Advanced match analysis
Chichin vs Aces.HUSKSUPPE
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 10504
- Duration
- 22:22
- Patch
- 19.17020
- Played
- · 4 hours ago
Defeated
Chichin
Ra · Elo 1904 -11
22:22
Match length
Winner
Aces.HUSKSUPPE
Hades · Elo 2048 +11
30.4% win probability
Pre-match · Aces.HUSKSUPPE favored
win probability 69.6%
Key momentsIn match order
Chichin
Ra · Blue- EAPM
- 77.4
- Favorite unit
- Chariot Archer 90 fielded
- Total score
- 18,042
- Military score
- 8,389
- Economic score
- 7,562
- Kills score
- 2,091
- Units killed
- 94
- Units lost
- 93
- Buildings razed
- 0
- Largest army
- 196
- First expansion
- 15:31
Age path
BastClassical · Research start 4:44
SobekHeroic · Research start 9:14
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
Market economy600 total resource volume
Large army production196 military units
Most Improvements
Most Resources
Aces.HUSKSUPPE
Hades · Red- EAPM
- 59.9
- Favorite unit
- Hoplite 42 fielded
- Total score
- 23,389
- Military score
- 9,618
- Economic score
- 9,929
- Kills score
- 3,932
- Units killed
- 94
- Units lost
- 95
- Buildings razed
- 37
- Largest army
- 104
- First expansion
- 21:30
Age path
AthenaClassical · Research start 4:08
AphroditeHeroic · Research start 6:34
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling20 wall build events
Large army production104 military units
Highest Score
Largest Army
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
ChichinAces.HUSKSUPPE
Score
Combat and army
ChichinAces.HUSKSUPPE
94
Units killed
94
93
Units lost
95
0
Buildings razed
37
196
Largest army
104
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 600 total volume›
Chichin
Bought
No buys
Sold
Total player market volume600
Aces.HUSKSUPPE
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.