Advanced match analysis
proNooB vs rogeriotrd
- Queue
- Ranked 1v1 Supremacy
- Map
- Midgard
- Map Seed
- 14706
- Duration
- 12:36
- Patch
- 19.17020
- Played
- · 4 hours ago
Defeated
proNooB
Freyr · Elo 1101 -16
12:36
Match length
Winner
rogeriotrd
Hades · Elo 1132 +16
45.6% win probability
Pre-match · rogeriotrd favored
win probability 54.4%
Key momentsIn match order
proNooB
Freyr · Blue- EAPM
- 37.6
- Favorite unit
- Hirdman 31 fielded
- Total score
- 7,962
- Military score
- 4,091
- Economic score
- 3,083
- Kills score
- 788
- Units killed
- 26
- Units lost
- 44
- Buildings razed
- 0
- Largest army
- 68
- First expansion
- —
Age path
UllrClassical · Research start 3:06
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling15 wall build events
Most Deaths
rogeriotrd
Hades · Red- EAPM
- 16.4
- Favorite unit
- Hippeus 16 fielded
- Total score
- 15,316
- Military score
- 3,229
- Economic score
- 10,773
- Kills score
- 1,314
- Units killed
- 46
- Units lost
- 26
- Buildings razed
- 4
- Largest army
- 27
- First expansion
- 11:56
Age path
AresClassical · Research start 4:41
ApolloHeroic · Timing unavailable
MythicNot reached
Opening read
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Water commitment2 dock build events
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
proNooBrogeriotrd
Score
Combat and army
proNooBrogeriotrd
26
Units killed
46
44
Units lost
26
0
Buildings razed
4
68
Largest army
27
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.