Advanced match analysis
FabFrBzh vs Edy Bronks
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 19438
- Duration
- 9:56
- Patch
- 19.17020
- Played
- · 4 hours ago
Defeated
FabFrBzh
Tsukuyomi · Elo 1069 -16
9:56
Match length
Winner
Edy Bronks
Hades · Elo 1104 +16
45.0% win probability
Pre-match · Edy Bronks favored
win probability 55.0%
Key momentsIn match order
FabFrBzh
Tsukuyomi · Mint- EAPM
- 22.7
- Favorite unit
- Naginata Rider 6 fielded
- Total score
- 9,938
- Military score
- 3,745
- Economic score
- 6,131
- Kills score
- 62
- Units killed
- 3
- Units lost
- 11
- Buildings razed
- 0
- Largest army
- 13
- First expansion
- 8:36
Age path
Inari OkamiClassical · Research start 3:23
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths
Most Improvements
Edy Bronks
Hades · Red- EAPM
- 41.3
- Favorite unit
- Hoplite 8 fielded
- Total score
- 10,536
- Military score
- 3,953
- Economic score
- 6,375
- Kills score
- 208
- Units killed
- 11
- Units lost
- 3
- Buildings razed
- 0
- Largest army
- 19
- First expansion
- —
Age path
AthenaClassical · Research start 3:23
AphroditeHeroic · Est. start 8:40
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
FabFrBzhEdy Bronks
Score
Combat and army
FabFrBzhEdy Bronks
3
Units killed
11
11
Units lost
3
0
Buildings razed
0
13
Largest army
19
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.