Advanced match analysis
菜就多练 vs Devil
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 15228
- Duration
- 24:41
- Patch
- 19.17020
- Played
- · 4 hours ago
Defeated
菜就多练
Huitzilopochtli · Elo 1989 -20
24:41
Match length
Winner
Devil
Loki · Elo 1941 +20
56.9% win probability
Pre-match · 菜就多练 favored · Upset
win probability 43.1%
Key momentsIn match order
菜就多练
Huitzilopochtli · Blue- EAPM
- 76.1
- Favorite unit
- Tequihua Archer 33 fielded
- Total score
- 10,330
- Military score
- 1,840
- Economic score
- 4,512
- Kills score
- 3,978
- Units killed
- 179
- Units lost
- 116
- Buildings razed
- 0
- Largest army
- 81
- First expansion
- 18:07
Age path
PatecatlClassical · Research start 3:42
ItzpapalotlHeroic · Est. start 10:32
TlalocMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production81 military units
Highest Score
Most Improvements
Most Kills
Devil
Loki · Red- EAPM
- 64.4
- Favorite unit
- Raiding Cavalry 54 fielded
- Total score
- 10,041
- Military score
- 3,060
- Economic score
- 3,949
- Kills score
- 3,032
- Units killed
- 101
- Units lost
- 170
- Buildings razed
- 15
- Largest army
- 115
- First expansion
- —
Age path
HeimdallClassical · Est. start 2:17
NjordHeroic · Est. start 16:43
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy1,400 total resource volume
Large army production115 military units
Largest Army
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
菜就多练Devil
Score
Combat and army
菜就多练Devil
179
Units killed
101
116
Units lost
170
0
Buildings razed
15
81
Largest army
115
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,400 total volume›
菜就多练
Bought
No buys
Sold
No sells
Total player market volume0
Devil
Bought
Sold
Total player market volume1,400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.