Advanced match analysis
thirdeye89#9146 vs Sorry No Name X
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 28295
- Duration
- 23:17
- Patch
- 19.17020
- Played
- · 4 hours ago
Defeated
thirdeye89#9146
Hades · Elo 777 -10
23:17
Match length
Winner
Sorry No Name X
Oranos · Elo 940 +19
28.1% win probability
Pre-match · Sorry No Name X favored
win probability 71.9%
Key momentsIn match order
thirdeye89#9146
Hades · Blue- EAPM
- 42.7
- Favorite unit
- Hippeus 150 fielded
- Total score
- 28,959
- Military score
- 9,482
- Economic score
- 15,732
- Kills score
- 3,745
- Units killed
- 111
- Units lost
- 155
- Buildings razed
- 0
- Largest army
- 579
- First expansion
- 9:07
Age path
AthenaClassical · Research start 4:41
ApolloHeroic · Research start 11:49
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production579 military units
Most Deaths
Sorry No Name X
Oranos · Red- EAPM
- 36.6
- Favorite unit
- Contarius 37 fielded
- Total score
- 47,980
- Military score
- 18,821
- Economic score
- 24,934
- Kills score
- 4,237
- Units killed
- 155
- Units lost
- 111
- Buildings razed
- 9
- Largest army
- 160
- First expansion
- 5:45
Age path
PrometheusClassical · Research start 4:29
TheiaHeroic · Research start 7:45
HeliosMythic · Research start 19:23
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production160 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
thirdeye89#9146Sorry No Name X
Score
Combat and army
thirdeye89#9146Sorry No Name X
111
Units killed
155
155
Units lost
111
0
Buildings razed
9
579
Largest army
160
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.