Advanced match analysis
Sil3ntNinja vs Thor-Menta
- Queue
- Ranked 1v1 Supremacy
- Map
- Mirage
- Map Seed
- 11921
- Duration
- 16:16
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
Sil3ntNinja
Tezcatlipoca · Elo 1268 +11
16:16
Match length
Defeated
Thor-Menta
Odin · Elo 1129 -11
69.0% win probability
Pre-match · Sil3ntNinja favored
win probability 31.0%
Key momentsIn match order
Sil3ntNinja
Tezcatlipoca · Blue- EAPM
- 23.8
- Favorite unit
- Tlamanih Spearman 33 fielded
- Total score
- 24,234
- Military score
- 10,195
- Economic score
- 10,820
- Kills score
- 3,246
- Units killed
- 135
- Units lost
- 82
- Buildings razed
- 8
- Largest army
- 118
- First expansion
- —
Age path
MalinalxochitlClassical · Est. start 4:45
CoyolxauhquiHeroic · Est. start 9:12
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
Large army production118 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Thor-Menta
Odin · Red- EAPM
- 30.3
- Favorite unit
- Throwing Axeman 47 fielded
- Total score
- 14,834
- Military score
- 4,775
- Economic score
- 8,126
- Kills score
- 1,933
- Units killed
- 79
- Units lost
- 131
- Buildings razed
- 2
- Largest army
- 112
- First expansion
- —
Age path
FreyjaClassical · Est. start 4:10
NjordHeroic · Est. start 10:57
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
Large army production112 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Sil3ntNinjaThor-Menta
Score
Combat and army
Sil3ntNinjaThor-Menta
135
Units killed
79
82
Units lost
131
8
Buildings razed
2
118
Largest army
112
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.