Advanced match analysis
Castanje94 vs Skankhunt42
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 3188
- Duration
- 1:05:49
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeated
Castanje94
Zeus · Elo 955 -11
1:05:49
Match length
Winner
Skankhunt42
Demeter · Elo 1080 +11
32.7% win probability
Pre-match · Skankhunt42 favored
win probability 67.3%
Key momentsIn match order
Castanje94
Zeus · Blue- EAPM
- 58.2
- Favorite unit
- Hoplite 722 fielded
- Total score
- 95,160
- Military score
- 21,962
- Economic score
- 34,265
- Kills score
- 38,933
- Units killed
- 1,317
- Units lost
- 1,707
- Buildings razed
- 61
- Largest army
- 1,426
- First expansion
- 6:15
Age path
HermesClassical · Research start 5:09
DionysusHeroic · Research start 11:58
HephaestusMythic · Research start 14:37
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom13 expansion build events
Market economy18,000 total resource volume
Large army production1,426 military units
Most Deaths
Most Improvements
Most Resources
Skankhunt42
Demeter · Red- EAPM
- 82.2
- Favorite unit
- Hypaspist 599 fielded
- Total score
- 116,036
- Military score
- 38,042
- Economic score
- 34,100
- Kills score
- 43,936
- Units killed
- 1,697
- Units lost
- 1,330
- Buildings razed
- 72
- Largest army
- 1,176
- First expansion
- 4:27
Age path
PanClassical · Est. start 3:07
HestiaHeroic · Est. start 8:53
HeraMythic · Research start 16:44
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom15 expansion build events
Heavy walling41 wall build events
Market economy1,400 total resource volume
Large army production1,176 military units
Highest Score
Largest Army
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Castanje94Skankhunt42
Score
Combat and army
Castanje94Skankhunt42
1,317
Units killed
1,697
1,707
Units lost
1,330
61
Buildings razed
72
1,426
Largest army
1,176
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 19,400 total volume›
Castanje94
Bought
Sold
Total player market volume18,000
Skankhunt42
Bought
Sold
No sells
Total player market volume1,400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.