Replay-derived match flow, timings, and composition.

Advanced match analysis

Sir Leaden + castgu + JuI1en vs L'Ôt con + pimko + ForwardEgg60960

Queue
Ranked 3v3 Supremacy
Map
Anatolia
Map Seed
12507
Duration
26:44
Patch
19.17020
Played
· 4 hours ago
Anatolia map preview
MapAnatolia
Victory Team Elo 1117
Sir Leaden Zeus · Elo 1156 +16
castgu Loki · Elo 1115 +18
JuI1en Freyr · Elo 1080 +20
26:44 Match length
Defeat Team Elo 1129
L'Ôt con Oranos · Elo 1277 -24
pimko Thor · Elo 1461 -28
ForwardEgg60960 Oranos · Elo 649 -2
48.3% win probability Pre-match · L'Ôt con + pimko + ForwardEgg60960 favored · Upset win probability 51.7%
Key momentsIn match order
Armory timing
0:06 pimko Dwarven Armory
Fastest Classical
4:11* ForwardEgg60960 Oceanus · estimated
First pressure
4:21 JuI1en Hersir trained
First extra TC
6:48 pimko Town Center
Market timing
7:36 L'Ôt con Market
Fastest Heroic
9:13* L'Ôt con Hyperion · estimated
Fortress timing
9:52 L'Ôt con Palace
Fastest Mythic
17:31* JuI1en Vidar · estimated

Sir Leaden

Zeus · Blue · Team 1
Win 1156 +16
EAPM
26.4
Favorite unit
Hypaspist
70 fielded
Total score
41,097
Military score
11,406
Economic score
24,084
Kills score
5,607
Units killed
191
Units lost
249
Buildings razed
15
Largest army
205
First expansion
9:25
Age path
AthenaClassical · Research start 4:35
ApolloHeroic · Research start 8:52
HephaestusMythic · Research start 16:53
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Water commitment3 dock build events
Market economy3,500 total resource volume
Large army production205 military units
No post-game awards

L'Ôt con

Oranos · Red · Team 2
Loss 1277 -24
EAPM
36.6
Favorite unit
Murmillo
148 fielded
Total score
49,176
Military score
15,262
Economic score
28,040
Kills score
5,874
Units killed
202
Units lost
246
Buildings razed
12
Largest army
223
First expansion
13:24
Age path
OceanusClassical · Research start 4:02
HyperionHeroic · Research start 7:58
HeliosMythic · Timing unavailable
Opening read
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Water commitment5 dock build events
Large army production223 military units
No post-game awards

castgu

Loki · Yellow · Team 1
Win 1115 +18
EAPM
40.5
Favorite unit
Hersir
68 fielded
Total score
41,229
Military score
19,420
Economic score
15,979
Kills score
5,830
Units killed
174
Units lost
224
Buildings razed
9
Largest army
321
First expansion
9:45
Age path
ForsetiClassical · Research start 4:56
BragiHeroic · Research start 10:25
HelMythic · Research start 16:40
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Water commitment4 dock build events
Large army production321 military units
No post-game awards

pimko

Thor · Green · Team 2
Loss 1461 -28
EAPM
72.9
Favorite unit
Throwing Axeman
86 fielded
Total score
57,141
Military score
28,388
Economic score
19,150
Kills score
9,665
Units killed
368
Units lost
323
Buildings razed
16
Largest army
289
First expansion
6:48
Age path
FreyjaClassical · Est. start 4:42
BragiHeroic · Est. start 10:57
BaldrMythic · Est. start 19:11
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Water commitment1 dock build events
Market economy4,600 total resource volume
Large army production289 military units
Largest Army Most Deaths Most Kills

JuI1en

Freyr · Cyan · Team 1
Win 1080 +20
EAPM
38.9
Favorite unit
Throwing Axeman
70 fielded
Total score
79,037
Military score
31,507
Economic score
38,684
Kills score
8,871
Units killed
208
Units lost
167
Buildings razed
55
Largest army
204
First expansion
10:12
Age path
UllrClassical · Est. start 4:46
AegirHeroic · Research start 11:36
VidarMythic · Research start 15:31
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Water commitment4 dock build events
Market economy1,500 total resource volume
Large army production204 military units
Highest Score Most Improvements Most Resources

ForwardEgg60960

Oranos · Pink · Team 2
Loss 649 -2
EAPM
18.9
Favorite unit
Cheiroballista
25 fielded
Total score
43,789
Military score
8,005
Economic score
34,113
Kills score
1,671
Units killed
63
Units lost
104
Buildings razed
0
Largest army
51
First expansion
6:57
Age path
OceanusClassical · Research start 3:11
HyperionHeroic · Research start 13:55
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy600 total resource volume
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

Sir LeadenL'Ôt concastgupimkoJuI1enForwardEgg60960
Score composition MilitaryEconomyKills score
Sir Leaden 41,097
11,40624,084
L'Ôt con 49,176
15,26228,040
castgu 41,229
19,42015,979
pimko 57,141
28,38819,1509,665
JuI1en 79,037
31,50738,684
ForwardEgg60960 43,789
34,113
Units killed vs lost KilledLost
Sir Leaden 191 / 249
191249
L'Ôt con 202 / 246
202246
castgu 174 / 224
174224
pimko 368 / 323
368323
JuI1en 208 / 167
208167
ForwardEgg60960 63 / 104
104

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 10,200 total volume

Sir Leaden

Bought

No buys

Sold

Food600
Wood2,900
Total player market volume3,500

L'Ôt con

Bought

No buys

Sold

No sells

Total player market volume0

castgu

Bought

No buys

Sold

No sells

Total player market volume0

pimko

Bought

No buys

Sold

Food200
Wood4,400
Total player market volume4,600

JuI1en

Bought

No buys

Sold

Wood1,500
Total player market volume1,500

ForwardEgg60960

Bought

No buys

Sold

Wood600
Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sir Leaden

Army · 205

Units

Hypaspist70
Hoplite45
Myrmidon44
Peltast11
Petrobolos9
Toxotes8
Jason4
Heracles3
Odysseus3
Bellerophon2
Helepolis2
Pentekonter2
Scylla2

Technologies15 researched

Hand Axe5:02
Pickaxe5:18
Medium Infantry9:30
Copper Weapons9:43
Copper Armor9:44
Shaft Mine10:48
Bow Saw11:28
Heavy Infantry13:52
Plow14:39
Copper Shields17:29
Medium Archers17:52
Bronze Armor19:57
Bronze Weapons19:57
Champion Infantry20:30
Bronze Shields22:53
Buildings 13 types
House17
Farm13
Military Academy8
Storehouse8
Wall5
Fortress4
Archery Range3
Dock3
Temple2
Town Center2
Armory1
Granary1
Market1
God powers 5 invoked
Underworld Passage2
Bolt1
Plenty Vault1
Restoration1

L'Ôt con

Army · 223

Units

Murmillo148
Contarius40
Cheiroballista18
Destroyer15
Oracle2

Technologies11 researched · 3 pre-queued

PickaxePre-queued · 6:51
Crenellations8:20
Medium InfantryPre-queued · 9:03
Heavy InfantryPre-queued · 9:55
Copper Shields9:59
Shaft Mine10:01
Hand Axe12:28
Medium Archers16:10
Heavy Cavalry16:11
Copper Weapons16:13
Copper Armor16:13
Bronze Shields16:14
Heavy Archers18:45
Plow20:58
Buildings 14 types
Farm17
Manor10
Military Barracks10
Palace10
Dock5
Counter Barracks4
Town Center4
Wall4
Sentry Tower3
Sky Passage2
Armory1
Economic Guild1
Market1
Temple1
God powers 5 invoked
Carnivora2
Chaos2
Shockwave1

castgu

Army · 321

Units

Hersir68
Raiding Cavalry60
Hirdman50
Berserk41
Godi40
Jarl16
Fire Giant15
Troll15
Portable Ram11
Mountain Giant5

Technologies16 researched

Hand Axe5:38
Medium Infantry7:28
Pickaxe8:00
Medium Cavalry8:45
Heavy Infantry13:21
Crenellations14:12
Shaft Mine14:28
Bow Saw14:40
Champion Infantry19:16
Heavy Cavalry19:18
Copper Armor19:19
Copper Shields19:20
Plow21:01
Bronze Armor22:46
Copper Weapons22:47
Ballistics22:48
Buildings 10 types
House39
Great Hall9
Longhouse8
Ox Cart Building7
Hill Fort5
Dock4
Market3
Town Center3
Armory2
Temple1
God powers 3 invoked
Flaming Weapons1
Healing Spring1
Nidhogg1

pimko

Army · 289

Units

Throwing Axeman86
Jarl49
Raiding Cavalry47
Hirdman28
Hersir26
Godi17
Valkyrie14
Portable Ram11
Berserk6
Ballista4
Huskarl1

Technologies16 researched · 4 pre-queued

Copper Shields1:22
Copper Weapons3:48
Copper Armor3:50
PickaxePre-queued · 7:04
Hand AxePre-queued · 7:04
Husbandry7:05
Plow8:36
Medium CavalryPre-queued · 10:48
Medium Infantry11:24
Shaft Mine14:42
Bronze Armor15:27
Heavy CavalryPre-queued · 16:34
Heavy Infantry17:05
Bronze Shields18:02
Bronze Weapons18:03
Iron Weapons21:16
Iron Armor23:51
Champion Cavalry23:57
Champion Infantry23:58
Crenellations26:07
Buildings 12 types
Farm43
House27
Wall12
Longhouse10
Ox Cart Building7
Great Hall5
Hill Fort3
Town Center3
Temple2
Dock1
Dwarven Armory1
Market1
God powers 8 invoked
Dwarven Mine3
Forest Fire3
Flaming Weapons1
Ragnarok1

JuI1en

Army · 204

Units

Throwing Axeman70
Hersir36
Jarl35
Hirdman19
Rock Giant15
Berserk14
Ballista6
Portable Ram5
Dreki2
Longboat2

Technologies21 researched

Hand Axe0:12
Pickaxe4:37
Husbandry6:06
Plow6:53
Medium Infantry8:25
Copper Weapons11:05
Copper Armor11:06
Copper Shields11:19
Ballistics11:19
Heavy Infantry13:12
Bronze Weapons13:15
Bronze Shields13:16
Bronze Armor14:05
Shaft Mine16:53
Bow Saw16:54
Champion Infantry18:03
Medium Cavalry19:10
Iron Weapons20:56
Iron Armor20:56
Iron Shields20:57
Heavy Cavalry25:20
Buildings 10 types
House23
Longhouse10
Great Hall7
Ox Cart Building7
Dock4
Town Center4
Temple3
Armory2
Hill Fort2
Market2
God powers 5 invoked
Asgardian Bastion2
Gullinbursti1
Inferno1
Tempest1

ForwardEgg60960

Army · 51

Units

Cheiroballista25
Destroyer12
Oracle7
Murmillo5
Caladria2

Technologies14 researched

Medium Archers5:40
Hand Axe6:11
Pickaxe6:25
Plow8:24
Copper Weapons11:51
Ballistics11:52
Copper Armor11:52
Copper Shields11:53
Bronze Weapons16:59
Bronze Armor17:00
Bronze Shields17:01
Medium Infantry19:36
Heavy Infantry23:19
Heavy Archers23:27
Buildings 11 types
Farm21
Manor21
Market6
Counter Barracks5
Military Barracks4
Armory3
Palace2
Sky Passage2
Town Center2
Economic Guild1
Temple1
God powers 5 invoked
Chaos2
Shockwave2
Carnivora1