Replay-derived match flow, timings, and composition.

Advanced match analysis

[DoD]BacHi vs ChasingTheSun

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
30579
Duration
24:43
Patch
19.17020
Played
· 6 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
[DoD]BacHi Loki · Elo 1977 +21
24:43 Match length
Defeated
ChasingTheSun Shennong · Elo 2037 -21
41.5% win probability Pre-match · ChasingTheSun favored · Upset win probability 58.5%
Key momentsIn match order
First pressure
1:39 [DoD]BacHi Hersir trained
Fastest Classical
4:07* ChasingTheSun Chiyou · estimated
Armory timing
7:14 [DoD]BacHi Armory
First extra TC
9:14 [DoD]BacHi Town Center
Fastest Heroic
10:18* [DoD]BacHi Bragi · estimated
Fortress timing
11:11 [DoD]BacHi Hill Fort
Market timing
19:30 ChasingTheSun Market
Fastest Mythic
22:36* [DoD]BacHi Hel · estimated

[DoD]BacHi

Loki · Blue
Win 1977 +21
EAPM
57.4
Favorite unit
Huskarl
88 fielded
Total score
51,701
Military score
21,922
Economic score
24,005
Kills score
5,786
Units killed
215
Units lost
165
Buildings razed
13
Largest army
209
First expansion
9:14
Age path
HeimdallClassical · Research start 3:20
BragiHeroic · Est. start 9:03
HelMythic · Research start 20:36
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling34 wall build events
Water commitment2 dock build events
Large army production209 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

ChasingTheSun

Shennong · Red
Loss 2037 -21
EAPM
76.2
Favorite unit
Ge Halberdier
139 fielded
Total score
36,318
Military score
14,942
Economic score
16,454
Kills score
4,922
Units killed
154
Units lost
221
Buildings razed
8
Largest army
357
First expansion
22:13
Age path
ChiyouClassical · Research start 3:07
NubaHeroic · Research start 10:26
HuangdiMythic · Research start 21:16
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling37 wall build events
Water commitment1 dock build events
Market economy3,600 total resource volume
Large army production357 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

[DoD]BacHiChasingTheSun
Score
Total score [DoD]BacHi
51,70159%36,31841%
Military score [DoD]BacHi
21,92259%14,94241%
Economic score [DoD]BacHi
24,00559%16,45441%
Kills score [DoD]BacHi
5,78654%4,92246%
Combat and army
[DoD]BacHiChasingTheSun
215 Units killed 154
165 Units lost 221
13 Buildings razed 8
209 Largest army 357

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,600 total volume

[DoD]BacHi

Bought

No buys

Sold

No sells

Total player market volume0

ChasingTheSun

Bought

Food100

Sold

Food1,500
Wood2,000
Total player market volume3,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[DoD]BacHi

Army · 209

Units

Huskarl88
Godi34
Throwing Axeman31
Jarl23
Raiding Cavalry11
Battle Boar10
Hersir7
Ballista5

Technologies17 researched · 2 pre-queued

Medium Cavalry8:03
Pickaxe8:22
Hand Axe10:15
Bow Saw11:29
Shaft MinePre-queued · 11:29
HusbandryPre-queued · 11:29
Medium Infantry12:06
Copper Shields12:08
Plow14:55
Heavy Infantry15:09
Copper Weapons15:55
Bronze Shields15:56
Bronze Weapons18:16
Ballistics18:16
Crenellations20:58
Copper Armor21:03
Bronze Armor22:14
Champion Infantry22:52
Iron Shields23:00
Buildings 13 types
Wall34
Farm30
House17
Great Hall9
Ox Cart Building8
Hill Fort6
Longhouse6
Town Center4
Dock2
Market2
Sentry Tower2
Armory1
Temple1
God powers 4 invoked
Flaming Weapons1
Nidhogg1
Spy1
Undermine1

ChasingTheSun

Army · 357

Units

Ge Halberdier139
Chu Ko Nu91
Fire Archer61
Dao Swordsman40
Pioneer16
Sage7
Jiang Zi Ya2
Siege Crossbow1

Technologies7 researched · 11 pre-queued

Hand Axe4:15
PickaxePre-queued · 4:20
HusbandryPre-queued · 5:44
Medium ArchersPre-queued · 10:09
Copper ArmorPre-queued · 10:29
Copper WeaponsPre-queued · 10:29
Medium Infantry11:16
Shaft MinePre-queued · 12:04
Bow SawPre-queued · 12:05
Heavy ArchersPre-queued · 12:24
Heavy InfantryPre-queued · 12:25
Copper Shields13:09
Ballistics13:10
Bronze Weapons13:21
Bronze Armor16:01
Bronze Shields21:28
Champion ArchersPre-queued · 21:31
Champion InfantryPre-queued · 21:31
Buildings 14 types
Wall37
Silo22
House18
Farm12
Machine Workshop5
Market4
Military Camp4
Imperial Academy2
Armory1
Baolei1
Dock1
Sentry Tower1
Temple1
Town Center1
God powers 9 invoked
Prosperous Seeds5
Lightning Weapons2
Drought Land1
Yinglongs Wrath1