Replay-derived match flow, timings, and composition.

Advanced match analysis

Chichin vs Aces.HUSKSUPPE

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
10504
Duration
22:22
Patch
19.17020
Played
· 4 hours ago
Tundra map preview
MapTundra
Defeated
Chichin Ra · Elo 1904 -11
22:22 Match length
Winner
Aces.HUSKSUPPE Hades · Elo 2048 +11
30.4% win probability Pre-match · Aces.HUSKSUPPE favored win probability 69.6%
Key momentsIn match order
Fastest Classical
5:08* Aces.HUSKSUPPE Athena · estimated
Armory timing
5:29 Aces.HUSKSUPPE Armory
First pressure
6:35 Aces.HUSKSUPPE Archery Range
Market timing
6:40 Chichin Market
Fastest Heroic
7:49* Aces.HUSKSUPPE Aphrodite · estimated
Fortress timing
9:14 Aces.HUSKSUPPE Fortress
First extra TC
15:31 Chichin Town Center

Chichin

Ra · Blue
Loss 1904 -11
EAPM
77.4
Favorite unit
Chariot Archer
90 fielded
Total score
18,042
Military score
8,389
Economic score
7,562
Kills score
2,091
Units killed
94
Units lost
93
Buildings razed
0
Largest army
196
First expansion
15:31
Age path
BastClassical · Research start 4:44
SobekHeroic · Research start 9:14
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
Market economy600 total resource volume
Large army production196 military units
Most Improvements Most Resources

Aces.HUSKSUPPE

Hades · Red
Win 2048 +11
EAPM
59.9
Favorite unit
Hoplite
42 fielded
Total score
23,389
Military score
9,618
Economic score
9,929
Kills score
3,932
Units killed
94
Units lost
95
Buildings razed
37
Largest army
104
First expansion
21:30
Age path
AthenaClassical · Research start 4:08
AphroditeHeroic · Research start 6:34
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling20 wall build events
Large army production104 military units
Highest Score Largest Army Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

ChichinAces.HUSKSUPPE
Score
Total score Aces.HUSKSUPPE
18,04244%23,38956%
Military score Aces.HUSKSUPPE
8,38947%9,61853%
Economic score Aces.HUSKSUPPE
7,56243%9,92957%
Kills score Aces.HUSKSUPPE
2,09135%3,93265%
Combat and army
ChichinAces.HUSKSUPPE
94 Units killed 94
93 Units lost 95
0 Buildings razed 37
196 Largest army 104

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

Chichin

Bought

No buys

Sold

Food600
Total player market volume600

Aces.HUSKSUPPE

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Chichin

Army · 196

Units

Chariot Archer90
Camel Rider79
Petsuchos18
Sphinx8
Spearman1

Technologies4 researched · 5 pre-queued

Pickaxe1:28
Husbandry8:25
Shaft Mine11:39
Heavy Camel RidersPre-queued · 16:12
Heavy Chariot ArchersPre-queued · 16:12
Copper ShieldsPre-queued · 20:28
Copper ArmorPre-queued · 20:28
Copper WeaponsPre-queued · 20:29
Plow20:47
Buildings 16 types
House23
Obelisk19
Wall13
Granary8
Mining Camp6
Armory3
Lumber Camp3
Migdol Stronghold2
Monument To Priests2
Monument To Soldiers2
Monument To Villagers2
Temple2
Town Center2
Barracks1
Market1
Monument To Pharaohs1
God powers 2 invoked
Eclipse1
Locust Swarm1

Aces.HUSKSUPPE

Army · 104

Units

Hoplite42
Toxotes25
Peltast17
Petrobolos6
Achilles5
Ajax4
Chiron4
Nemean Lion1

Technologies7 researched · 3 pre-queued

Hand AxePre-queued · 3:04
Medium Archers7:04
Medium Infantry7:12
Heavy Infantry11:03
Heavy Archers12:20
Crenellations15:48
Copper Weapons16:44
Copper Armor16:44
Bow SawPre-queued · 19:50
PickaxePre-queued · 19:50
Buildings 10 types
Wall20
House13
Storehouse5
Granary4
Archery Range2
Military Academy2
Armory1
Fortress1
Temple1
Town Center1
God powers 4 invoked
Restoration2
Curse1
Sentinel1