Replay-derived match flow, timings, and composition.

Advanced match analysis

FabFrBzh vs Edy Bronks

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
19438
Duration
9:56
Patch
19.17020
Played
· 4 hours ago
Elysium map preview
MapElysium
Defeated
FabFrBzh Tsukuyomi · Elo 1069 -16
9:56 Match length
Winner
Edy Bronks Hades · Elo 1104 +16
45.0% win probability Pre-match · Edy Bronks favored win probability 55.0%
Key momentsIn match order
Fastest Classical
4:08* FabFrBzh Inari Okami · estimated
First pressure
4:38 Edy Bronks Military Academy
Armory timing
5:48 FabFrBzh Armory
Market timing
7:10 Edy Bronks Market
First extra TC
8:36 FabFrBzh Town Center
Fastest Heroic
9:55* Edy Bronks Aphrodite · estimated

FabFrBzh

Tsukuyomi · Mint
Loss 1069 -16
EAPM
22.7
Favorite unit
Naginata Rider
6 fielded
Total score
9,938
Military score
3,745
Economic score
6,131
Kills score
62
Units killed
3
Units lost
11
Buildings razed
0
Largest army
13
First expansion
8:36
Age path
Inari OkamiClassical · Research start 3:23
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths Most Improvements

Edy Bronks

Hades · Red
Win 1104 +16
EAPM
41.3
Favorite unit
Hoplite
8 fielded
Total score
10,536
Military score
3,953
Economic score
6,375
Kills score
208
Units killed
11
Units lost
3
Buildings razed
0
Largest army
19
First expansion
—
Age path
AthenaClassical · Research start 3:23
AphroditeHeroic · Est. start 8:40
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

FabFrBzhEdy Bronks
Score
Total score Edy Bronks
9,93849%10,53651%
Military score Edy Bronks
3,74549%3,95351%
Economic score Edy Bronks
6,13149%6,37551%
Kills score Edy Bronks
6220877%
Combat and army
FabFrBzhEdy Bronks
3 Units killed 11
11 Units lost 3
0 Buildings razed 0
13 Largest army 19

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FabFrBzh

Army · 13

Units

Naginata Rider6
Kitsune5
Bushi2

Technologies3 researched

Copper Armor7:29
Copper Shields7:30
Copper Weapons7:32
Buildings 9 types
House8
Watermill6
Shrine Japanese4
Guardhouse2
Mining Camp Japanese2
Stable Japanese2
Armory1
Temple1
Town Center1
God powers 2 invoked
New Moon1
Swampland1

Edy Bronks

Army · 19

Units

Hoplite8
Toxotes5
Hypaspist4
Achilles1
Ajax1

Technologies0 researched · 1 pre-queued

Medium ArchersPre-queued · 8:32
Buildings 8 types
House7
Wall5
Granary3
Military Academy3
Storehouse3
Archery Range2
Market1
Temple1
God powers 2 invoked
Curse1
Sentinel1