Advanced match analysis
Harald_FineHair vs [DoD]BacHi
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 11941
- Duration
- 15:00
- Patch
- 19.17020
- Played
- · 4 hours ago
Winner
Harald_FineHair
Ra · Elo 2277 +4
15:00
Match length
Defeated
[DoD]BacHi
Loki · Elo 1951 -4
86.7% win probability
Pre-match · Harald_FineHair favored
win probability 13.3%
Key momentsIn match order
Harald_FineHair
Ra · Blue- EAPM
- 91.2
- Favorite unit
- Axeman 37 fielded
- Total score
- 18,342
- Military score
- 9,498
- Economic score
- 7,039
- Kills score
- 1,805
- Units killed
- 69
- Units lost
- 40
- Buildings razed
- 5
- Largest army
- 73
- First expansion
- —
Age path
BastClassical · Research start 2:51
SobekHeroic · Est. start 7:26
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy100 total resource volume
Highest Score
Largest Army
Most Improvements
Most Kills
[DoD]BacHi
Loki · Red- EAPM
- 51.9
- Favorite unit
- Throwing Axeman 32 fielded
- Total score
- 13,513
- Military score
- 4,432
- Economic score
- 8,121
- Kills score
- 960
- Units killed
- 40
- Units lost
- 69
- Buildings razed
- 3
- Largest army
- 71
- First expansion
- —
Age path
HeimdallClassical · Research start 3:19
BragiHeroic · Est. start 11:43
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling13 wall build events
Market economy400 total resource volume
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Harald_FineHair[DoD]BacHi
Score
Combat and army
Harald_FineHair[DoD]BacHi
69
Units killed
40
40
Units lost
69
5
Buildings razed
3
73
Largest army
71
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 500 total volume›
Harald_FineHair
Bought
Sold
No sells
Total player market volume100
[DoD]BacHi
Bought
No buys
Sold
Total player market volume400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.