Replay-derived match flow, timings, and composition.

Advanced match analysis

proNooB vs rogeriotrd

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
14706
Duration
12:36
Patch
19.17020
Played
· 4 hours ago
Midgard map preview
MapMidgard
Defeated
proNooB Freyr · Elo 1101 -16
12:36 Match length
Winner
rogeriotrd Hades · Elo 1132 +16
45.6% win probability Pre-match · rogeriotrd favored win probability 54.4%
Key momentsIn match order
First pressure
3:31 proNooB Hersir trained
Fastest Classical
4:06* proNooB Ullr · estimated
Armory timing
8:45 rogeriotrd Armory
First extra TC
11:56 rogeriotrd Town Center

proNooB

Freyr · Blue
Loss 1101 -16
EAPM
37.6
Favorite unit
Hirdman
31 fielded
Total score
7,962
Military score
4,091
Economic score
3,083
Kills score
788
Units killed
26
Units lost
44
Buildings razed
0
Largest army
68
First expansion
—
Age path
UllrClassical · Research start 3:06
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling15 wall build events
Most Deaths

rogeriotrd

Hades · Red
Win 1132 +16
EAPM
16.4
Favorite unit
Hippeus
16 fielded
Total score
15,316
Military score
3,229
Economic score
10,773
Kills score
1,314
Units killed
46
Units lost
26
Buildings razed
4
Largest army
27
First expansion
11:56
Age path
AresClassical · Research start 4:41
ApolloHeroic · Timing unavailable
MythicNot reached
Opening read
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Water commitment2 dock build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

proNooBrogeriotrd
Score
Total score rogeriotrd
7,96234%15,31666%
Military score proNooB
4,09156%3,22944%
Economic score rogeriotrd
3,08310,77378%
Kills score rogeriotrd
78837%1,31463%
Combat and army
proNooBrogeriotrd
26 Units killed 46
44 Units lost 26
0 Buildings razed 4
68 Largest army 27

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

proNooB

Army · 68

Units

Hirdman31
Throwing Axeman20
Hersir13
Raiding Cavalry4

Technologies0 researched · 1 pre-queued

Medium InfantryPre-queued · 8:32
Buildings 6 types
Wall15
House9
Ox Cart Building3
Longhouse2
Great Hall1
Temple1
God powers 2 invoked
Asgardian Bastion2

rogeriotrd

Army · 27

Units

Hippeus16
Toxotes7
Cyclops2
Achilles1
Ajax1

Technologies4 researched

Pickaxe4:49
Hand Axe5:24
Medium Cavalry6:26
Medium Archers8:24
Buildings 8 types
House12
Stable3
Dock2
Storehouse2
Town Center2
Archery Range1
Armory1
Temple1
God powers 2 invoked
Pestilence1
Sentinel1