Replay-derived match flow, timings, and composition.

Advanced match analysis

菜就多练 vs Devil

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
15228
Duration
24:41
Patch
19.17020
Played
· 4 hours ago
Savannah map preview
MapSavannah
Defeated
菜就多练 Huitzilopochtli · Elo 1989 -20
24:41 Match length
Winner
Devil Loki · Elo 1941 +20
56.9% win probability Pre-match · 菜就多练 favored · Upset win probability 43.1%
Key momentsIn match order
First pressure
2:36 Devil Hersir trained
Fastest Classical
3:17* Devil Heimdall · estimated
Armory timing
9:02 菜就多练 Armory
Fastest Heroic
11:47* 菜就多练 Itzpapalotl · estimated
Market timing
12:34 Devil Market
First extra TC
18:07 菜就多练 Town Center

菜就多练

Huitzilopochtli · Blue
Loss 1989 -20
EAPM
76.1
Favorite unit
Tequihua Archer
33 fielded
Total score
10,330
Military score
1,840
Economic score
4,512
Kills score
3,978
Units killed
179
Units lost
116
Buildings razed
0
Largest army
81
First expansion
18:07
Age path
PatecatlClassical · Research start 3:42
ItzpapalotlHeroic · Est. start 10:32
TlalocMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production81 military units
Highest Score Most Improvements Most Kills

Devil

Loki · Red
Win 1941 +20
EAPM
64.4
Favorite unit
Raiding Cavalry
54 fielded
Total score
10,041
Military score
3,060
Economic score
3,949
Kills score
3,032
Units killed
101
Units lost
170
Buildings razed
15
Largest army
115
First expansion
—
Age path
HeimdallClassical · Est. start 2:17
NjordHeroic · Est. start 16:43
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy1,400 total resource volume
Large army production115 military units
Largest Army Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

菜就多练Devil
Score
Total score 菜就多练
10,33051%10,04149%
Military score Devil
1,84038%3,06062%
Economic score 菜就多练
4,51253%3,94947%
Kills score 菜就多练
3,97857%3,03243%
Combat and army
菜就多练Devil
179 Units killed 101
116 Units lost 170
0 Buildings razed 15
81 Largest army 115

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,400 total volume

菜就多练

Bought

No buys

Sold

No sells

Total player market volume0

Devil

Bought

Food600
Wood100

Sold

Wood700
Total player market volume1,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

菜就多练

Army · 81

Units

Tequihua Archer33
Tlamanih Spearman24
Warrior Priest16
Obsidian Butterfly8

Technologies0 researched · 2 pre-queued

PickaxePre-queued · 4:18
HusbandryPre-queued · 4:41
Buildings 9 types
Calpulli9
House5
War Hut3
Great Temple2
Smoke Trap2
Temple2
Armory1
Spike Trap1
Town Center1
God powers 6 invoked
Blood Pact4
Agave Bloom1
Purge1

Devil

Army · 115

Units

Raiding Cavalry54
Hersir23
Throwing Axeman21
Berserk10
Einheri5
Godi1
Hirdman1

Technologies1 researched

Pickaxe11:33
Buildings 7 types
House10
Ox Cart Building8
Wall5
Great Hall3
Longhouse1
Market1
Temple1
God powers 6 invoked
Undermine4
Spy1
Walking Woods1