Replay-derived match flow, timings, and composition.

Advanced match analysis

REVOFEV! vs zodiac_

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
8469
Duration
11:42
Patch
19.17020
Played
· 4 hours ago
Yellow River map preview
MapYellow River
Winner
REVOFEV! Hades · Elo 1673 +14
11:42 Match length
Defeated
zodiac_ Set · Elo 1593 -14
61.3% win probability Pre-match · REVOFEV! favored win probability 38.7%
Key momentsIn match order
Fastest Classical
4:24* zodiac_ Ptah · estimated
First extra TC
4:27 zodiac_ Town Center
Armory timing
4:47 zodiac_ Armory
First pressure
5:17 REVOFEV! Archery Range
Market timing
9:55 REVOFEV! Market

REVOFEV!

Hades · Blue
Win 1673 +14
EAPM
53.8
Favorite unit
Toxotes
34 fielded
Total score
15,321
Military score
6,433
Economic score
7,520
Kills score
1,368
Units killed
53
Units lost
11
Buildings razed
5
Largest army
48
First expansion
11:10
Age path
AresClassical · Research start 4:00
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Largest Army Most Kills Most Resources

zodiac_

Set · Red
Loss 1593 -14
EAPM
68.4
Favorite unit
Slinger
22 fielded
Total score
9,776
Military score
2,836
Economic score
6,599
Kills score
341
Units killed
11
Units lost
58
Buildings razed
0
Largest army
34
First expansion
4:27
Age path
PtahClassical · Research start 3:24
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths Most Improvements

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

REVOFEV!zodiac_
Score
Total score REVOFEV!
15,32161%9,77639%
Military score REVOFEV!
6,43369%2,83631%
Economic score REVOFEV!
7,52053%6,59947%
Kills score REVOFEV!
1,36880%341
Combat and army
REVOFEV!zodiac_
53 Units killed 11
11 Units lost 58
5 Buildings razed 0
48 Largest army 34

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

REVOFEV!

Army · 48

Units

Toxotes34
Cyclops10
Achilles2
Ajax2

Technologies2 researched · 2 pre-queued

PickaxePre-queued · 3:21
Hand Axe4:20
Medium ArchersPre-queued · 5:51
Husbandry10:00
Buildings 8 types
House12
Archery Range4
Granary3
Storehouse3
Armory1
Market1
Temple1
Town Center1
God powers 1 invoked
Pestilence1

zodiac_

Army · 34

Units

Slinger22
Axeman6
Wadjet6

Technologies5 researched · 1 pre-queued

PickaxePre-queued · 1:37
Hand Axe7:04
Medium Slingers9:34
Ballistics9:51
Copper Weapons9:52
Copper Armor9:52
Buildings 10 types
House16
Granary4
Barracks3
Mining Camp3
Lumber Camp2
Armory1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers None invoked

No god powers recorded.