Advanced match analysis
JJSA vs *H*L*K* Phoenix
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 22173
- Duration
- 24:49
- Patch
- 19.17020
- Played
- · 4 hours ago
Defeated
JJSA
Hades · Elo 620 -8
24:49
Match length
Winner
*H*L*K* Phoenix
Thor · Elo 834 +19
22.6% win probability
Pre-match · *H*L*K* Phoenix favored
win probability 77.4%
Key momentsIn match order
JJSA
Hades · Blue- EAPM
- 17.9
- Favorite unit
- Toxotes 16 fielded
- Total score
- 17,899
- Military score
- 6,720
- Economic score
- 9,188
- Kills score
- 1,991
- Units killed
- 91
- Units lost
- 154
- Buildings razed
- 0
- Largest army
- 61
- First expansion
- 15:41
Age path
AthenaClassical · Est. start 3:53
ApolloHeroic · Est. start 7:04
HephaestusMythic · Est. start 15:27
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling26 wall build events
Most Deaths
*H*L*K* Phoenix
Thor · Cyan- EAPM
- 28.9
- Favorite unit
- Berserk 40 fielded
- Total score
- 42,796
- Military score
- 21,897
- Economic score
- 16,434
- Kills score
- 4,601
- Units killed
- 153
- Units lost
- 117
- Buildings razed
- 32
- Largest army
- 129
- First expansion
- 14:11
Age path
ForsetiClassical · Research start 3:10
SkadiHeroic · Research start 9:40
TyrMythic · Research start 18:44
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Large army production129 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
JJSA*H*L*K* Phoenix
Score
Combat and army
JJSA*H*L*K* Phoenix
91
Units killed
153
154
Units lost
117
0
Buildings razed
32
61
Largest army
129
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.