Replay-derived match flow, timings, and composition.

Advanced match analysis

Harald_FineHair vs [DoD]BacHi

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
11941
Duration
15:00
Patch
19.17020
Played
· 4 hours ago
Steppe map preview
MapSteppe
Winner
Harald_FineHair Ra · Elo 2277 +4
15:00 Match length
Defeated
[DoD]BacHi Loki · Elo 1951 -4
86.7% win probability Pre-match · Harald_FineHair favored win probability 13.3%
Key momentsIn match order
First pressure
1:47 [DoD]BacHi Hersir trained
Fastest Classical
3:51* Harald_FineHair Bast · estimated
Armory timing
4:21 Harald_FineHair Armory
Market timing
6:46 Harald_FineHair Market
Fastest Heroic
8:41* Harald_FineHair Sobek · estimated
Fortress timing
9:53 Harald_FineHair Migdol Stronghold

Harald_FineHair

Ra · Blue
Win 2277 +4
EAPM
91.2
Favorite unit
Axeman
37 fielded
Total score
18,342
Military score
9,498
Economic score
7,039
Kills score
1,805
Units killed
69
Units lost
40
Buildings razed
5
Largest army
73
First expansion
—
Age path
BastClassical · Research start 2:51
SobekHeroic · Est. start 7:26
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy100 total resource volume
Highest Score Largest Army Most Improvements Most Kills

[DoD]BacHi

Loki · Red
Loss 1951 -4
EAPM
51.9
Favorite unit
Throwing Axeman
32 fielded
Total score
13,513
Military score
4,432
Economic score
8,121
Kills score
960
Units killed
40
Units lost
69
Buildings razed
3
Largest army
71
First expansion
—
Age path
HeimdallClassical · Research start 3:19
BragiHeroic · Est. start 11:43
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling13 wall build events
Market economy400 total resource volume
Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Harald_FineHair[DoD]BacHi
Score
Total score Harald_FineHair
18,34258%13,51342%
Military score Harald_FineHair
9,49868%4,43232%
Economic score [DoD]BacHi
7,03946%8,12154%
Kills score Harald_FineHair
1,80565%96035%
Combat and army
Harald_FineHair[DoD]BacHi
69 Units killed 40
40 Units lost 69
5 Buildings razed 3
73 Largest army 71

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

Harald_FineHair

Bought

Wood100

Sold

No sells

Total player market volume100

[DoD]BacHi

Bought

No buys

Sold

Food200
Wood200
Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Harald_FineHair

Army · 73

Units

Axeman37
Slinger17
Camel Rider11
Sphinx8

Technologies5 researched · 5 pre-queued

Pickaxe1:16
Husbandry7:28
Medium AxemenPre-queued · 8:27
Medium SlingersPre-queued · 8:27
Copper ArmorPre-queued · 8:28
Copper Weapons9:10
Shaft Mine12:24
Heavy Camel RidersPre-queued · 13:10
Heavy AxemenPre-queued · 13:32
Copper Shields14:07
Buildings 12 types
House18
Obelisk11
Granary5
Barracks4
Armory2
Mining Camp2
Monument To Soldiers2
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Villagers1
Temple1
God powers 2 invoked
Eclipse1
Locust Swarm1

[DoD]BacHi

Army · 71

Units

Throwing Axeman32
Berserk10
Hersir9
Hirdman6
Raiding Cavalry6
Jarl4
Battle Boar2
Einheri2

Technologies4 researched · 2 pre-queued

Hand Axe6:50
Medium InfantryPre-queued · 7:18
Pickaxe8:09
Copper Shields8:36
Shaft MinePre-queued · 10:55
Copper Armor13:40
Buildings 8 types
House16
Wall13
Longhouse8
Ox Cart Building5
Great Hall4
Armory1
Market1
Temple1
God powers 3 invoked
Flaming Weapons1
Spy1
Undermine1