Advanced match analysis
[DoD]BacHi vs ChasingTheSun
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 30579
- Duration
- 24:43
- Patch
- 19.17020
- Played
- · 6 hours ago
Winner
[DoD]BacHi
Loki · Elo 1977 +21
24:43
Match length
Defeated
ChasingTheSun
Shennong · Elo 2037 -21
41.5% win probability
Pre-match · ChasingTheSun favored · Upset
win probability 58.5%
Key momentsIn match order
[DoD]BacHi
Loki · Blue- EAPM
- 57.4
- Favorite unit
- Huskarl 88 fielded
- Total score
- 51,701
- Military score
- 21,922
- Economic score
- 24,005
- Kills score
- 5,786
- Units killed
- 215
- Units lost
- 165
- Buildings razed
- 13
- Largest army
- 209
- First expansion
- 9:14
Age path
HeimdallClassical · Research start 3:20
BragiHeroic · Est. start 9:03
HelMythic · Research start 20:36
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling34 wall build events
Water commitment2 dock build events
Large army production209 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
ChasingTheSun
Shennong · Red- EAPM
- 76.2
- Favorite unit
- Ge Halberdier 139 fielded
- Total score
- 36,318
- Military score
- 14,942
- Economic score
- 16,454
- Kills score
- 4,922
- Units killed
- 154
- Units lost
- 221
- Buildings razed
- 8
- Largest army
- 357
- First expansion
- 22:13
Age path
ChiyouClassical · Research start 3:07
NubaHeroic · Research start 10:26
HuangdiMythic · Research start 21:16
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling37 wall build events
Water commitment1 dock build events
Market economy3,600 total resource volume
Large army production357 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
[DoD]BacHiChasingTheSun
Score
Combat and army
[DoD]BacHiChasingTheSun
215
Units killed
154
165
Units lost
221
13
Buildings razed
8
209
Largest army
357
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,600 total volume›
[DoD]BacHi
Bought
No buys
Sold
No sells
Total player market volume0
ChasingTheSun
Bought
Sold
Total player market volume3,600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.