Replay-derived match flow, timings, and composition.

Advanced match analysis

the-killer777635 + Bradster32377 vs Tho + Sprind

Queue
Ranked 2v2 Supremacy
Map
Watering Hole
Map Seed
10391
Duration
8:47
Patch
19.17020
Played
· 6 hours ago
Watering Hole map preview
MapWatering Hole
Defeat Team Elo 560
the-killer777635 Hades · Elo 618 -1
Bradster32377 Gaia · Elo 501 -1
8:47 Match length
Victory Team Elo 1176
Tho Set · Elo 1178 +1
Sprind Poseidon · Elo 1175 +1
2.8% win probability Pre-match · Tho + Sprind favored win probability 97.2%
Key momentsIn match order
Fastest Classical
3:36* Bradster32377 Leto · estimated
First pressure
3:47 Bradster32377 Counter Barracks
First extra TC
4:25 Sprind Town Center
Armory timing
6:39 Sprind Armory
Market timing
7:23 Sprind Market

the-killer777635

Hades · Blue · Team 1
Loss 618 -1
EAPM
10.2
Favorite unit
Toxotes
11 fielded
Total score
6,870
Military score
3,085
Economic score
3,760
Kills score
25
Units killed
1
Units lost
3
Buildings razed
0
Largest army
15
First expansion
—
Age path
AthenaClassical · Research start 5:23
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Tho

Set · Purple · Team 2
Win 1178 +1
EAPM
40.9
Favorite unit
Spearman
16 fielded
Total score
8,937
Military score
4,045
Economic score
4,535
Kills score
357
Units killed
9
Units lost
1
Buildings razed
1
Largest army
20
First expansion
—
Age path
AnubisClassical · Research start 3:11
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Largest Army Most Improvements Most Kills

Bradster32377

Gaia · Yellow · Team 1
Loss 501 -1
EAPM
5.5
Favorite unit
Automaton
1 fielded
Total score
5,521
Military score
1,600
Economic score
3,861
Kills score
60
Units killed
2
Units lost
7
Buildings razed
0
Largest army
2
First expansion
—
Age path
LetoClassical · Research start 2:36
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths

Sprind

Poseidon · Green · Team 2
Win 1175 +1
EAPM
62.2
Favorite unit
Hippeus
8 fielded
Total score
9,205
Military score
3,058
Economic score
6,024
Kills score
123
Units killed
3
Units lost
2
Buildings razed
1
Largest army
8
First expansion
4:25
Age path
HermesClassical · Research start 3:14
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Heavy walling10 wall build events
Highest Score Most Resources

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

the-killer777635ThoBradster32377Sprind
Score composition MilitaryEconomyKills score
the-killer777635 6,870
3,0853,760
Tho 8,937
4,0454,535
Bradster32377 5,521
1,6003,861
Sprind 9,205
3,0586,024
Units killed vs lost KilledLost
the-killer777635 1 / 3
3
Tho 9 / 1
9
Bradster32377 2 / 7
27
Sprind 3 / 2
32

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

the-killer777635

Army · 15

Units

Toxotes11
Minotaur2
Achilles1
Ajax1

Technologies0 researched

No key technologies recorded.

Buildings 5 types
Archery Range4
House4
Granary1
Storehouse1
Temple1
God powers 1 invoked
Sentinel1

Tho

Army · 20

Units

Spearman16
Anubite4

Technologies0 researched · 3 pre-queued

PickaxePre-queued · 1:34
Medium SpearmenPre-queued · 5:56
PlowPre-queued · 6:42
Buildings 9 types
House7
Granary3
Barracks2
Farm1
Lumber Camp1
Mining Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 1 invoked
Vision1

Bradster32377

Army · 2

Units

Automaton1
Katapeltes1

Technologies0 researched

No key technologies recorded.

Buildings 4 types
Manor2
Counter Barracks1
Economic Guild1
Temple1
God powers 2 invoked
Spider Lair2

Sprind

Army · 8

Units

Hippeus8

Technologies2 researched

Medium Cavalry7:15
Pickaxe8:29
Buildings 9 types
Wall10
House8
Storehouse5
Granary3
Stable2
Armory1
Market1
Temple1
Town Center1
God powers 2 invoked
Lure2