Advanced match analysis
KingS#8757 vs GOD eater
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 1605
- Duration
- 16:59
- Patch
- 19.17020
- Played
- · 6 hours ago
Defeated
KingS#8757
Amaterasu · Elo 422 -5
16:59
Match length
Winner
GOD eater
Set · Elo 727 +5
14.7% win probability
Pre-match · GOD eater favored
win probability 85.3%
Key momentsIn match order
KingS#8757
Amaterasu · Blue- EAPM
- 12.8
- Favorite unit
- Samurai 4 fielded
- Total score
- 6,044
- Military score
- 1,385
- Economic score
- 4,264
- Kills score
- 395
- Units killed
- 25
- Units lost
- 62
- Buildings razed
- 0
- Largest army
- 8
- First expansion
- —
Age path
MinakatatomiClassical · Research start 6:55
RaijinHeroic · Research start 12:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths
GOD eater
Set · Red- EAPM
- 26.9
- Favorite unit
- Spearman 7 fielded
- Total score
- 24,671
- Military score
- 5,776
- Economic score
- 17,616
- Kills score
- 1,291
- Units killed
- 65
- Units lost
- 31
- Buildings razed
- 8
- Largest army
- 21
- First expansion
- 8:15
Age path
AnubisClassical · Est. start 3:34
NephthysHeroic · Research start 11:41
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
KingS#8757GOD eater
Score
Combat and army
KingS#8757GOD eater
25
Units killed
65
62
Units lost
31
0
Buildings razed
8
8
Largest army
21
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.