Replay-derived match flow, timings, and composition.

Advanced match analysis

Sil3ntNinja vs Thor-Menta

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
11921
Duration
16:16
Patch
19.17020
Played
· 7 hours ago
Mirage map preview
MapMirage
Winner
Sil3ntNinja Tezcatlipoca · Elo 1268 +11
16:16 Match length
Defeated
Thor-Menta Odin · Elo 1129 -11
69.0% win probability Pre-match · Sil3ntNinja favored win probability 31.0%
Key momentsIn match order
First pressure
4:48 Thor-Menta Hersir trained
Fastest Classical
5:10* Thor-Menta Freyja · estimated
Market timing
7:42 Sil3ntNinja Market
Armory timing
9:27 Thor-Menta Armory
Fastest Heroic
10:27* Sil3ntNinja Coyolxauhqui · estimated

Sil3ntNinja

Tezcatlipoca · Blue
Win 1268 +11
EAPM
23.8
Favorite unit
Tlamanih Spearman
33 fielded
Total score
24,234
Military score
10,195
Economic score
10,820
Kills score
3,246
Units killed
135
Units lost
82
Buildings razed
8
Largest army
118
First expansion
—
Age path
MalinalxochitlClassical · Est. start 4:45
CoyolxauhquiHeroic · Est. start 9:12
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
Large army production118 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Thor-Menta

Odin · Red
Loss 1129 -11
EAPM
30.3
Favorite unit
Throwing Axeman
47 fielded
Total score
14,834
Military score
4,775
Economic score
8,126
Kills score
1,933
Units killed
79
Units lost
131
Buildings razed
2
Largest army
112
First expansion
—
Age path
FreyjaClassical · Est. start 4:10
NjordHeroic · Est. start 10:57
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
Large army production112 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Sil3ntNinjaThor-Menta
Score
Total score Sil3ntNinja
24,23462%14,83438%
Military score Sil3ntNinja
10,19568%4,77532%
Economic score Sil3ntNinja
10,82057%8,12643%
Kills score Sil3ntNinja
3,24663%1,93337%
Combat and army
Sil3ntNinjaThor-Menta
135 Units killed 79
82 Units lost 131
8 Buildings razed 2
118 Largest army 112

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sil3ntNinja

Army · 118

Units

Tlamanih Spearman33
Warrior Priest32
Tequihua Archer26
Shorn One7
Jaguar Rider5
Ocelotl Warrior5
Maquizcoatl4
Otontin4
Eagle Warrior2

Technologies3 researched · 1 pre-queued

Medium War Hut Soldiers7:45
Husbandry8:58
Hand Axe9:03
PickaxePre-queued · 12:35
Buildings 8 types
House23
Calpulli8
War Hut4
Temple3
Nobles Hut2
Dock1
Great Temple1
Market1
God powers 5 invoked
Obsidian Mirror3
Infestation1
Starfall1

Thor-Menta

Army · 112

Units

Throwing Axeman47
Hersir29
Raiding Cavalry25
Jarl5
Berserk4
Valkyrie2

Technologies1 researched · 3 pre-queued

Hand Axe3:40
PickaxePre-queued · 3:56
Medium CavalryPre-queued · 7:06
Medium InfantryPre-queued · 8:49
Buildings 7 types
House15
Great Hall4
Longhouse4
Ox Cart Building4
Armory1
Dock1
Temple1
God powers 3 invoked
Forest Fire1
Great Hunt1
Walking Woods1