Advanced match analysis
RBR vs Ervaen
- Queue
- Ranked 1v1 Supremacy
- Map
- Anatolia
- Map Seed
- 24142
- Duration
- 26:54
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeated
RBR
Poseidon · Elo 939 -13
26:54
Match length
Winner
Ervaen
Odin · Elo 1020 +13
38.5% win probability
Pre-match · Ervaen favored
win probability 61.5%
Key momentsIn match order
RBR
Poseidon · Blue- EAPM
- 43.3
- Favorite unit
- Hoplite 81 fielded
- Total score
- 35,642
- Military score
- 11,085
- Economic score
- 17,941
- Kills score
- 6,646
- Units killed
- 240
- Units lost
- 183
- Buildings razed
- 4
- Largest army
- 170
- First expansion
- 9:56
Age path
HermesClassical · Research start 3:33
DionysusHeroic · Research start 19:41
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Water commitment1 dock build events
Large army production170 military units
Most Kills
Ervaen
Odin · Red- EAPM
- 35.4
- Favorite unit
- Jarl 41 fielded
- Total score
- 46,815
- Military score
- 22,232
- Economic score
- 20,002
- Kills score
- 4,818
- Units killed
- 184
- Units lost
- 333
- Buildings razed
- 3
- Largest army
- 194
- First expansion
- 12:19
Age path
FreyjaClassical · Research start 2:58
NjordHeroic · Research start 15:46
BaldrMythic · Research start 22:59
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling15 wall build events
Water commitment3 dock build events
Large army production194 military units
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
RBRErvaen
Score
Combat and army
RBRErvaen
240
Units killed
184
183
Units lost
333
4
Buildings razed
3
170
Largest army
194
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.