Advanced match analysis
Black_King16 vs Rax
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 375
- Duration
- 23:51
- Patch
- 19.17020
- Played
- · 11 hours ago
Defeated
Black_King16
Oranos · Elo 1298 -19
23:51
Match length
Winner
Rax
Freyr · Elo 1266 +19
54.6% win probability
Pre-match · Black_King16 favored · Upset
win probability 45.4%
Key momentsIn match order
Black_King16
Oranos · Blue- EAPM
- 43.3
- Favorite unit
- Murmillo 72 fielded
- Total score
- 30,914
- Military score
- 11,380
- Economic score
- 18,082
- Kills score
- 1,452
- Units killed
- 61
- Units lost
- 123
- Buildings razed
- 5
- Largest army
- 191
- First expansion
- 16:33
Age path
OceanusClassical · Research start 2:45
HyperionHeroic · Est. start 13:38
HekateMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water commitment1 dock build events
Large army production191 military units
Largest Army
Most Deaths
Rax
Freyr · Orange- EAPM
- 60.8
- Favorite unit
- Throwing Axeman 59 fielded
- Total score
- 54,649
- Military score
- 22,282
- Economic score
- 28,131
- Kills score
- 4,264
- Units killed
- 139
- Units lost
- 66
- Buildings razed
- 5
- Largest army
- 147
- First expansion
- 7:39
Age path
UllrClassical · Est. start 3:49
AegirHeroic · Est. start 14:45
VidarMythic · Est. start 20:26
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling17 wall build events
Large army production147 military units
Highest Score
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Black_King16Rax
Score
Combat and army
Black_King16Rax
61
Units killed
139
123
Units lost
66
5
Buildings razed
5
191
Largest army
147
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.