Replay-derived match flow, timings, and composition.

Advanced match analysis

OMonteiroFel vs Erebus

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
6735
Duration
14:11
Patch
19.17020
Played
· 4 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
OMonteiroFel Gaia · Elo 789 -9
14:11 Match length
Winner
Erebus Tsukuyomi · Elo 973 +9
25.7% win probability Pre-match · Erebus favored win probability 74.3%
Key momentsIn match order
Fastest Classical
3:15* Erebus Inari Okami · estimated
First pressure
4:32 Erebus Stable Japanese
Armory timing
5:10 Erebus Armory
Market timing
7:51 Erebus Market
First extra TC
10:51 Erebus Town Center
Fastest Heroic
10:55* Erebus Fujin · estimated

OMonteiroFel

Gaia · Blue
Loss 789 -9
EAPM
31.2
Favorite unit
Murmillo
20 fielded
Total score
13,268
Military score
3,415
Economic score
9,415
Kills score
438
Units killed
19
Units lost
54
Buildings razed
0
Largest army
64
First expansion
11:14
Age path
OceanusClassical · Est. start 4:00
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Largest Army Most Deaths Most Resources

Erebus

Tsukuyomi · Purple
Win 973 +9
EAPM
31.5
Favorite unit
Naginata Rider
12 fielded
Total score
20,231
Military score
9,288
Economic score
9,347
Kills score
1,596
Units killed
57
Units lost
19
Buildings razed
4
Largest army
34
First expansion
10:51
Age path
Inari OkamiClassical · Est. start 2:30
FujinHeroic · Est. start 9:59
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score Most Improvements Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

OMonteiroFelErebus
Score
Total score Erebus
13,26840%20,23160%
Military score Erebus
3,41527%9,28873%
Economic score OMonteiroFel
9,41550%9,34750%
Kills score Erebus
4381,59678%
Combat and army
OMonteiroFelErebus
19 Units killed 57
54 Units lost 19
0 Buildings razed 4
64 Largest army 34

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

OMonteiroFel

Army · 64

Units

Murmillo20
Katapeltes19
Turma17
Oracle4
Cheiroballista3
Caladria1

Technologies5 researched

Pickaxe0:55
Husbandry0:56
Medium Infantry8:32
Hand Axe10:55
Shaft Mine10:55
Buildings 7 types
Manor6
Armory3
Military Barracks3
Counter Barracks1
Economic Guild1
Temple1
Town Center1
God powers 3 invoked
Carnivora2
Gaia Forest1

Erebus

Army · 34

Units

Naginata Rider12
Yumi Horse Archer9
Yumi Archer6
Bushi4
Oni2
Daimyo1

Technologies2 researched

Hand Axe4:01
Copper Armor7:46
Buildings 10 types
House12
Shrine Japanese4
Watermill3
Mining Camp Japanese2
Stable Japanese2
Armory1
Guardhouse1
Market1
Temple1
Town Center1
God powers 3 invoked
New Moon1
Smiting Gust1
Swampland1