Replay-derived match flow, timings, and composition.

Advanced match analysis

JJSA vs *H*L*K* Phoenix

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
22173
Duration
24:49
Patch
19.17020
Played
· 4 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
JJSA Hades · Elo 620 -8
24:49 Match length
Winner
*H*L*K* Phoenix Thor · Elo 834 +19
22.6% win probability Pre-match · *H*L*K* Phoenix favored win probability 77.4%
Key momentsIn match order
First pressure
1:41 *H*L*K* Phoenix Hersir trained
Fastest Classical
4:10* *H*L*K* Phoenix Forseti · estimated
Armory timing
5:34 JJSA Armory
Fastest Heroic
8:19* JJSA Apollo · estimated
Market timing
12:31 JJSA Market
Fortress timing
13:30 *H*L*K* Phoenix Hill Fort
First extra TC
14:11 *H*L*K* Phoenix Town Center
Fastest Mythic
17:27* JJSA Hephaestus · estimated

JJSA

Hades · Blue
Loss 620 -8
EAPM
17.9
Favorite unit
Toxotes
16 fielded
Total score
17,899
Military score
6,720
Economic score
9,188
Kills score
1,991
Units killed
91
Units lost
154
Buildings razed
0
Largest army
61
First expansion
15:41
Age path
AthenaClassical · Est. start 3:53
ApolloHeroic · Est. start 7:04
HephaestusMythic · Est. start 15:27
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling26 wall build events
Most Deaths

*H*L*K* Phoenix

Thor · Cyan
Win 834 +19
EAPM
28.9
Favorite unit
Berserk
40 fielded
Total score
42,796
Military score
21,897
Economic score
16,434
Kills score
4,601
Units killed
153
Units lost
117
Buildings razed
32
Largest army
129
First expansion
14:11
Age path
ForsetiClassical · Research start 3:10
SkadiHeroic · Research start 9:40
TyrMythic · Research start 18:44
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Large army production129 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

JJSA*H*L*K* Phoenix
Score
Total score *H*L*K* Phoenix
17,89929%42,79671%
Military score *H*L*K* Phoenix
6,72021,89777%
Economic score *H*L*K* Phoenix
9,18836%16,43464%
Kills score *H*L*K* Phoenix
1,99130%4,60170%
Combat and army
JJSA*H*L*K* Phoenix
91 Units killed 153
154 Units lost 117
0 Buildings razed 32
61 Largest army 129

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JJSA

Army · 61

Units

Toxotes16
Hypaspist14
Peltast7
Petrobolos6
Achilles5
Minotaur5
Ajax4
Manticore3
Chiron1

Technologies9 researched

Hand Axe5:53
Pickaxe9:13
Medium Archers9:16
Bow Saw13:37
Heavy Archers13:52
Medium Infantry13:54
Husbandry14:37
Heavy Infantry15:03
Plow20:31
Buildings 12 types
Wall26
Farm14
House13
Granary7
Storehouse7
Archery Range3
Fortress3
Military Academy3
Temple2
Armory1
Market1
Town Center1
God powers 3 invoked
Sentinel2
Restoration1

*H*L*K* Phoenix

Army · 129

Units

Berserk40
Throwing Axeman32
Huskarl17
Hersir16
Hirdman13
Troll5
Fenris Wolf Brood4
Frost Giant2

Technologies13 researched

Copper Weapons7:25
Copper Shields8:03
Medium Infantry11:08
Pickaxe11:50
Bronze Shields11:52
Copper Armor12:10
Heavy Infantry13:33
Husbandry13:59
Bronze Weapons16:02
Ballistics17:24
Iron Shields18:47
Champion Infantry21:26
Bronze Armor22:56
Buildings 10 types
Farm16
House15
Wall12
Longhouse7
Ox Cart Building3
Temple3
Hill Fort2
Town Center2
Dwarven Armory1
Sentry Tower1
God powers 4 invoked
Dwarven Mine1
Fimbulwinter1
Frost1
Healing Spring1