Replay-derived match flow, timings, and composition.

Advanced match analysis

zodiac_ vs Garnath

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
29055
Duration
16:24
Patch
19.17020
Played
· 4 hours ago
Watering Hole map preview
MapWatering Hole
Defeated
zodiac_ Set · Elo 1593 -2
16:24 Match length
Winner
Garnath Odin · Elo 2079 +2
5.7% win probability Pre-match · Garnath favored win probability 94.3%
Key momentsIn match order
First pressure
1:50 Garnath Hersir trained
Fastest Classical
3:54* Garnath Heimdall · estimated
Armory timing
4:44 zodiac_ Armory
Fastest Heroic
7:01* zodiac_ Nephthys · estimated
First extra TC
9:53 Garnath Town Center
Fortress timing
10:30 zodiac_ Migdol Stronghold

zodiac_

Set · Blue
Loss 1593 -2
EAPM
70.0
Favorite unit
Chariot Archer
27 fielded
Total score
12,493
Military score
5,013
Economic score
5,873
Kills score
1,607
Units killed
58
Units lost
93
Buildings razed
9
Largest army
60
First expansion
—
Age path
PtahClassical · Research start 3:22
NephthysHeroic · Research start 5:46
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Most Deaths

Garnath

Odin · Red
Win 2079 +2
EAPM
58.9
Favorite unit
Berserk
59 fielded
Total score
17,157
Military score
7,157
Economic score
8,038
Kills score
1,962
Units killed
85
Units lost
56
Buildings razed
5
Largest army
105
First expansion
9:53
Age path
HeimdallClassical · Research start 2:54
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling26 wall build events
Large army production105 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

zodiac_Garnath
Score
Total score Garnath
12,49342%17,15758%
Military score Garnath
5,01341%7,15759%
Economic score Garnath
5,87342%8,03858%
Kills score Garnath
1,60745%1,96255%
Combat and army
zodiac_Garnath
58 Units killed 85
93 Units lost 56
9 Buildings razed 5
60 Largest army 105

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

zodiac_

Army · 60

Units

Chariot Archer27
Axeman20
Spearman6
Siege Tower4
Scorpion Man2
Wadjet1

Technologies4 researched · 1 pre-queued

PickaxePre-queued · 1:37
Copper Weapons8:01
Ballistics12:28
Copper Shields13:15
Copper Armor13:15
Buildings 11 types
House14
Armory3
Lumber Camp3
Mining Camp3
Granary2
Barracks1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 3 invoked
Ancestors1
Shifting Sands1
Vision1

Garnath

Army · 105

Units

Berserk59
Throwing Axeman26
Hirdman10
Einheri5
Hersir5

Technologies6 researched

Pickaxe6:03
Medium Infantry6:33
Copper Shields10:49
Copper Weapons10:49
Copper Armor11:46
Ballistics15:28
Buildings 7 types
Wall26
House14
Longhouse4
Ox Cart Building4
Town Center3
Temple2
Armory1
God powers 4 invoked
Undermine3
Great Hunt1