Replay-derived match flow, timings, and composition.

Advanced match analysis

Harald_FineHair vs [DoD]FireFox

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
5933
Duration
20:32
Patch
19.17020
Played
· 4 hours ago
Savannah map preview
MapSavannah
Winner
Harald_FineHair Ra · Elo 2252 +6
20:32 Match length
Defeated
[DoD]FireFox Hades · Elo 1982 -6
82.6% win probability Pre-match · Harald_FineHair favored win probability 17.4%
Key momentsIn match order
Fastest Classical
3:50* Harald_FineHair Bast · estimated
First extra TC
3:54 Harald_FineHair Town Center
Armory timing
5:15 Harald_FineHair Armory
First pressure
6:05 [DoD]FireFox Stable
Fastest Heroic
7:54* Harald_FineHair Sobek · estimated
Fortress timing
8:42 Harald_FineHair Migdol Stronghold
Market timing
9:12 Harald_FineHair Market

Harald_FineHair

Ra · Blue
Win 2252 +6
EAPM
92.3
Favorite unit
Camel Rider
53 fielded
Total score
34,553
Military score
14,735
Economic score
16,344
Kills score
3,526
Units killed
123
Units lost
86
Buildings razed
2
Largest army
106
First expansion
3:54
Age path
BastClassical · Research start 2:50
SobekHeroic · Research start 6:39
OsirisMythic · Timing unavailable
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom4 expansion build events
Heavy walling23 wall build events
Market economy600 total resource volume
Large army production106 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

[DoD]FireFox

Hades · Red
Loss 1982 -6
EAPM
55.8
Favorite unit
Toxotes
79 fielded
Total score
20,272
Military score
7,269
Economic score
10,881
Kills score
2,122
Units killed
86
Units lost
123
Buildings razed
4
Largest army
147
First expansion
14:14
Age path
AresClassical · Est. start 3:42
AphroditeHeroic · Research start 7:19
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling35 wall build events
Large army production147 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Harald_FineHair[DoD]FireFox
Score
Total score Harald_FineHair
34,55363%20,27237%
Military score Harald_FineHair
14,73567%7,26933%
Economic score Harald_FineHair
16,34460%10,88140%
Kills score Harald_FineHair
3,52662%2,12238%
Combat and army
Harald_FineHair[DoD]FireFox
123 Units killed 86
86 Units lost 123
2 Buildings razed 4
106 Largest army 147

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

Harald_FineHair

Bought

No buys

Sold

Food300
Wood300
Total player market volume600

[DoD]FireFox

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Harald_FineHair

Army · 106

Units

Camel Rider53
Spearman26
Chariot Archer23
Siege Tower4

Technologies11 researched · 4 pre-queued

Pickaxe1:12
Plow11:02
Husbandry11:03
Copper Shields11:40
Medium Spearmen16:23
Copper Armor16:24
Copper Weapons16:25
Ballistics16:25
Hand Axe16:49
Shaft MinePre-queued · 16:50
Bronze Shields17:39
Heavy Camel RidersPre-queued · 17:41
Heavy Chariot ArchersPre-queued · 17:42
Bow Saw17:56
Bronze ArmorPre-queued · 20:29
Buildings 17 types
Wall23
House18
Farm12
Granary8
Mining Camp7
Barracks4
Migdol Stronghold4
Town Center4
Armory3
Lumber Camp3
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 2 invoked
Eclipse1
Locust Swarm1

[DoD]FireFox

Army · 147

Units

Toxotes79
Peltast23
Prodromos17
Cyclops8
Hippeus8
Ajax4
Nemean Lion4
Achilles2
Chiron1
Petrobolos1

Technologies10 researched · 3 pre-queued

Husbandry5:02
Pickaxe5:18
Hand Axe11:39
Shaft Mine15:31
Bow SawPre-queued · 15:32
Ballistics16:01
Medium ArchersPre-queued · 16:24
Heavy Archers17:01
Medium Cavalry17:02
Copper Armor18:02
Copper Weapons18:02
Copper Shields18:37
PlowPre-queued · 20:26
Buildings 11 types
Wall35
House11
Granary7
Storehouse6
Farm4
Archery Range3
Stable3
Armory2
Fortress1
Temple1
Town Center1
God powers 4 invoked
Curse2
Pestilence1
Sentinel1