Advanced match analysis
Sir Leaden + castgu + JuI1en vs L'Ôt con + pimko + ForwardEgg60960
- Queue
- Ranked 3v3 Supremacy
- Map
- Anatolia
- Map Seed
- 12507
- Duration
- 26:44
- Patch
- 19.17020
- Played
- · 4 hours ago
Victory
Team Elo 1117
Sir Leaden
Zeus · Elo 1156 +16
castgu
Loki · Elo 1115 +18
JuI1en
Freyr · Elo 1080 +20
26:44
Match length
Defeat
Team Elo 1129
L'Ôt con
Oranos · Elo 1277 -24
pimko
Thor · Elo 1461 -28
ForwardEgg60960
Oranos · Elo 649 -2
48.3% win probability
Pre-match · L'Ôt con + pimko + ForwardEgg60960 favored · Upset
win probability 51.7%
Key momentsIn match order
Sir Leaden
Zeus · Blue · Team 1- EAPM
- 26.4
- Favorite unit
- Hypaspist 70 fielded
- Total score
- 41,097
- Military score
- 11,406
- Economic score
- 24,084
- Kills score
- 5,607
- Units killed
- 191
- Units lost
- 249
- Buildings razed
- 15
- Largest army
- 205
- First expansion
- 9:25
Age path
AthenaClassical · Research start 4:35
ApolloHeroic · Research start 8:52
HephaestusMythic · Research start 16:53
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Water commitment3 dock build events
Market economy3,500 total resource volume
Large army production205 military units
No post-game awards
L'Ôt con
Oranos · Red · Team 2- EAPM
- 36.6
- Favorite unit
- Murmillo 148 fielded
- Total score
- 49,176
- Military score
- 15,262
- Economic score
- 28,040
- Kills score
- 5,874
- Units killed
- 202
- Units lost
- 246
- Buildings razed
- 12
- Largest army
- 223
- First expansion
- 13:24
Age path
OceanusClassical · Research start 4:02
HyperionHeroic · Research start 7:58
HeliosMythic · Timing unavailable
Opening read
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Water commitment5 dock build events
Large army production223 military units
No post-game awards
castgu
Loki · Yellow · Team 1- EAPM
- 40.5
- Favorite unit
- Hersir 68 fielded
- Total score
- 41,229
- Military score
- 19,420
- Economic score
- 15,979
- Kills score
- 5,830
- Units killed
- 174
- Units lost
- 224
- Buildings razed
- 9
- Largest army
- 321
- First expansion
- 9:45
Age path
ForsetiClassical · Research start 4:56
BragiHeroic · Research start 10:25
HelMythic · Research start 16:40
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Water commitment4 dock build events
Large army production321 military units
No post-game awards
pimko
Thor · Green · Team 2- EAPM
- 72.9
- Favorite unit
- Throwing Axeman 86 fielded
- Total score
- 57,141
- Military score
- 28,388
- Economic score
- 19,150
- Kills score
- 9,665
- Units killed
- 368
- Units lost
- 323
- Buildings razed
- 16
- Largest army
- 289
- First expansion
- 6:48
Age path
FreyjaClassical · Est. start 4:42
BragiHeroic · Est. start 10:57
BaldrMythic · Est. start 19:11
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Water commitment1 dock build events
Market economy4,600 total resource volume
Large army production289 military units
Largest Army
Most Deaths
Most Kills
JuI1en
Freyr · Cyan · Team 1- EAPM
- 38.9
- Favorite unit
- Throwing Axeman 70 fielded
- Total score
- 79,037
- Military score
- 31,507
- Economic score
- 38,684
- Kills score
- 8,871
- Units killed
- 208
- Units lost
- 167
- Buildings razed
- 55
- Largest army
- 204
- First expansion
- 10:12
Age path
UllrClassical · Est. start 4:46
AegirHeroic · Research start 11:36
VidarMythic · Research start 15:31
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Water commitment4 dock build events
Market economy1,500 total resource volume
Large army production204 military units
Highest Score
Most Improvements
Most Resources
ForwardEgg60960
Oranos · Pink · Team 2- EAPM
- 18.9
- Favorite unit
- Cheiroballista 25 fielded
- Total score
- 43,789
- Military score
- 8,005
- Economic score
- 34,113
- Kills score
- 1,671
- Units killed
- 63
- Units lost
- 104
- Buildings razed
- 0
- Largest army
- 51
- First expansion
- 6:57
Age path
OceanusClassical · Research start 3:11
HyperionHeroic · Research start 13:55
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy600 total resource volume
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
Sir LeadenL'Ôt concastgupimkoJuI1enForwardEgg60960
Score composition
MilitaryEconomyKills score
Sir Leaden
41,097
L'Ôt con
49,176
castgu
41,229
pimko
57,141
JuI1en
79,037
ForwardEgg60960
43,789
Units killed vs lost
KilledLost
Sir Leaden
191 / 249
L'Ôt con
202 / 246
castgu
174 / 224
pimko
368 / 323
JuI1en
208 / 167
ForwardEgg60960
63 / 104
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 10,200 total volume›
Sir Leaden
Bought
No buys
Sold
Total player market volume3,500
L'Ôt con
Bought
No buys
Sold
No sells
Total player market volume0
castgu
Bought
No buys
Sold
No sells
Total player market volume0
pimko
Bought
No buys
Sold
Total player market volume4,600
JuI1en
Bought
No buys
Sold
Total player market volume1,500
ForwardEgg60960
Bought
No buys
Sold
Total player market volume600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.