Advanced match analysis
Mito_Conquistador vs VKNGCastillo
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 28643
- Duration
- 16:32
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeated
Mito_Conquistador
Poseidon · Elo 925 -16
16:32
Match length
Winner
VKNGCastillo
Freyr · Elo 963 +16
44.6% win probability
Pre-match · VKNGCastillo favored
win probability 55.4%
Key momentsIn match order
Mito_Conquistador
Poseidon · Blue- EAPM
- 41.4
- Favorite unit
- Hippeus 55 fielded
- Total score
- 13,910
- Military score
- 5,215
- Economic score
- 7,941
- Kills score
- 754
- Units killed
- 23
- Units lost
- 76
- Buildings razed
- 0
- Largest army
- 78
- First expansion
- 7:05
Age path
HermesClassical · Research start 2:49
DionysusHeroic · Research start 12:51
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy1,800 total resource volume
Most Deaths
VKNGCastillo
Freyr · Red- EAPM
- 33.8
- Favorite unit
- Throwing Axeman 20 fielded
- Total score
- 22,345
- Military score
- 10,227
- Economic score
- 9,693
- Kills score
- 2,425
- Units killed
- 75
- Units lost
- 26
- Buildings razed
- 13
- Largest army
- 54
- First expansion
- —
Age path
UllrClassical · Est. start 4:22
AegirHeroic · Est. start 8:58
VidarMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling8 wall build events
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Mito_ConquistadorVKNGCastillo
Score
Combat and army
Mito_ConquistadorVKNGCastillo
23
Units killed
75
76
Units lost
26
0
Buildings razed
13
78
Largest army
54
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,800 total volume›
Mito_Conquistador
Bought
Sold
Total player market volume1,800
VKNGCastillo
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.