Replay-derived match flow, timings, and composition.

Advanced match analysis

Öğretmen + reijoe. vs 가와사키벚꽃 + 長友(39)

Queue
Ranked 2v2 Supremacy
Map
Yellow River
Map Seed
23448
Duration
15:41
Patch
19.17020
Played
· 4 hours ago
Yellow River map preview
MapYellow River
Victory Team Elo 1425
Öğretmen Hades · Elo 1545 +1
reijoe. Nuwa · Elo 1305 +3
15:41 Match length
Defeat Team Elo 968
가와사키벚꽃 Thor · Elo 967 -2
長友(39) Kronos · Elo 968 -2
93.3% win probability Pre-match · Öğretmen + reijoe. favored win probability 6.7%
Key momentsIn match order
First pressure
2:57 가와사키벚꽃 Hersir trained
Fastest Classical
3:33* 長友(39) Prometheus · estimated
First extra TC
5:09 Öğretmen Town Center
Armory timing
6:17 reijoe. Armory
Fastest Heroic
9:02* reijoe. Goumang · estimated
Fortress timing
10:17 Öğretmen Fortress
Market timing
14:18 reijoe. Market

Öğretmen

Hades · Blue · Team 1
Win 1545 +1
EAPM
51.5
Favorite unit
Toxotes
72 fielded
Total score
31,206
Military score
15,250
Economic score
14,049
Kills score
1,907
Units killed
58
Units lost
18
Buildings razed
3
Largest army
105
First expansion
5:09
Age path
AresClassical · Research start 3:46
ApolloHeroic · Research start 8:46
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production105 military units
Highest Score Largest Army Most Kills Most Resources

가와사키벚꽃

Thor · Red · Team 2
Loss 967 -2
EAPM
53.9
Favorite unit
Berserk
14 fielded
Total score
23,249
Military score
9,507
Economic score
13,486
Kills score
330
Units killed
10
Units lost
60
Buildings razed
0
Largest army
47
First expansion
5:39
Age path
FreyjaClassical · Est. start 3:19
BragiHeroic · Est. start 10:48
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Most Deaths

reijoe.

Nuwa · Yellow · Team 1
Win 1305 +3
EAPM
46.2
Favorite unit
White Horse Cavalry
23 fielded
Total score
27,090
Military score
10,713
Economic score
15,173
Kills score
1,234
Units killed
56
Units lost
7
Buildings razed
9
Largest army
35
First expansion
7:11
Age path
XuannuClassical · Est. start 2:45
GoumangHeroic · Est. start 7:47
GonggongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling21 wall build events
Most Improvements

長友(39)

Kronos · Green · Team 2
Loss 968 -2
EAPM
72.5
Favorite unit
Contarius
49 fielded
Total score
17,696
Military score
5,967
Economic score
11,383
Kills score
346
Units killed
12
Units lost
49
Buildings razed
1
Largest army
70
First expansion
7:33
Age path
PrometheusClassical · Est. start 2:33
RheiaHeroic · Est. start 10:16
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling15 wall build events
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

Öğretmen가와사키벚꽃reijoe.長友(39)
Score composition MilitaryEconomyKills score
Öğretmen 31,206
15,25014,049
가와사키벚꽃 23,249
9,50713,486
reijoe. 27,090
10,71315,173
長友(39) 17,696
5,96711,383
Units killed vs lost KilledLost
Öğretmen 58 / 18
5818
가와사키벚꽃 10 / 60
1060
reijoe. 56 / 7
56
長友(39) 12 / 49
1249

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Öğretmen

Army · 105

Units

Toxotes72
Hoplite21
Hypaspist5
Petrobolos5
Achilles1
Ajax1

Technologies11 researched · 4 pre-queued

Hand Axe5:19
PickaxePre-queued · 5:53
Medium Archers9:08
Heavy ArchersPre-queued · 10:31
Ballistics10:39
Bow Saw10:44
Shaft MinePre-queued · 10:45
Copper Weapons11:31
Medium Infantry12:14
Plow12:41
Husbandry12:42
Copper Armor14:54
Copper Shields14:54
Heavy Infantry15:01
Bronze WeaponsPre-queued · 15:09
Buildings 10 types
House18
Archery Range9
Granary9
Storehouse7
Wall5
Military Academy3
Fortress2
Town Center2
Armory1
Temple1
God powers 1 invoked
Underworld Passage1

가와사키벚꽃

Army · 47

Units

Berserk14
Hersir13
Raiding Cavalry8
Throwing Axeman7
Valkyrie3
Battle Boar1
Godi1

Technologies10 researched · 1 pre-queued

Hand Axe3:42
PickaxePre-queued · 5:45
Copper Shields7:13
Copper Weapons7:29
Copper Armor7:48
Bronze Shields8:16
Bronze Armor9:09
Bronze Weapons10:35
Iron Shields11:17
Ballistics11:48
Bow Saw14:26
Buildings 8 types
House11
Ox Cart Building5
Great Hall3
Longhouse3
Town Center2
Dwarven Armory1
Hill Fort1
Temple1
God powers 2 invoked
Dwarven Mine1
Flaming Weapons1

reijoe.

Army · 35

Units

White Horse Cavalry23
Tiger Cavalry8
Sage2
Jiang Zi Ya1
Pioneer1

Technologies10 researched · 2 pre-queued

Pickaxe6:20
Hand Axe6:23
Copper Weapons7:06
Husbandry9:45
Shaft Mine10:57
Heavy Cavalry11:10
PlowPre-queued · 11:55
Copper Armor12:50
Bronze Armor13:26
Bronze Weapons13:26
Bow Saw13:30
Champion CavalryPre-queued · 14:08
Buildings 11 types
Wall21
Farm14
House10
Silo7
Baolei2
Armory1
Imperial Academy1
Market1
Military Camp1
Temple1
Town Center1
God powers 4 invoked
Great Flood2
Creation1
Vanish1

長友(39)

Army · 70

Units

Contarius49
Arcus15
Murmillo3
Oracle3

Technologies4 researched · 1 pre-queued

Husbandry8:57
Pickaxe10:40
Hand Axe10:53
Heavy CavalryPre-queued · 13:08
Medium Archers14:19
Buildings 10 types
Wall15
Manor7
Military Barracks7
Counter Barracks2
Palace2
Town Center2
Armory1
Economic Guild1
Farm1
Temple1
God powers 8 invoked
Valor7
Traitor1