Advanced match analysis
修xhc + johnatan119 vs pavlovator + ananas2848
- Queue
- Ranked 2v2 Supremacy
- Map
- Ghost Lake
- Map Seed
- 8423
- Duration
- 28:27
- Patch
- 19.17020
- Played
- · 1 day ago
Defeat
Team Elo 972
修xhc
Nuwa · Elo 988 -14
johnatan119
Poseidon · Elo 956 -14
28:27
Match length
Victory
Team Elo 1034
pavlovator
Hades · Elo 1034 +14
ananas2848
Amaterasu · Elo 1035 +14
41.2% win probability
Pre-match · pavlovator + ananas2848 favored
win probability 58.8%
Key momentsIn match order
修xhc
Nuwa · Blue · Team 1- EAPM
- 36.9
- Favorite unit
- Chu Ko Nu 40 fielded
- Total score
- 34,159
- Military score
- 10,340
- Economic score
- 15,434
- Kills score
- 8,430
- Units killed
- 276
- Units lost
- 185
- Buildings razed
- 7
- Largest army
- 114
- First expansion
- 4:49
Age path
HoutuClassical · Research start 2:34
RushouHeroic · Research start 8:58
ZhurongMythic · Research start 14:36
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,700 total resource volume
Large army production114 military units
No post-game awards
pavlovator
Hades · Red · Team 2- EAPM
- 29.3
- Favorite unit
- Hippeus 61 fielded
- Total score
- 64,368
- Military score
- 27,638
- Economic score
- 28,271
- Kills score
- 8,549
- Units killed
- 276
- Units lost
- 207
- Buildings razed
- 18
- Largest army
- 244
- First expansion
- 5:04
Age path
AthenaClassical · Research start 3:41
ApolloHeroic · Research start 11:09
ArtemisMythic · Research start 15:57
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling32 wall build events
Large army production244 military units
No post-game awards
johnatan119
Poseidon · Cyan · Team 1- EAPM
- 42.2
- Favorite unit
- Toxotes 147 fielded
- Total score
- 59,861
- Military score
- 20,166
- Economic score
- 33,967
- Kills score
- 5,728
- Units killed
- 179
- Units lost
- 273
- Buildings razed
- 4
- Largest army
- 289
- First expansion
- 6:05
Age path
HermesClassical · Research start 3:34
AphroditeHeroic · Research start 9:55
HephaestusMythic · Research start 19:05
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling29 wall build events
Market economy9,100 total resource volume
Large army production289 military units
Most Improvements
ananas2848
Amaterasu · Pink · Team 2- EAPM
- 34.4
- Favorite unit
- Naginata Rider 122 fielded
- Total score
- 74,278
- Military score
- 34,120
- Economic score
- 33,676
- Kills score
- 6,639
- Units killed
- 173
- Units lost
- 276
- Buildings razed
- 54
- Largest army
- 398
- First expansion
- 6:12
Age path
MinakatatomiClassical · Research start 3:00
RaijinHeroic · Research start 11:29
OkuninushiMythic · Research start 17:00
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Large army production398 military units
Highest Score
Largest Army
Most Deaths
Most Resources
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
修xhcpavlovatorjohnatan119ananas2848
Score composition
MilitaryEconomyKills score
修xhc
34,159
pavlovator
64,368
johnatan119
59,861
ananas2848
74,278
Units killed vs lost
KilledLost
修xhc
276 / 185
pavlovator
276 / 207
johnatan119
179 / 273
ananas2848
173 / 276
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 10,800 total volume›
修xhc
Bought
No buys
Sold
Total player market volume1,700
pavlovator
Bought
No buys
Sold
No sells
Total player market volume0
johnatan119
Bought
Sold
Total player market volume9,100
ananas2848
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
修xhc
Army · 114Units
Technologies15 researched
Buildings ›11 types
God powers ›4 invoked
Blazing Prairie1