Advanced match analysis
RQuesi vs Hobbler
- Queue
- Ranked 1v1 Supremacy
- Map
- Mirage
- Map Seed
- 22532
- Duration
- 20:42
- Patch
- 19.17020
- Played
- · 4 hours ago
Defeated
RQuesi
Poseidon · Elo 934 -30
20:42
Match length
Winner
Hobbler
Poseidon · Elo 1107 +10
27.0% win probability
Pre-match · Hobbler favored
win probability 73.0%
Key momentsIn match order
RQuesi
Poseidon · Blue- EAPM
- 37.9
- Favorite unit
- Prodromos 34 fielded
- Total score
- 40,207
- Military score
- 16,055
- Economic score
- 21,773
- Kills score
- 2,379
- Units killed
- 78
- Units lost
- 71
- Buildings razed
- 1
- Largest army
- 117
- First expansion
- 7:21
Age path
HermesClassical · Est. start 4:36
DionysusHeroic · Est. start 7:56
MythicNot reached
Opening read
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
Market economy3,400 total resource volume
Large army production117 military units
Most Kills
Hobbler
Poseidon · Green- EAPM
- 57.8
- Favorite unit
- Hippeus 89 fielded
- Total score
- 54,464
- Military score
- 24,855
- Economic score
- 27,704
- Kills score
- 1,917
- Units killed
- 68
- Units lost
- 86
- Buildings razed
- 0
- Largest army
- 225
- First expansion
- 5:18
Age path
HermesClassical · Est. start 4:45
DionysusHeroic · Est. start 10:19
HephaestusMythic · Est. start 14:20
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom3 expansion build events
Water commitment1 dock build events
Large army production225 military units
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
RQuesiHobbler
Score
Combat and army
RQuesiHobbler
78
Units killed
68
71
Units lost
86
1
Buildings razed
0
117
Largest army
225
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,400 total volume›
RQuesi
Bought
Sold
Total player market volume3,400
Hobbler
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.