Advanced match analysis
ChupimDH vs Kargardor
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 30347
- Duration
- 19:45
- Patch
- 19.17020
- Played
- · 4 hours ago
Defeated
ChupimDH
Isis · Elo 1184 -14
19:45
Match length
Winner
Kargardor
Kronos · Elo 1265 +14
38.5% win probability
Pre-match · Kargardor favored
win probability 61.5%
Key momentsIn match order
ChupimDH
Isis · Blue- EAPM
- 36.3
- Favorite unit
- Camel Rider 20 fielded
- Total score
- 21,074
- Military score
- 6,184
- Economic score
- 13,400
- Kills score
- 1,490
- Units killed
- 51
- Units lost
- 82
- Buildings razed
- 1
- Largest army
- 41
- First expansion
- 8:22
Age path
BastClassical · Est. start 3:41
SobekHeroic · Est. start 12:15
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Most Deaths
Kargardor
Kronos · Red- EAPM
- 67.4
- Favorite unit
- Turma 36 fielded
- Total score
- 39,933
- Military score
- 14,535
- Economic score
- 23,005
- Kills score
- 2,393
- Units killed
- 81
- Units lost
- 49
- Buildings razed
- 8
- Largest army
- 91
- First expansion
- 8:21
Age path
PrometheusClassical · Est. start 2:53
RheiaHeroic · Research start 11:19
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy4,100 total resource volume
Large army production91 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
ChupimDHKargardor
Score
Combat and army
ChupimDHKargardor
51
Units killed
81
82
Units lost
49
1
Buildings razed
8
41
Largest army
91
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,100 total volume›
ChupimDH
Bought
No buys
Sold
No sells
Total player market volume0
Kargardor
Bought
Sold
Total player market volume4,100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.