Replay-derived match flow, timings, and composition.

Advanced match analysis

修xhc + johnatan119 vs pavlovator + ananas2848

Queue
Ranked 2v2 Supremacy
Map
Ghost Lake
Map Seed
8423
Duration
28:27
Patch
19.17020
Played
· 1 day ago
Ghost Lake map preview
MapGhost Lake
Defeat Team Elo 972
修xhc Nuwa · Elo 988 -14
johnatan119 Poseidon · Elo 956 -14
28:27 Match length
Victory Team Elo 1034
pavlovator Hades · Elo 1034 +14
ananas2848 Amaterasu · Elo 1035 +14
41.2% win probability Pre-match · pavlovator + ananas2848 favored win probability 58.8%
Key momentsIn match order
Fastest Classical
3:34* 修xhc Houtu · estimated
First extra TC
4:49 修xhc Town Center
First pressure
5:14 ananas2848 Stable Japanese
Armory timing
7:03 pavlovator Armory
Market timing
8:48 johnatan119 Market
Fastest Heroic
10:13* 修xhc Rushou · estimated
Fortress timing
12:32 johnatan119 Fortress
Fastest Mythic
16:36* 修xhc Zhurong · estimated

修xhc

Nuwa · Blue · Team 1
Loss 988 -14
EAPM
36.9
Favorite unit
Chu Ko Nu
40 fielded
Total score
34,159
Military score
10,340
Economic score
15,434
Kills score
8,430
Units killed
276
Units lost
185
Buildings razed
7
Largest army
114
First expansion
4:49
Age path
HoutuClassical · Research start 2:34
RushouHeroic · Research start 8:58
ZhurongMythic · Research start 14:36
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,700 total resource volume
Large army production114 military units
No post-game awards

pavlovator

Hades · Red · Team 2
Win 1034 +14
EAPM
29.3
Favorite unit
Hippeus
61 fielded
Total score
64,368
Military score
27,638
Economic score
28,271
Kills score
8,549
Units killed
276
Units lost
207
Buildings razed
18
Largest army
244
First expansion
5:04
Age path
AthenaClassical · Research start 3:41
ApolloHeroic · Research start 11:09
ArtemisMythic · Research start 15:57
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling32 wall build events
Large army production244 military units
No post-game awards

johnatan119

Poseidon · Cyan · Team 1
Loss 956 -14
EAPM
42.2
Favorite unit
Toxotes
147 fielded
Total score
59,861
Military score
20,166
Economic score
33,967
Kills score
5,728
Units killed
179
Units lost
273
Buildings razed
4
Largest army
289
First expansion
6:05
Age path
HermesClassical · Research start 3:34
AphroditeHeroic · Research start 9:55
HephaestusMythic · Research start 19:05
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling29 wall build events
Market economy9,100 total resource volume
Large army production289 military units
Most Improvements

ananas2848

Amaterasu · Pink · Team 2
Win 1035 +14
EAPM
34.4
Favorite unit
Naginata Rider
122 fielded
Total score
74,278
Military score
34,120
Economic score
33,676
Kills score
6,639
Units killed
173
Units lost
276
Buildings razed
54
Largest army
398
First expansion
6:12
Age path
MinakatatomiClassical · Research start 3:00
RaijinHeroic · Research start 11:29
OkuninushiMythic · Research start 17:00
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Large army production398 military units
Highest Score Largest Army Most Deaths Most Resources

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

修xhcpavlovatorjohnatan119ananas2848
Score composition MilitaryEconomyKills score
修xhc 34,159
10,34015,434
pavlovator 64,368
27,63828,271
johnatan119 59,861
20,16633,967
ananas2848 74,278
34,12033,676
Units killed vs lost KilledLost
修xhc 276 / 185
276185
pavlovator 276 / 207
276207
johnatan119 179 / 273
179273
ananas2848 173 / 276
173276

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 10,800 total volume

修xhc

Bought

No buys

Sold

Food700
Wood1,000
Total player market volume1,700

pavlovator

Bought

No buys

Sold

No sells

Total player market volume0

johnatan119

Bought

Food2,000
Wood100

Sold

Food100
Wood6,900
Total player market volume9,100

ananas2848

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

修xhc

Army · 114

Units

Chu Ko Nu40
Ge Halberdier33
White Horse Cavalry11
Dao Swordsman8
Sage6
Tiger Cavalry5
Axe Cart4
Pi Xiu4
Jiang Zi Ya1
Li Jing1
Pioneer1

Technologies15 researched

Hand Axe3:09
Pickaxe3:10
Husbandry6:30
Plow8:05
Medium Infantry10:27
Medium Archers10:33
Heavy Archers11:08
Copper Weapons13:27
Ballistics13:28
Heavy Cavalry15:08
Shaft Mine15:25
Copper Shields16:30
Copper Armor16:30
Champion Archers16:40
Heavy Infantry21:57
Buildings 11 types
Farm37
House23
Silo14
Market7
Military Camp7
Baolei3
Machine Workshop2
Town Center2
Armory1
Imperial Academy1
Temple1
God powers 4 invoked
Blazing Prairie1
Creation1
Earth Wall1
Venom Beast1

pavlovator

Army · 244

Units

Hippeus61
Hypaspist57
Hoplite42
Toxotes27
Minotaur14
Peltast10
Manticore8
Ajax7
Helepolis5
Achilles4
Perseus3
Petrobolos3
Chimera2
Chiron1

Technologies25 researched

Hand Axe5:30
Pickaxe5:31
Ballistics10:04
Copper Shields10:05
Copper Armor10:07
Plow12:14
Medium Archers12:26
Medium Infantry12:33
Shaft Mine12:59
Husbandry13:08
Heavy Archers13:50
Copper Weapons13:58
Bronze Weapons17:07
Bronze Shields17:08
Heavy Infantry17:19
Medium Cavalry20:21
Bronze Armor20:48
Iron Weapons20:49
Iron Armor22:04
Iron Shields22:05
Bow Saw23:01
Champion Infantry25:31
Champion Archers26:23
Heavy Cavalry26:37
Champion Cavalry28:26
Buildings 13 types
Farm60
Wall32
House20
Storehouse8
Granary6
Archery Range5
Military Academy5
Temple5
Fortress3
Armory2
Stable2
Sentry Tower1
Town Center1
God powers 3 invoked
Earthquake1
Restoration1
Underworld Passage1

johnatan119

Army · 289

Units

Toxotes147
Hippeus36
Hoplite25
Centaur24
Hypaspist15
Prodromos11
Peltast10
Petrobolos6
Theseus6
Atalanta4
Hippolyta4
Polyphemus1

Technologies23 researched

Hand Axe4:08
Pickaxe4:09
Husbandry6:16
Medium Cavalry8:10
Plow15:05
Shaft Mine15:09
Copper Weapons15:31
Copper Armor15:31
Ballistics15:31
Copper Shields15:32
Bow Saw15:48
Medium Archers16:46
Bronze Weapons17:37
Bronze Armor17:38
Bronze Shields17:38
Heavy Archers19:57
Champion Archers21:21
Heavy Cavalry22:00
Medium Infantry24:00
Champion Cavalry25:39
Iron Weapons25:47
Iron Armor25:47
Iron Shields25:47
Buildings 13 types
Farm33
Wall29
House19
Storehouse14
Archery Range10
Granary8
Stable8
Fortress6
Military Academy4
Temple4
Town Center4
Market3
Armory1
God powers 4 invoked
Curse2
Lure1
Plenty Vault1

ananas2848

Army · 398

Units

Naginata Rider122
Yumi Horse Archer97
Samurai51
Yumi Archer51
Oyumi40
Yari Spearman20
Bushi7
Onmyoji5
Onna Musha2
Daimyo1
Raiju1
Shinobi1

Technologies11 researched

Hand Axe3:42
Copper Armor9:49
Copper Weapons9:51
Plow10:31
Bronze Weapons15:02
Ballistics15:03
Copper Shields15:31
Bow Saw15:39
Pickaxe15:45
Shaft Mine17:58
Bronze Armor24:33
Buildings 14 types
Farm41
House19
Watermill12
Stable Japanese10
Castle8
Dojo6
Guardhouse6
Shrine Japanese6
Town Center6
Mining Camp Japanese5
Armory2
Market2
Sentry Tower2
Temple1
God powers 5 invoked
Shrine Of The Hunt2
Thunder Burst2
Sacred Gate1