Advanced match analysis
Harald_FineHair vs [DoD]FireFox
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 5933
- Duration
- 20:32
- Patch
- 19.17020
- Played
- · 4 hours ago
Winner
Harald_FineHair
Ra · Elo 2252 +6
20:32
Match length
Defeated
[DoD]FireFox
Hades · Elo 1982 -6
82.6% win probability
Pre-match · Harald_FineHair favored
win probability 17.4%
Key momentsIn match order
Harald_FineHair
Ra · Blue- EAPM
- 92.3
- Favorite unit
- Camel Rider 53 fielded
- Total score
- 34,553
- Military score
- 14,735
- Economic score
- 16,344
- Kills score
- 3,526
- Units killed
- 123
- Units lost
- 86
- Buildings razed
- 2
- Largest army
- 106
- First expansion
- 3:54
Age path
BastClassical · Research start 2:50
SobekHeroic · Research start 6:39
OsirisMythic · Timing unavailable
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom4 expansion build events
Heavy walling23 wall build events
Market economy600 total resource volume
Large army production106 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
[DoD]FireFox
Hades · Red- EAPM
- 55.8
- Favorite unit
- Toxotes 79 fielded
- Total score
- 20,272
- Military score
- 7,269
- Economic score
- 10,881
- Kills score
- 2,122
- Units killed
- 86
- Units lost
- 123
- Buildings razed
- 4
- Largest army
- 147
- First expansion
- 14:14
Age path
AresClassical · Est. start 3:42
AphroditeHeroic · Research start 7:19
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling35 wall build events
Large army production147 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Harald_FineHair[DoD]FireFox
Score
Combat and army
Harald_FineHair[DoD]FireFox
123
Units killed
86
86
Units lost
123
2
Buildings razed
4
106
Largest army
147
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 600 total volume›
Harald_FineHair
Bought
No buys
Sold
Total player market volume600
[DoD]FireFox
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.