Advanced match analysis
billaspiotis70 vs dumar100
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 15441
- Duration
- 13:15
- Patch
- 19.17020
- Played
- · 4 hours ago
Winner
billaspiotis70
Loki · Elo 1358 +11
13:15
Match length
Defeated
dumar100
Quetzalcoatl · Elo 1232 -11
67.4% win probability
Pre-match · billaspiotis70 favored
win probability 32.6%
Key momentsIn match order
billaspiotis70
Loki · Blue- EAPM
- 33.4
- Favorite unit
- Berserk 32 fielded
- Total score
- 13,677
- Military score
- 7,280
- Economic score
- 5,279
- Kills score
- 1,258
- Units killed
- 49
- Units lost
- 44
- Buildings razed
- 1
- Largest army
- 84
- First expansion
- —
Age path
ForsetiClassical · Research start 3:25
BragiHeroic · Est. start 8:44
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production84 military units
Highest Score
Most Kills
dumar100
Quetzalcoatl · Red- EAPM
- 26.3
- Favorite unit
- Tequihua Archer 17 fielded
- Total score
- 13,245
- Military score
- 4,906
- Economic score
- 7,280
- Kills score
- 1,079
- Units killed
- 44
- Units lost
- 49
- Buildings razed
- 0
- Largest army
- 48
- First expansion
- —
Age path
PatecatlClassical · Research start 4:11
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
billaspiotis70dumar100
Score
Combat and army
billaspiotis70dumar100
49
Units killed
44
44
Units lost
49
1
Buildings razed
0
84
Largest army
48
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
billaspiotis70
Army · 84Units
Technologies2 researched
Buildings ›6 types
God powers ›2 invoked
dumar100
Army · 48Units
Quimichin Spy1