Replay-derived match flow, timings, and composition.

Advanced match analysis

KingS#8757 vs GOD eater

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
1605
Duration
16:59
Patch
19.17020
Played
· 6 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
KingS#8757 Amaterasu · Elo 422 -5
16:59 Match length
Winner
GOD eater Set · Elo 727 +5
14.7% win probability Pre-match · GOD eater favored win probability 85.3%
Key momentsIn match order
Fastest Classical
4:34* GOD eater Anubis · estimated
First pressure
5:02 GOD eater Barracks
First extra TC
8:15 GOD eater Town Center
Armory timing
8:20 GOD eater Armory
Market timing
10:42 GOD eater Market
Fastest Heroic
12:56* GOD eater Nephthys · estimated

KingS#8757

Amaterasu · Blue
Loss 422 -5
EAPM
12.8
Favorite unit
Samurai
4 fielded
Total score
6,044
Military score
1,385
Economic score
4,264
Kills score
395
Units killed
25
Units lost
62
Buildings razed
0
Largest army
8
First expansion
—
Age path
MinakatatomiClassical · Research start 6:55
RaijinHeroic · Research start 12:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths

GOD eater

Set · Red
Win 727 +5
EAPM
26.9
Favorite unit
Spearman
7 fielded
Total score
24,671
Military score
5,776
Economic score
17,616
Kills score
1,291
Units killed
65
Units lost
31
Buildings razed
8
Largest army
21
First expansion
8:15
Age path
AnubisClassical · Est. start 3:34
NephthysHeroic · Research start 11:41
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

KingS#8757GOD eater
Score
Total score GOD eater
6,04424,67180%
Military score GOD eater
1,3855,77681%
Economic score GOD eater
4,26417,61681%
Kills score GOD eater
3951,29177%
Combat and army
KingS#8757GOD eater
25 Units killed 65
62 Units lost 31
0 Buildings razed 8
8 Largest army 21

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

KingS#8757

Army · 8

Units

Samurai4
Wanyudo4

Technologies7 researched

Hand Axe3:36
Pickaxe4:50
Husbandry5:23
Plow10:45
Copper Armor12:59
Copper Weapons12:59
Bow Saw14:02
Buildings 8 types
House3
Shrine Japanese2
Watermill2
Armory1
Dojo1
Mining Camp Japanese1
Stable Japanese1
Temple1
God powers 3 invoked
Shrine Of The Hunt1
Solar Shield1
Thunder Burst1

GOD eater

Army · 21

Units

Spearman7
Anubite6
Siege Tower4
Slinger4

Technologies3 researched

Pickaxe2:06
Husbandry10:46
Medium Spearmen13:53
Buildings 14 types
House12
Obelisk5
Barracks4
Granary4
Mining Camp3
Town Center3
Lumber Camp2
Temple2
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers 4 invoked
Vision3
Plague Of Serpents1