo favored win probability 55.4%
Key momentsIn match order
Fastest Classical
3:49* Mito_Conquistador Hermes · estimated
First pressure
3:56 VKNGCastillo Hersir trained
First extra TC
7:05 Mito_Conquistador Town Center
Armory timing
7:28 VKNGCastillo Armory
Market timing
9:55 Mito_Conquistador Market
Fastest Heroic
10:12* VKNGCastillo Aegir · estimated

Mito_Conquistador

Poseidon · Blue
Loss 925 -16
EAPM
41.4
Favorite unit
Hippeus
55 fielded
Total score
13,910
Military score
5,215
Economic score
7,941
Kills score
754
Units killed
23
Units lost
76
Buildings razed
0
Largest army
78
First expansion
7:05
Age path
HermesClassical · Research start 2:49
DionysusHeroic · Research start 12:51
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy1,800 total resource volume
Most Deaths

VKNGCastillo

Freyr · Red
Win 963 +16
EAPM
33.8
Favorite unit
Throwing Axeman
20 fielded
Total score
22,345
Military score
10,227
Economic score
9,693
Kills score
2,425
Units killed
75
Units lost
26
Buildings razed
13
Largest army
54
First expansion
—
Age path
UllrClassical · Est. start 4:22
AegirHeroic · Est. start 8:58
VidarMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling8 wall build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Mito_ConquistadorVKNGCastillo
Score
Total score VKNGCastillo
13,91038%22,34562%
Military score VKNGCastillo
5,21534%10,22766%
Economic score VKNGCastillo
7,94145%9,69355%
Kills score VKNGCastillo
7542,42576%
Combat and army
Mito_ConquistadorVKNGCastillo
23 Units killed 75
76 Units lost 26
0 Buildings razed 13
78 Largest army 54

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,800 total volume

Mito_Conquistador

Bought

Food600

Sold

Wood1,200
Total player market volume1,800

VKNGCastillo

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mito_Conquistador

Army · 78

Units

Hippeus55
Centaur16
Atalanta2
Hippolyta2
Theseus2
Hydra1

Technologies4 researched

Hand Axe5:09
Pickaxe7:26
Medium Cavalry8:08
Copper Weapons11:54
Buildings 9 types
Farm16
House9
Stable6
Storehouse5
Granary2
Temple2
Armory1
Market1
Town Center1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

VKNGCastillo

Army · 54

Units

Throwing Axeman20
Berserk15
Hersir8
Hirdman5
Portable Ram3
Godi1
Huskarl1
Raiding Cavalry1

Technologies9 researched · 3 pre-queued

Husbandry0:56
Pickaxe4:05
Hand AxePre-queued · 4:05
Crenellations7:44
Plow8:18
Medium Cavalry11:43
Copper Shields12:44
Ballistics12:44
Copper ArmorPre-queued · 12:45
Copper WeaponsPre-queued · 12:45
Bow Saw16:18
Shaft Mine16:19
Buildings 9 types
House14
Farm13
Wall8
Longhouse4
Ox Cart Building2
Sentry Tower2
Armory1
Great Hall1
Temple1
God powers 5 invoked
Asgardian Bastion3
Gullinbursti1
Tempest1