Advanced match analysis
Nightmare 1939 + Minal + Kalash vs An_unripe_tomato + Inercia4414 + Tamamo-no-Mae
- Queue
- Ranked 3v3 Supremacy
- Map
- Nile Shallows
- Map Seed
- 20330
- Duration
- 21:16
- Patch
- 19.17020
- Played
- · 4 hours ago
Defeat
Team Elo 932
Nightmare 1939
Huitzilopochtli · Elo 986 -9
Minal
Freyr · Elo 759 -3
<color=0,1,1,0,0,.4>Kalash
Amaterasu · Elo 1052 -12
21:16
Match length
Victory
Team Elo 1209
An_unripe_tomato
Susanoo · Elo 1436 +1
Inercia4414
Set · Elo 757 +22
Tamamo-no-Mae
Zeus · Elo 1435 +1
16.9% win probability
Pre-match · An_unripe_tomato + Inercia4414 + Tamamo-no-Mae favored
win probability 83.1%
Key momentsIn match order
Nightmare 1939
Huitzilopochtli · Blue · Team 1- EAPM
- 47.5
- Favorite unit
- Ocelotl Warrior 38 fielded
- Total score
- 24,000
- Military score
- 7,200
- Economic score
- 15,995
- Kills score
- 805
- Units killed
- 44
- Units lost
- 66
- Buildings razed
- 5
- Largest army
- 67
- First expansion
- 11:05
Age path
PatecatlClassical · Est. start 3:59
CoatlicueHeroic · Est. start 12:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy1,400 total resource volume
No post-game awards
An_unripe_tomato
Susanoo · Red · Team 2- EAPM
- 64.6
- Favorite unit
- Yumi Horse Archer 25 fielded
- Total score
- 45,111
- Military score
- 21,418
- Economic score
- 20,791
- Kills score
- 2,976
- Units killed
- 123
- Units lost
- 49
- Buildings razed
- 4
- Largest army
- 67
- First expansion
- 4:44
Age path
MinakatatomiClassical · Est. start 3:36
RaijinHeroic · Est. start 9:34
TakemikazuchiMythic · Est. start 15:55
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Highest Score
Largest Army
Most Kills
Minal
Freyr · Yellow · Team 1- EAPM
- 25.8
- Favorite unit
- Berserk 68 fielded
- Total score
- 22,502
- Military score
- 6,002
- Economic score
- 16,106
- Kills score
- 416
- Units killed
- 24
- Units lost
- 116
- Buildings razed
- 0
- Largest army
- 143
- First expansion
- 8:24
Age path
UllrClassical · Research start 3:35
AegirHeroic · Research start 18:35
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production143 military units
Most Deaths
Inercia4414
Set · Green · Team 2- EAPM
- 27.6
- Favorite unit
- Camel Rider 19 fielded
- Total score
- 44,301
- Military score
- 20,127
- Economic score
- 23,226
- Kills score
- 948
- Units killed
- 30
- Units lost
- 43
- Buildings razed
- 8
- Largest army
- 63
- First expansion
- 9:35
Age path
AnubisClassical · Research start 3:56
SekhmetHeroic · Research start 7:29
HorusMythic · Timing unavailable
Opening read
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,200 total resource volume
Most Improvements
Most Resources
<color=0,1,1,0,0,.4>Kalash
Amaterasu · Cyan · Team 1- EAPM
- 32.6
- Favorite unit
- Onna Musha 3 fielded
- Total score
- 22,076
- Military score
- 8,911
- Economic score
- 12,493
- Kills score
- 672
- Units killed
- 65
- Units lost
- 53
- Buildings razed
- 2
- Largest army
- 14
- First expansion
- 18:28
Age path
Ame No UzumeClassical · Est. start 3:55
RaijinHeroic · Est. start 14:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Heavy walling28 wall build events
No post-game awards
Tamamo-no-Mae
Zeus · Pink · Team 2- EAPM
- 30.8
- Favorite unit
- Hoplite 20 fielded
- Total score
- 34,479
- Military score
- 13,082
- Economic score
- 19,059
- Kills score
- 2,368
- Units killed
- 85
- Units lost
- 44
- Buildings razed
- 3
- Largest army
- 62
- First expansion
- 5:48
Age path
AthenaClassical · Research start 2:51
ApolloHeroic · Research start 9:50
HeraMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling17 wall build events
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
Nightmare 1939An_unripe_tomatoMinalInercia4414<color=0,1,1,0,0,.4>KalashTamamo-no-Mae
Score composition
MilitaryEconomyKills score
Nightmare 1939
24,000
An_unripe_tomato
45,111
Minal
22,502
Inercia4414
44,301
<color=0,1,1,0,0,.4>Kalash
22,076
Tamamo-no-Mae
34,479
Units killed vs lost
KilledLost
Nightmare 1939
44 / 66
An_unripe_tomato
123 / 49
Minal
24 / 116
Inercia4414
30 / 43
<color=0,1,1,0,0,.4>Kalash
65 / 53
Tamamo-no-Mae
85 / 44
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,600 total volume›
Nightmare 1939
Bought
Sold
Total player market volume1,400
An_unripe_tomato
Bought
No buys
Sold
No sells
Total player market volume0
Minal
Bought
No buys
Sold
No sells
Total player market volume0
Inercia4414
Bought
No buys
Sold
Total player market volume1,200
<color=0,1,1,0,0,.4>Kalash
Bought
No buys
Sold
No sells
Total player market volume0
Tamamo-no-Mae
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Nightmare 1939
Army · 67Units
Quimichin Spy1