Replay-derived match flow, timings, and composition.

Advanced match analysis

Black_King16 vs Rax

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
375
Duration
23:51
Patch
19.17020
Played
· 11 hours ago
Watering Hole map preview
MapWatering Hole
Defeated
Black_King16 Oranos · Elo 1298 -19
23:51 Match length
Winner
Rax Freyr · Elo 1266 +19
54.6% win probability Pre-match · Black_King16 favored · Upset win probability 45.4%
Key momentsIn match order
Fastest Classical
3:45* Black_King16 Oceanus · estimated
First pressure
3:51 Black_King16 Military Barracks
Armory timing
5:18 Rax Armory
First extra TC
7:39 Rax Town Center
Fastest Heroic
14:53* Black_King16 Hyperion · estimated
Fortress timing
18:26 Black_King16 Palace
Fastest Mythic
22:26* Rax Vidar · estimated

Black_King16

Oranos · Blue
Loss 1298 -19
EAPM
43.3
Favorite unit
Murmillo
72 fielded
Total score
30,914
Military score
11,380
Economic score
18,082
Kills score
1,452
Units killed
61
Units lost
123
Buildings razed
5
Largest army
191
First expansion
16:33
Age path
OceanusClassical · Research start 2:45
HyperionHeroic · Est. start 13:38
HekateMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water commitment1 dock build events
Large army production191 military units
Largest Army Most Deaths

Rax

Freyr · Orange
Win 1266 +19
EAPM
60.8
Favorite unit
Throwing Axeman
59 fielded
Total score
54,649
Military score
22,282
Economic score
28,131
Kills score
4,264
Units killed
139
Units lost
66
Buildings razed
5
Largest army
147
First expansion
7:39
Age path
UllrClassical · Est. start 3:49
AegirHeroic · Est. start 14:45
VidarMythic · Est. start 20:26
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling17 wall build events
Large army production147 military units
Highest Score Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Black_King16Rax
Score
Total score Rax
30,91436%54,64964%
Military score Rax
11,38034%22,28266%
Economic score Rax
18,08239%28,13161%
Kills score Rax
1,45225%4,26475%
Combat and army
Black_King16Rax
61 Units killed 139
123 Units lost 66
5 Buildings razed 5
191 Largest army 147

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Black_King16

Army · 191

Units

Murmillo72
Contarius35
Arcus20
Cheiroballista15
Caladria13
Oracle13
Satyr10
Destroyer9
Katapeltes2
Oracle Hero2

Technologies2 researched · 8 pre-queued

Medium InfantryPre-queued · 7:37
PickaxePre-queued · 8:13
Hand AxePre-queued · 8:13
Plow8:46
Copper Shields12:58
Copper ArmorPre-queued · 12:58
Copper WeaponsPre-queued · 12:58
Heavy InfantryPre-queued · 15:59
Heavy CavalryPre-queued · 18:34
BallisticsPre-queued · 19:23
Buildings 11 types
Farm34
Military Barracks12
Manor10
Counter Barracks5
Sky Passage4
Temple2
Armory1
Dock1
Economic Guild1
Palace1
Town Center1
God powers 9 invoked
Carnivora4
Shockwave3
Chaos2

Rax

Army · 147

Units

Throwing Axeman59
Berserk46
Huskarl15
Draugr11
Hersir9
Godi5
Fafnir1
Rock Giant1

Technologies13 researched · 8 pre-queued

Pickaxe0:18
Hand Axe0:26
Husbandry9:31
Medium Infantry9:55
Copper Armor12:11
Copper Weapons12:11
Ballistics14:31
Copper Shields14:49
Heavy InfantryPre-queued · 16:04
Medium CavalryPre-queued · 16:05
Bronze ArmorPre-queued · 16:08
Bow SawPre-queued · 16:34
Shaft MinePre-queued · 16:34
Plow18:34
Bronze Weapons19:27
Bronze Shields20:22
Iron ArmorPre-queued · 21:19
Iron Weapons22:34
Champion InfantryPre-queued · 22:46
Heavy CavalryPre-queued · 22:49
Iron Shields23:45
Buildings 10 types
Farm26
House18
Wall17
Longhouse8
Great Hall6
Ox Cart Building6
Armory3
Town Center3
Hill Fort2
Temple2
God powers 3 invoked
Asgardian Bastion1
Inferno1
Tempest1