Replay-derived match flow, timings, and composition.

Advanced match analysis

thirdeye89#9146 vs Sorry No Name X

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
28295
Duration
23:17
Patch
19.17020
Played
· 4 hours ago
Alfheim map preview
MapAlfheim
Defeated
thirdeye89#9146 Hades · Elo 777 -10
23:17 Match length
Winner
Sorry No Name X Oranos · Elo 940 +19
28.1% win probability Pre-match · Sorry No Name X favored win probability 71.9%
Key momentsIn match order
Fastest Classical
5:29* Sorry No Name X Prometheus · estimated
First extra TC
5:45 Sorry No Name X Town Center
First pressure
5:58 thirdeye89#9146 Stable
Armory timing
7:11 Sorry No Name X Armory
Fastest Heroic
9:00* Sorry No Name X Theia · estimated
Market timing
11:11 thirdeye89#9146 Market
Fortress timing
14:02 Sorry No Name X Palace
Fastest Mythic
21:23* Sorry No Name X Helios · estimated

thirdeye89#9146

Hades · Blue
Loss 777 -10
EAPM
42.7
Favorite unit
Hippeus
150 fielded
Total score
28,959
Military score
9,482
Economic score
15,732
Kills score
3,745
Units killed
111
Units lost
155
Buildings razed
0
Largest army
579
First expansion
9:07
Age path
AthenaClassical · Research start 4:41
ApolloHeroic · Research start 11:49
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production579 military units
Most Deaths

Sorry No Name X

Oranos · Red
Win 940 +19
EAPM
36.6
Favorite unit
Contarius
37 fielded
Total score
47,980
Military score
18,821
Economic score
24,934
Kills score
4,237
Units killed
155
Units lost
111
Buildings razed
9
Largest army
160
First expansion
5:45
Age path
PrometheusClassical · Research start 4:29
TheiaHeroic · Research start 7:45
HeliosMythic · Research start 19:23
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production160 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

thirdeye89#9146Sorry No Name X
Score
Total score Sorry No Name X
28,95938%47,98062%
Military score Sorry No Name X
9,48234%18,82166%
Economic score Sorry No Name X
15,73239%24,93461%
Kills score Sorry No Name X
3,74547%4,23753%
Combat and army
thirdeye89#9146Sorry No Name X
111 Units killed 155
155 Units lost 111
0 Buildings razed 9
579 Largest army 160

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

thirdeye89#9146

Army · 579

Units

Hippeus150
Hoplite135
Peltast108
Hypaspist90
Toxotes45
Prodromos34
Petrobolos8
Chiron3
Minotaur3
Ajax2
Achilles1

Technologies14 researched

Husbandry3:36
Pickaxe5:27
Medium Cavalry7:47
Hand Axe8:21
Copper Armor9:21
Copper Shields9:21
Medium Archers11:52
Medium Infantry12:43
Copper Weapons13:08
Bronze Armor13:40
Heavy Infantry14:31
Heavy Archers15:53
Bronze Shields19:31
Plow20:05
Buildings 12 types
Farm24
House19
Storehouse10
Granary7
Military Academy6
Archery Range3
Fortress2
Stable2
Armory1
Market1
Temple1
Town Center1
God powers 4 invoked
Sentinel2
Restoration1
Underworld Passage1

Sorry No Name X

Army · 160

Units

Contarius37
Cheiroballista25
Dryad24
Arcus23
Murmillo22
Turma12
Destroyer10
Fire Siphon5
Oracle2

Technologies18 researched

Pickaxe6:07
Hand Axe6:08
Plow7:56
Medium Infantry10:59
Medium Archers11:00
Heavy Infantry12:07
Heavy Cavalry12:49
Heavy Archers12:51
Copper Armor12:55
Copper Weapons12:55
Copper Shields12:56
Ballistics12:59
Bow Saw13:15
Bronze Armor16:45
Bronze Shields16:46
Bronze Weapons17:30
Shaft Mine18:50
Iron Armor22:38
Buildings 9 types
Farm20
Manor8
Military Barracks5
Counter Barracks3
Town Center3
Palace2
Armory1
Economic Guild1
Temple1
God powers 18 invoked
Valor14
Hesperides Tree2
Shockwave1
Vortex1