Advanced match analysis
zodiac_ vs Garnath
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 29055
- Duration
- 16:24
- Patch
- 19.17020
- Played
- · 4 hours ago
Defeated
zodiac_
Set · Elo 1593 -2
16:24
Match length
Winner
Garnath
Odin · Elo 2079 +2
5.7% win probability
Pre-match · Garnath favored
win probability 94.3%
Key momentsIn match order
zodiac_
Set · Blue- EAPM
- 70.0
- Favorite unit
- Chariot Archer 27 fielded
- Total score
- 12,493
- Military score
- 5,013
- Economic score
- 5,873
- Kills score
- 1,607
- Units killed
- 58
- Units lost
- 93
- Buildings razed
- 9
- Largest army
- 60
- First expansion
- —
Age path
PtahClassical · Research start 3:22
NephthysHeroic · Research start 5:46
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Most Deaths
Garnath
Odin · Red- EAPM
- 58.9
- Favorite unit
- Berserk 59 fielded
- Total score
- 17,157
- Military score
- 7,157
- Economic score
- 8,038
- Kills score
- 1,962
- Units killed
- 85
- Units lost
- 56
- Buildings razed
- 5
- Largest army
- 105
- First expansion
- 9:53
Age path
HeimdallClassical · Research start 2:54
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling26 wall build events
Large army production105 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
zodiac_Garnath
Score
Combat and army
zodiac_Garnath
58
Units killed
85
93
Units lost
56
9
Buildings razed
5
60
Largest army
105
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.