Replay-derived match flow, timings, and composition.

Advanced match analysis

odjr1783 + Raulitoon vs Babo + Saaa

Queue
Ranked 2v2 Supremacy
Map
Tundra
Map Seed
8667
Duration
8:29
Patch
19.17020
Played
· 4 hours ago
Tundra map preview
MapTundra
Defeat Team Elo 985
odjr1783 Loki · Elo 980 -2
Raulitoon Hades · Elo 990 -2
8:29 Match length
Victory Team Elo 1464
Babo Thor · Elo 1450 +2
Saaa Hades · Elo 1478 +2
6.0% win probability Pre-match · Babo + Saaa favored win probability 94.0%
Key momentsIn match order
Armory timing
0:10 Babo Dwarven Armory
First pressure
2:00 Raulitoon Ajax produced
Fastest Classical
3:55* Raulitoon Ares · estimated

odjr1783

Loki · Blue · Team 1
Loss 980 -2
EAPM
16.1
Favorite unit
Hersir
5 fielded
Total score
7,925
Military score
3,725
Economic score
4,200
Kills score
0
Units killed
5
Units lost
4
Buildings razed
0
Largest army
14
First expansion
—
Age path
ForsetiClassical · Est. start 4:05
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Babo

Thor · Orange · Team 2
Win 1450 +2
EAPM
36.6
Favorite unit
Raiding Cavalry
14 fielded
Total score
9,837
Military score
4,897
Economic score
4,849
Kills score
145
Units killed
4
Units lost
0
Buildings razed
1
Largest army
18
First expansion
—
Age path
FreyjaClassical · Est. start 4:32
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Highest Score Largest Army Most Improvements Most Resources

Raulitoon

Hades · Cyan · Team 1
Loss 990 -2
EAPM
13.0
Favorite unit
Cyclops
3 fielded
Total score
7,131
Military score
2,555
Economic score
4,576
Kills score
0
Units killed
1
Units lost
4
Buildings razed
0
Largest army
5
First expansion
—
Age path
AresClassical · Est. start 2:55
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Saaa

Hades · Purple · Team 2
Win 1478 +2
EAPM
53.1
Favorite unit
Toxotes
8 fielded
Total score
9,330
Military score
3,795
Economic score
5,464
Kills score
71
Units killed
5
Units lost
6
Buildings razed
0
Largest army
10
First expansion
—
Age path
AresClassical · Research start 3:38
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

odjr1783BaboRaulitoonSaaa
Score composition MilitaryEconomyKills score
odjr1783 7,925
3,7254,200
Babo 9,837
4,8974,849
Raulitoon 7,131
2,5554,576
Saaa 9,330
3,7955,464
Units killed vs lost KilledLost
odjr1783 5 / 4
54
Babo 4 / 0
4
Raulitoon 1 / 4
4
Saaa 5 / 6
56

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

odjr1783

Army · 14

Units

Hersir5
Throwing Axeman5
Hirdman4

Technologies1 researched · 1 pre-queued

Hand AxePre-queued · 3:34
Pickaxe4:46
Buildings 5 types
House5
Longhouse2
Ox Cart Building2
Armory1
Temple1
God powers 1 invoked
Spy1

Babo

Army · 18

Units

Raiding Cavalry14
Hersir4

Technologies5 researched · 1 pre-queued

Copper Armor0:52
Copper Shields2:16
Pickaxe2:51
Hand Axe3:24
Copper Weapons3:59
Medium CavalryPre-queued · 7:31
Buildings 5 types
House9
Great Hall2
Ox Cart Building2
Dwarven Armory1
Temple1
God powers None invoked

No god powers recorded.

Raulitoon

Army · 5

Units

Cyclops3
Achilles1
Ajax1

Technologies2 researched

Hand Axe4:44
Husbandry4:45
Buildings 4 types
Granary3
House2
Storehouse2
Temple1
God powers 1 invoked
Sentinel1

Saaa

Army · 10

Units

Toxotes8
Achilles1
Ajax1

Technologies6 researched

Hand Axe3:47
Pickaxe3:51
Husbandry5:48
Medium Archers6:06
Ballistics7:26
Copper Weapons7:26
Buildings 6 types
House5
Granary3
Storehouse3
Archery Range2
Armory1
Temple1
God powers 1 invoked
Pestilence1