Replay-derived match flow, timings, and composition.

Advanced match analysis

Nightmare 1939 + Minal + Kalash vs An_unripe_tomato + Inercia4414 + Tamamo-no-Mae

Queue
Ranked 3v3 Supremacy
Map
Nile Shallows
Map Seed
20330
Duration
21:16
Patch
19.17020
Played
· 4 hours ago
Nile Shallows map preview
MapNile Shallows
Defeat Team Elo 932
Nightmare 1939 Huitzilopochtli · Elo 986 -9
Minal Freyr · Elo 759 -3
<color=0,1,1,0,0,.4>Kalash Amaterasu · Elo 1052 -12
21:16 Match length
Victory Team Elo 1209
An_unripe_tomato Susanoo · Elo 1436 +1
Inercia4414 Set · Elo 757 +22
Tamamo-no-Mae Zeus · Elo 1435 +1
16.9% win probability Pre-match · An_unripe_tomato + Inercia4414 + Tamamo-no-Mae favored win probability 83.1%
Key momentsIn match order
Fastest Classical
3:51* Tamamo-no-Mae Athena · estimated
First extra TC
4:44 An_unripe_tomato Town Center
First pressure
4:46 Minal Hersir trained
Armory timing
5:54 Inercia4414 Armory
Market timing
6:53 Nightmare 1939 Market
Fastest Heroic
8:44* Inercia4414 Sekhmet · estimated
Fortress timing
12:25 Inercia4414 Migdol Stronghold
Fastest Mythic
17:55* An_unripe_tomato Takemikazuchi · estimated

Nightmare 1939

Huitzilopochtli · Blue · Team 1
Loss 986 -9
EAPM
47.5
Favorite unit
Ocelotl Warrior
38 fielded
Total score
24,000
Military score
7,200
Economic score
15,995
Kills score
805
Units killed
44
Units lost
66
Buildings razed
5
Largest army
67
First expansion
11:05
Age path
PatecatlClassical · Est. start 3:59
CoatlicueHeroic · Est. start 12:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy1,400 total resource volume
No post-game awards

An_unripe_tomato

Susanoo · Red · Team 2
Win 1436 +1
EAPM
64.6
Favorite unit
Yumi Horse Archer
25 fielded
Total score
45,111
Military score
21,418
Economic score
20,791
Kills score
2,976
Units killed
123
Units lost
49
Buildings razed
4
Largest army
67
First expansion
4:44
Age path
MinakatatomiClassical · Est. start 3:36
RaijinHeroic · Est. start 9:34
TakemikazuchiMythic · Est. start 15:55
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Highest Score Largest Army Most Kills

Minal

Freyr · Yellow · Team 1
Loss 759 -3
EAPM
25.8
Favorite unit
Berserk
68 fielded
Total score
22,502
Military score
6,002
Economic score
16,106
Kills score
416
Units killed
24
Units lost
116
Buildings razed
0
Largest army
143
First expansion
8:24
Age path
UllrClassical · Research start 3:35
AegirHeroic · Research start 18:35
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production143 military units
Most Deaths

Inercia4414

Set · Green · Team 2
Win 757 +22
EAPM
27.6
Favorite unit
Camel Rider
19 fielded
Total score
44,301
Military score
20,127
Economic score
23,226
Kills score
948
Units killed
30
Units lost
43
Buildings razed
8
Largest army
63
First expansion
9:35
Age path
AnubisClassical · Research start 3:56
SekhmetHeroic · Research start 7:29
HorusMythic · Timing unavailable
Opening read
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,200 total resource volume
Most Improvements Most Resources

<color=0,1,1,0,0,.4>Kalash

Amaterasu · Cyan · Team 1
Loss 1052 -12
EAPM
32.6
Favorite unit
Onna Musha
3 fielded
Total score
22,076
Military score
8,911
Economic score
12,493
Kills score
672
Units killed
65
Units lost
53
Buildings razed
2
Largest army
14
First expansion
18:28
Age path
Ame No UzumeClassical · Est. start 3:55
RaijinHeroic · Est. start 14:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Heavy walling28 wall build events
No post-game awards

Tamamo-no-Mae

Zeus · Pink · Team 2
Win 1435 +1
EAPM
30.8
Favorite unit
Hoplite
20 fielded
Total score
34,479
Military score
13,082
Economic score
19,059
Kills score
2,368
Units killed
85
Units lost
44
Buildings razed
3
Largest army
62
First expansion
5:48
Age path
AthenaClassical · Research start 2:51
ApolloHeroic · Research start 9:50
HeraMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling17 wall build events
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

Nightmare 1939An_unripe_tomatoMinalInercia4414<color=0,1,1,0,0,.4>KalashTamamo-no-Mae
Score composition MilitaryEconomyKills score
Nightmare 1939 24,000
7,20015,995
An_unripe_tomato 45,111
21,41820,791
Minal 22,502
6,00216,106
Inercia4414 44,301
20,12723,226
<color=0,1,1,0,0,.4>Kalash 22,076
8,91112,493
Tamamo-no-Mae 34,479
13,08219,059
Units killed vs lost KilledLost
Nightmare 1939 44 / 66
4466
An_unripe_tomato 123 / 49
12349
Minal 24 / 116
24116
Inercia4414 30 / 43
3043
<color=0,1,1,0,0,.4>Kalash 65 / 53
6553
Tamamo-no-Mae 85 / 44
8544

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,600 total volume

Nightmare 1939

Bought

Food500

Sold

Wood900
Total player market volume1,400

An_unripe_tomato

Bought

No buys

Sold

No sells

Total player market volume0

Minal

Bought

No buys

Sold

No sells

Total player market volume0

Inercia4414

Bought

No buys

Sold

Wood1,200
Total player market volume1,200

<color=0,1,1,0,0,.4>Kalash

Bought

No buys

Sold

No sells

Total player market volume0

Tamamo-no-Mae

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nightmare 1939

Army · 67

Units

Ocelotl Warrior38
Warrior Priest18
Eagle Warrior7
Coyote Warrior3
Quimichin Spy1

Technologies5 researched · 3 pre-queued

Hand Axe4:09
PickaxePre-queued · 4:09
Plow7:19
Husbandry7:21
Medium Nobles Hut Soldiers7:44
Shaft MinePre-queued · 14:59
Bow SawPre-queued · 15:00
Heavy Nobles Hut Soldiers17:30
Buildings 9 types
Farm33
House16
Calpulli14
Nobles Hut4
Market3
Armory2
Temple2
Great Temple1
Town Center1
God powers 3 invoked
Agave Bloom1
Blood Pact1
Earth Monster1

An_unripe_tomato

Army · 67

Units

Yumi Horse Archer25
Samurai14
Naginata Rider9
Onna Musha8
Kitsune6
Raiju4
Asura1

Technologies14 researched · 2 pre-queued

Pickaxe5:57
Hand Axe8:36
Bow Saw11:56
Shaft Mine13:05
Husbandry13:21
Plow13:21
Copper Weapons14:06
Copper Armor14:06
Copper Shields14:07
Ballistics14:07
Bronze Weapons16:41
Bronze Armor16:41
Bronze Shields16:42
Iron Shields21:01
Iron WeaponsPre-queued · 21:01
Iron ArmorPre-queued · 21:02
Buildings 12 types
House17
Wall11
Watermill9
Dojo5
Mining Camp Japanese5
Shrine Japanese5
Stable Japanese5
Castle2
Town Center2
Armory1
Market1
Temple1
God powers 3 invoked
Divine Slash1
Kusanagi1
Shrine Of The Hunt1

Minal

Army · 143

Units

Berserk68
Throwing Axeman47
Godi15
Hersir11
Hirdman2

Technologies7 researched

Pickaxe4:51
Hand Axe6:41
Plow6:42
Husbandry6:42
Medium Infantry7:00
Medium Cavalry20:04
Heavy Infantry20:06
Buildings 9 types
Farm56
House21
Ox Cart Building9
Great Hall8
Longhouse4
Town Center3
Armory2
Sentry Tower1
Temple1
God powers 3 invoked
Asgardian Bastion1
Gullinbursti1
Tempest1

Inercia4414

Army · 63

Units

Camel Rider19
War Elephant11
Axeman8
Slinger8
Chariot Archer6
Spearman6
Siege Tower5

Technologies18 researched · 4 pre-queued

Pickaxe4:30
Husbandry4:32
Hand Axe4:33
Plow5:38
Crenellations7:59
Medium Slingers8:02
Medium Axemen8:02
Medium Spearmen8:02
Copper Armor8:05
Copper WeaponsPre-queued · 8:30
Copper ShieldsPre-queued · 8:30
Bow SawPre-queued · 10:13
Shaft MinePre-queued · 10:15
Bronze Weapons12:41
Bronze Armor12:41
Bronze Shields12:42
Heavy War Elephants14:49
Heavy Camel Riders14:50
Ballistics15:32
Heavy Chariot Archers16:30
Heavy Axemen18:28
Heavy Spearmen18:28
Buildings 18 types
Farm30
House16
Granary6
Migdol Stronghold4
Mining Camp4
Lumber Camp2
Obelisk2
Armory1
Barracks1
Market1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers 3 invoked
Citadel1
Plague Of Serpents1
Vision1

<color=0,1,1,0,0,.4>Kalash

Army · 14

Units

Onna Musha3
Bushi2
Kamaitachi2
Kitsune2
Samurai2
Yari Spearman2
Yumi Archer1

Technologies0 researched · 11 pre-queued

PickaxePre-queued · 2:38
Shaft MinePre-queued · 6:36
Hand AxePre-queued · 6:38
Copper WeaponsPre-queued · 13:54
Copper ArmorPre-queued · 13:54
Copper ShieldsPre-queued · 13:54
BallisticsPre-queued · 13:55
HusbandryPre-queued · 14:01
Bronze ShieldsPre-queued · 15:05
Bronze WeaponsPre-queued · 15:05
Bow SawPre-queued · 16:46
Buildings 11 types
Wall28
House21
Watermill5
Shrine Japanese4
Mining Camp Japanese2
Temple2
Armory1
Castle1
Dojo1
Guardhouse1
Town Center1
God powers 7 invoked
Solar Shield4
Thunder Burst2
Goshinboku1

Tamamo-no-Mae

Army · 62

Units

Hoplite20
Hypaspist15
Toxotes11
Peltast10
Jason3
Heracles2
Odysseus1

Technologies14 researched

Pickaxe6:43
Hand Axe7:44
Husbandry7:45
Medium Infantry10:00
Medium Archers11:00
Bow Saw11:31
Shaft Mine14:07
Heavy Archers16:31
Heavy Infantry16:47
Plow18:04
Copper Weapons19:30
Copper Armor19:30
Copper Shields19:30
Ballistics19:30
Buildings 12 types
House24
Wall17
Farm15
Granary8
Military Academy6
Storehouse6
Archery Range5
Town Center3
Armory1
Fortress1
Market1
Temple1
God powers 3 invoked
Bolt1
Restoration1
Underworld Passage1