Replay-derived match flow, timings, and composition.

Advanced match analysis

Dasana06 vs fishershieldsy

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
26117
Duration
3:33
Patch
19.17020
Played
· 4 hours ago
Steppe map preview
MapSteppe
Winner
Dasana06 Tsukuyomi · Elo 701 +11
3:33 Match length
Defeated
fishershieldsy Oranos · Elo 568 -11
68.3% win probability Pre-match · Dasana06 favored win probability 31.7%
Key momentsIn match order
Fastest Classical
3:18* Dasana06 Inari Okami · estimated

Dasana06

Tsukuyomi · Yellow
Win 701 +11
EAPM
8.5
Total score
3,845
Military score
1,655
Economic score
2,190
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
Inari OkamiClassical · Research start 2:33
HeroicNot reached
MythicNot reached
Opening read
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Largest Army Most Improvements

fishershieldsy

Oranos · Red
Loss 568 -11
EAPM
13.8
Total score
4,146
Military score
1,300
Economic score
2,846
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

Highest Score Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Dasana06fishershieldsy
Score
Total score fishershieldsy
3,84548%4,14652%
Military score Dasana06
1,65556%1,30044%
Economic score fishershieldsy
2,19043%2,84657%
Kills score Even
Combat and army
Dasana06fishershieldsy
0 Units killed 0
0 Units lost 0
0 Buildings razed 0
0 Largest army 0

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dasana06

Army · 0

Units

No military units recorded.

Technologies1 researched

Hand Axe2:17
Buildings 4 types
Mining Camp Japanese1
Shrine Japanese1
Temple1
Watermill1
God powers None invoked

No god powers recorded.

fishershieldsy

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 2 types
Manor1
Temple1
God powers None invoked

No god powers recorded.