Replay-derived match flow, timings, and composition.

Advanced match analysis

[DoD]BacHi vs Odinking

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
6836
Duration
10:33
Patch
19.17020
Played
· 4 hours ago
Elysium map preview
MapElysium
Winner
[DoD]BacHi Loki · Elo 1959 +8
10:33 Match length
Defeated
Odinking Loki · Elo 1750 -8
76.9% win probability Pre-match · [DoD]BacHi favored win probability 23.1%
Key momentsIn match order
First pressure
1:42 [DoD]BacHi Hersir trained
Fastest Classical
4:08* Odinking Forseti · estimated
Armory timing
9:09 Odinking Armory

[DoD]BacHi

Loki · Blue
Win 1959 +8
EAPM
50.0
Favorite unit
Throwing Axeman
19 fielded
Total score
11,373
Military score
6,250
Economic score
4,483
Kills score
700
Units killed
28
Units lost
7
Buildings razed
1
Largest army
38
First expansion
—
Age path
HeimdallClassical · Research start 3:18
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Most Improvements Most Kills

Odinking

Loki · Red
Loss 1750 -8
EAPM
70.4
Favorite unit
Berserk
40 fielded
Total score
8,759
Military score
4,230
Economic score
4,334
Kills score
195
Units killed
7
Units lost
28
Buildings razed
1
Largest army
77
First expansion
—
Age path
ForsetiClassical · Research start 3:08
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling17 wall build events
Largest Army Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

[DoD]BacHiOdinking
Score
Total score [DoD]BacHi
11,37356%8,75944%
Military score [DoD]BacHi
6,25060%4,23040%
Economic score [DoD]BacHi
4,48351%4,33449%
Kills score [DoD]BacHi
70078%195
Combat and army
[DoD]BacHiOdinking
28 Units killed 7
7 Units lost 28
1 Buildings razed 1
38 Largest army 77

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[DoD]BacHi

Army · 38

Units

Throwing Axeman19
Hersir10
Raiding Cavalry8
Einheri1

Technologies1 researched · 3 pre-queued

Hand Axe7:45
Medium CavalryPre-queued · 8:08
Medium InfantryPre-queued · 8:10
PickaxePre-queued · 9:19
Buildings 5 types
House11
Longhouse3
Great Hall2
Ox Cart Building2
Temple1
God powers 2 invoked
Spy1
Undermine1

Odinking

Army · 77

Units

Berserk40
Throwing Axeman25
Hersir10
Raiding Cavalry2

Technologies1 researched

Medium Infantry6:46
Buildings 7 types
Wall17
House11
Longhouse3
Ox Cart Building3
Armory1
Great Hall1
Temple1
God powers 2 invoked
Healing Spring1
Spy1