Advanced match analysis
LONELY WARRIOR vs Bobobo el libertacabelleras
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 24892
- Duration
- 18:13
- Patch
- 19.17020
- Played
- · 4 hours ago
Defeated
LONELY WARRIOR
Amaterasu · Elo 1318 -18
18:13
Match length
Winner
Bobobo el libertacabelleras
Thor · Elo 1305 +18
51.9% win probability
Pre-match · LONELY WARRIOR favored · Upset
win probability 48.1%
Key momentsIn match order
LONELY WARRIOR
Amaterasu · Pink- EAPM
- 53.5
- Favorite unit
- Yumi Archer 59 fielded
- Total score
- 18,094
- Military score
- 9,169
- Economic score
- 7,317
- Kills score
- 1,608
- Units killed
- 63
- Units lost
- 117
- Buildings razed
- 2
- Largest army
- 129
- First expansion
- —
Age path
MinakatatomiClassical · Research start 2:51
RaijinHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling11 wall build events
Large army production129 military units
Most Deaths
Bobobo el libertacabelleras
Thor · Red- EAPM
- 54.4
- Favorite unit
- Throwing Axeman 37 fielded
- Total score
- 27,490
- Military score
- 10,413
- Economic score
- 14,575
- Kills score
- 2,502
- Units killed
- 120
- Units lost
- 63
- Buildings razed
- 0
- Largest army
- 116
- First expansion
- 13:04
Age path
ForsetiClassical · Est. start 4:00
BragiHeroic · Est. start 13:23
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling8 wall build events
Large army production116 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
LONELY WARRIORBobobo el libertacabelleras
Score
Combat and army
LONELY WARRIORBobobo el libertacabelleras
63
Units killed
120
117
Units lost
63
2
Buildings razed
0
129
Largest army
116
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.