Advanced match analysis
REVOFEV! vs zodiac_
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 8469
- Duration
- 11:42
- Patch
- 19.17020
- Played
- · 4 hours ago
Winner
REVOFEV!
Hades · Elo 1673 +14
11:42
Match length
Defeated
zodiac_
Set · Elo 1593 -14
61.3% win probability
Pre-match · REVOFEV! favored
win probability 38.7%
Key momentsIn match order
REVOFEV!
Hades · Blue- EAPM
- 53.8
- Favorite unit
- Toxotes 34 fielded
- Total score
- 15,321
- Military score
- 6,433
- Economic score
- 7,520
- Kills score
- 1,368
- Units killed
- 53
- Units lost
- 11
- Buildings razed
- 5
- Largest army
- 48
- First expansion
- 11:10
Age path
AresClassical · Research start 4:00
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score
Largest Army
Most Kills
Most Resources
zodiac_
Set · Red- EAPM
- 68.4
- Favorite unit
- Slinger 22 fielded
- Total score
- 9,776
- Military score
- 2,836
- Economic score
- 6,599
- Kills score
- 341
- Units killed
- 11
- Units lost
- 58
- Buildings razed
- 0
- Largest army
- 34
- First expansion
- 4:27
Age path
PtahClassical · Research start 3:24
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
REVOFEV!zodiac_
Score
Combat and army
REVOFEV!zodiac_
53
Units killed
11
11
Units lost
58
5
Buildings razed
0
48
Largest army
34
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
REVOFEV!
Army · 48Units
Technologies2 researched · 2 pre-queued
Buildings ›8 types
God powers ›1 invoked
zodiac_
Army · 34Units
Technologies5 researched · 1 pre-queued
Buildings ›10 types
God powers ›None invoked
No god powers recorded.